Dark 3nergy
Smash Hero
- Joined
- Aug 15, 2008
- Messages
- 6,389
- Location
- Baltimore, MD
- NNID
- Gambit.7
- 3DS FC
- 4313-0369-9934
- Switch FC
- SW-5498-4166-5599
I agree. He also has lots of effective tactics, if some of them fail he still has a number hidden up his sleeve, including an ace (which we all know and hate). Definitely the best character in the game.
Yep, theory-crafting can only be countered with theory-crafting, which is why we have some ******** MU ratios here and there.
But still, in your examples you're telling me you're reacting instantaneously. Why can't the MK react at the same speed you do? With the small lag he has everywhere (except landing while gliding or sideB'ing into the floor), it would seem like punishing him properly requires a large amount of precision and timing, which I agree, I myself punish a lot of MK's moves even when they attempt to space perfectly... The thing is, you'll punish MK less times than he will punish you during a match, which is why his MUs are advantaged across the boards. For you to consistently beat an MK, you have to play better than him. But if you're playing an MK that's better than you, or just as good as you in terms of performance, you'll be at a disadvantage according to his MUs and how the top players have proven MK to be.
It's not a problem, he IS the best character. Remember that MK is being viewed through a magnifying glass right now for various reasons, and not just because "he's too hard to punish", that's a quality shared between top characters of a game.
Well, you could also argue the same thing for MK instead of against him. If they suddenly start losing against your Lucario for example, they're gonna start looking everywhere for Lucario experience and advice. Once they all gain it, what will you do? Getting better than what your character allows you to is impossible, there's a limit behind each character and MK's is the hardest to reach. You'd be at a disadvantage nevertheless when both you and your opponent have the same (or slightly different) amount of MU experience, according to his MU spread.
Exactly, thats what you have to do. Be the better man. Theres really no running away from this fact, thats simply what you have to do to beat a awesome MK.you have to play better than him.
of course they would, i'd expect no less from top level MKsWhy can't the MK react at the same speed you do? With the small lag he has everywhere (except landing while gliding or sideB'ing into the floor),
This requires a focused mind, one that isnt riddled with **** like "MK is gay, im gonna lose this because its xx person using MK". Going into the fight thinking such things is an automatic loss. For any character, not just MKs.it would seem like punishing him properly requires a large amount of precision and timing,
This is why i use Snake, snake has better options against MK vs DDD. But i also play every other character in brawl because i enjoy them. My personal preference lies mostly with; DDD, Lucy, Wolf, and Snake.So, working for your victories is not always the only thing you have to do in order to win. Will you have to undergo some dramatic change, like trading your main for one with a larger option pool? A top-tier can lock down a lower-tier's options if the top-tier's been proven to do so, so against a competent opponent you're forced to counterpick someone who can lock down theirs, or at least stop many of their options and force them to play in a specific way. Same goes for MK, but the one who locks down MK the most is MK himself, or at least that's what we know so far, and generally agree as a community.
Numbers are numbers on paper, this is why i dont like MU ratios because even the disadvantaged character can find kinks in the playstyle being used by their opponent. Again, this type of thinking about 50:50/75:25/35:65 cripples the mind if you take this baggage with you into the match. It sets you up for failure. I find pleasure in facing disadvantage matches, its the thrill the challenge of breaking through the campyness and gayness. Totally rocking their world to pieces by being the bigger man.
Its also about character flaws as well, not only just kinks in the playstyle. Elements like, character weight, recovery ability, projectile, air speed, fall speed, etc. GOOD players will be able to take advantage of these pit falls, it doesnt matter if DDD has an amazing grab game. If he gets juggled to hell and back hes much more likely to lose. It also doesnt matter if the opponent juggling him is; Jigglypuff, Link, Ike or Fox, Pikachu, ZSS, Pit. What makes a person amazing at what he does is being able to keep from getting juggled, having correct spacing, recovering and being able to punish without endangering himself.