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She has a grab, a glide toss, and a 2 hit dash attack as ground approaches. That's a lot worse than what she has in the air, so I'm gonna say that if I can cut your aerial approaches with pk fire, it's a win for me.
Wow, you guys are overhyping PK fire camping :/ I don't see anything here that can't be negated by pulling a turnip, approaching with a powershield and then glide toss or turnip OOS at close range when Lucas hits your shield (3 frames OOS IIRC).She has a grab, a glide toss, and a 2 hit dash attack as ground approaches. That's a lot worse than what she has in the air, so I'm gonna say that if I can cut your aerial approaches with pk fire, it's a win for me.
Except Peach's two frame jab leads into a CG across the entire stage, and can be released into an ftilt for 13% (kills ~140%) or released on the ledge for edgeguarding to put Lucas in a bad situation.Lucas' jab is 2 frames as well, so the jab argument is negated x_x
I could have guessed we had something on the brats, but I've never really attempted it.Peach has a CG on Ness/Lucas that refreshes her moveset and is a 0-death with a walk off ledge and an infinite with a wall (making Delfino very dangerous xD)
Umm... how? Turnips got nothin' on zap jump. When recovering high, magnet pull works wonders. In extreme occasions we've also got the option to tether the edge.Also, turnips > his recovery
You don't aim at the Zap, you aim for lucas.Umm... how? Turnips got nothin' on zap jump. When recovering high, magnet pull works wonders. In extreme occasions we've also got the option to tether the edge.
Peach's Usmash has little chance of hitting a smart Peach.
Lol typo. i'll edit that I guess. Also no i'm not trying to make the matchup sound that bad. Peach's air/ground games were designed to do so for many characters. However, she's easily beat ground vs. ground by Lucas, and Lucas can compete air vs. air. Its just a prediction thing. Lucas can force Peach to go on the ground on many levels to make up for this. Sorry if I made it sound worse than it is.O.O
We talkin' mirrors now?
Also, some parts of the paragraph made it sound like the matchup is straight impossible. "Peach's air game counters Lucas' ground game..." "Peach's ground game counters Lucas' air game..."
It's not that bad for us, is it...!?![]()
Crazycrackers, you be crazy.Peach's Usmash has little chance of hitting a smart Peach.
Grab, mash A till he escapes, then dash grab him before his lag ends. Rinse and repeat until you reach the stage edge.I could have guessed we had something on the brats, but I've never really attempted it.
How does it work Praxis?
i kinda disagree with this, i believe peaches ground game is alot better than lucas's and more versatile, this is just my opinion but heres my comparison of peach's ground game vs lucas'sLol typo. i'll edit that I guess. Also no i'm not trying to make the matchup sound that bad. Peach's air/ground games were designed to do so for many characters. However, she's easily beat ground vs. ground by Lucas, and Lucas can compete air vs. air. Its just a prediction thing. Lucas can force Peach to go on the ground on many levels to make up for this. Sorry if I made it sound worse than it is.
Its 3 frames not 2. I tested it myself. The frame data in the lucas section is wrongLucas' jab comes out in frame 2
i hate Peach
APC (Lucas) vs Isaac (Peach)
http://www.youtube.com/watch?v=uRc5kjsguoY PS1
http://www.youtube.com/watch?v=gH8mxSTYwt4 PS1
http://www.youtube.com/watch?v=PXoZjxi7NdU FO
http://www.youtube.com/watch?v=Q0ujwuKWOi0 LC
http://www.youtube.com/watch?v=MLN6b5xxbX4 PS1
http://www.youtube.com/watch?v=PDc1KuWGtVM BF
http://www.youtube.com/watch?v=8r1OFxe790o FD
http://www.youtube.com/watch?v=WPIfbEhqhuI FO
http://www.youtube.com/watch?v=qg0DvKmfa9U PS1
http://www.youtube.com/watch?v=iGn7lRMm6vE LC
http://www.youtube.com/watch?v=JZ3e04usTFY SV
http://www.youtube.com/watch?v=qzfhRekR_Dw BF
i've actually started doing this alot, it really catches people off gaurd when they aren't expecting it.Don't people realize that Peach can use her air game on the ground? Just groudn floating. If you see a PK fire, drop the float and shield, then continue floating. It's miraculous actually. You have the option to hold a turnip, ground float, powershield the pk fire then glide toss the turnip. It's not hard to do and ridiculously effective to catch up with a camping Lucas.
we have 2 frame datas, 3GOD and Levitas wrote them, both of them say that it is 2 frames, Lucas' jab clanks with Peach's, you must be doing something wrongIts 3 frames not 2. I tested it myself. The frame data in the lucas section is wrong![]()
just because its clanks doesn't make it the same speed.we have 2 frame datas, 3GOD and Levitas wrote them, both of them say that it is 2 frames, Lucas' jab clanks with Peach's, you must be doing something wrong
Hehe, Try not to do it as much as me, because I do it tooo much. XDI think People should stat using her air game on the ground more. maybe this good help her do a lil better In match-ups. I'm gonna start and work with it. Edreese, you should too.
Hits frame 2.i thought lucas jab came out in 3 frames cause it seemed a hair slower than peachs
Cool. So you're gonna approach with jab. Watch me use disjointed moves to beat your jab approach.She also has a good jab game that can lead to stuff. watch azens jab game with Peach. it's insane.
And you are also forgetting that she can use all her air attacks grounded. If the Peach is technical and quick with it with a mix of spacing, her not being in the air won't mean much to her at all.
You're quoting the wrong person if you think that I'm hyping PK fire. it's not good. really. It does, however, have its uses. One of which is limiting peach's approach options.Wow, you guys are overhyping PK fire camping :/ I don't see anything here that can't be negated by pulling a turnip, approaching with a powershield and then glide toss or turnip OOS at close range when Lucas hits your shield (3 frames OOS IIRC).
Last time I played a peach (Mikey Lenetia, if you remember him from melee), he did some pretty intense pressuring with floating bairs, fairs, jabs, and grabs. If you don't approach with low floats, you should consider it.I don't think you guys get that good Peaches don't approach with floating. We hop into a float at close range and attack with an aerial, or fast fall an autocancelled aerial to a grab or two frame jab (that leads into a grab) or defensive move like fsmash or utilt depending on your spacing. The ability to keep us from floating at long range really doesn't matter.
Our usmash blows. Last time I used it, it was an accident (I meant dsmash :/) and it got me killed immediately.Also, your Usmash is great, but doesn't come out that fast. I can usually fast fall to shield fast enough; Peach's don't float THAT predictably :/
Honest advice. Don't approach lucas. His game isn't good enough at a range to force an approach if you're doing it right, and you'll have a better time if you force me to approach you regardless of powershielding or whatever. It's lower risk and puts us at a further disadvantage. Don't discount lucas's retreating aerials. Dair is quite fast, disjointed, and will more often than not connect before your stuff will if we're right next to each other and I do it out of shield. Also, if you're at 85 or above, it'll combo directly into your death if it connects and you haven't seen it before.Basically, if Peach runs through your PK Fire camp powershielding it...you're going to have a problem when she gets close. What are you going to do? She can shield an attack and jump into an aerial (quick float and release fair to jab to grab for example), and if you jump, she'll use her grounded moveset to **** you.
PKT is better for that, and it'll usually net 11-21 damage if we're doing it right. Note that it won't KO. We kill either with bair spikes or directly off of death zones in most cases.PK Freeze is good for making us drop float while recovering, but we can usually make it back anyway :/
I get the feeling that you're going off of theory rather than experience.Peach should be playing this relatively aggressively, but not too much. Approach via powershields, punish Lucas's game, pressure heavily, don't give him room to space stuff, if he gets in the air retreat with fairs which should outrange his entire air game. Get him offstage and throw turnips, try for float-edgehogs if he's recovering low as they're very effective.
Lucas can't spike peach if she's doing it right. Lucas KOs peach with frame trapping smashes and the odd Dthrow, and if she doesn't have a pulse (or an A button) I guess he can spike her.Lucas meanwhile should camp and try for spikes when he can.
Lucas can definitely win it, but Peach has the advantage.
That doesn't work. You're not marth, and that is nuts hard (and pretty much not worth it) for marth, too.Grab, mash A till he escapes, then dash grab him before his lag ends. Rinse and repeat until you reach the stage edge.
You really don't get it. First off. Don't act like we will never be kicking your azzes in the air. it will happen. We won't be grounded 24/7 and we won't be in the air 24/7, So let me get that out the way now.Cool. So you're gonna approach with jab. Watch me use disjointed moves to beat your jab approach.
The fact of the matter is I claimed that if you normally can attack from the air or ground, and I can prevent you from attacking from the air, your options are more limited than if you can do either. Considering that one set is a subset of the other, I don't see how you can rationally disagree.
PK fire < float. I flat out stated that before.
AC=auto cancel?well dark.pch if u want we could record matches for this topic.
and yes. AC Nair is godly. Its like......the best move ever XD
i meant lucasAC=auto cancel?
and are you talking about this for Peach?
Ok.i meant lucas
It's escapable? Aww.That doesn't work. You're not marth, and that is nuts hard (and pretty much not worth it) for marth, too.