because a grouchy TO closed the other thread "OMG they're TALKING"
No, I mean thats why I said Ally. Ally wouldn't be up there if Marth ***** Snake lol.
Just like MK in tourneys now, Marth will be in high amounts, probably not grabbing the top, with a few holes where other players are squeezing in there.
I expect Marth to do similar things as MK is doing now, is what I'm saying, even though he isn't as good as a raw character, I find that he'll be working similarly to MK if he is gone.
Interesting thought, but I'm not sure how grounded in fact that is. Seems like a pretty big assertion, to me.
A chart we all know and love, the top characters point totals from the top 8 of 100+ entrant events. In other words, the big ones.
Marth's performance hasn't been too up to snuff; you can assume a lot of this is due to MK wrecking him for basically being a better Marth, but still... that's pretty shoddy performance.
tournaments this weekend brought to my attention said:
1 Mew2King - MK
2 DEHF - Falco
3 Zex - MK/Marth
4 Felix - Diddy
5 Junk - DeDeDe/Marth
5 Zeionut - ?
7 Superboom - Snake
7 Sean - MK
1 Tyrant - MK
1 Mike - Marth/MK?
1 Havok - MK
4 Stauffy - Lucario
5 Brian H - Olimar
5 DSF - MK
7 Tearbear - MK
7 DAO - Diddy
Those are the points from the two tournaments posted, no changes to Ankokus numbers for entry fee / attendance and whatnot (meaning they were weighted equally).
Of course, I didn't know how to split a three way tie so I gave them all 1st place points for their characters. I dunno if that's how he does it, so I did it again.
That's if we assume MikeHaze got 1st, and the other two got 2nd and 3rd. This results in the lowest point total for MK, since MikeHaze also used Marth.
Marth does 2nd best, and is used only as a secondary. Falco does 3rd best, and was used by one person to get 2nd.
Just for kicks, if you replaced every other character at the tournaments with a single character, you'd get this:
using only the "non domination" tournament, combining every non MK character and using them as a single entity results in a 1 point gain.
When you combined these characters, it does get closer... it just seems WEIRD, doesn't it? You see a ton of MK popping up everywhere, but others don't appear more than once. How are these characters getting up so high in these tournaments with no other people maining them? That's incredibly rare in fighters. Why do we see so many individual characters going up against a league of MKs?
This data implies two things:
1. That character choice plays a much lower factor in your tournament placement than you'd expect from a fighting game
2. Metaknight breaks the previous rule
There isn't nearly enough data here to
prove that, let alone anything, and I'd have to really think if the implications are what I think they are to be sure before doing research, but it's an interesting thought.
Does your character
really matter? When does it start mattering?
From looking at Ankokus data:
S Rank «Uber» 43.23%
1
Meta Knight (179 top8, 126 top4, 72 top2, 75 wins, 452 total) - 4020.7
2
Snake (131 top8, 71 top4, 39 top2, 48 wins, 289 total) - 2024.0
A Rank «Overused» 20.67%
3
Diddy Kong (76 top8, 31 top4, 23 top2, 23 wins, 153 total) - 1325.6
4
Marth (42 top8, 37 top4, 15 top2, 14 wins, 108 total) - 877.9
5
Falco (59 top8, 38 top4, 15 top2, 8 wins, 120 total) - 686.0
B Rank «Standard» 17.28%
6
Ice Climbers (51 top8, 23 top4, 19 top2, 14 wins, 107 total) - 624.5 - A Rank
7
Wario (39 top8, 28 top4, 16 top2, 13 wins, 96 total) - 609.6
8
King Dedede (43 top8, 33 top4, 18 top2, 12 wins, 106 total) - 472.4
9
Olimar (29 top8, 21 top4, 10 top2, 7 wins, 67 total) - 358.6
10
Lucario (31 top8, 26 top4, 5 top2, 5 wins, 67 total) - 350.4
C Rank «Borderline» 12.86%
11
Mr. Game & Watch (42 top8, 12 top4, 5 top2, 4 wins, 63 total) - 243.8 - 15
12
Zero Suit Samus (30 top8, 14 top4, 2 top2, 3 wins, 49 total) - 220.0 - 13
13
Toon Link (18 top8, 7 top4, 1 top2, 3 wins, 29 total) - 201.2 - 16
14
Pikachu (19 top8, 8 top4, 5 top2, 4 wins, 36 total) - 195.9
15
Kirby (27 top8, 15 top4, 5 top2, 3 wins, 50 total) - 194.5 - 11
16
ROB (33 top8, 16 top4, 10 top2, 3 wins, 62 total) - 182.0 - 12
17
Donkey Kong (22 top8, 13 top4, 5 top2, 5 wins, 45 total) - 178.0
18
Wolf (17 top8, 4 top4, 6 top2, 3 wins, 30 total) - 136.7 - 22, D Rank
19
Pit (31 top8, 5 top4, 4 top2, 1 win, 41 total) - 124.2 - 18, D Rank
20
Sonic (16 top8, 8 top4, 3 top2, 1 win, 28 total) - 122.1 - 21, D Rank
D Rank «Underused» 3.94%
21
Peach (28 top8, 10 top4, 3 top2, 1 win, 42 total) - 117.8 - 19
22
Luigi (20 top8, 4 top4, 4 top2, 3 wins, 31 total) - 113.1 - 23
23
Ike (17 top8, 9 top4, 2 top2, 3 wins, 31 total) - 103.0 - 20
24
Pokémon Trainer (8 top8, 6 top4, 3 top2, 1 win, 18 total) - 81.3 - 25
25
Fox (14 top8, 12 top4, 26 total) - 72.6 - 27
26
Zelda/Sheik (10 top8, 5 top4, 3 top2, 1 win, 19 total) - 62.5 :shiek:
E Rank «Never Used» 2.03%
27
Link (3 top8, 1 top4, 1 win, 7 total) - 53.8 - 28
28
Ness (14 top8, 5 top4, 1 top2, 20 total) - 50.8 - 24
29
Yoshi (11 top8, 3 top4, 1 top2, 1 win, 16 total) - 43.1
30
Mario (15 top8, 1 top4, 2 top2, 2 wins, 20 total) - 36.1 - 31
31
Ganondorf (12 top8, 1 top4, 1 top2, 2 wins, 16 total) - 25.6 - 32
32
Bowser (6 top8, 3 top4, 1 win, 10 total) - 23.4 - 30
33
Lucas (1 top8, 2 top4, 1 top2, 1 win, 5 total) - 19.2
34
Samus (4 top8, 4 top4, 8 total) - 15.5
35
Captain Falcon (4 top8, 1 win, 5 total) - 11.2
36
Jigglypuff (1 top8, 2 top4, 3 total) - 5.1
From what I can see here, MK as a character choice clearly sets you apart from the pack. Snake does too, although literally about half as much as MK does. Diddy is sliiiightly out of reach too, but not by too much.
From Marth to Lucario, it's relatively even.
I'm just guessing in the dark here, but using a Borderline or below character seems to have a direct impact on tournament results while anything from Marth to Lucario allows for you to "overstep your limitations", as it were, if you're just a better player. D3 might not be a good character choice and get consistently *****, but a good D3 like CO18 can make it happen against lesser skilled opponents with an advantage.
I don't think it is a coincidence though that Diddy and Snake, the two most commonly claimed "MK killers" are the #2 and #3 characters though.
In an MK-oriented metagame, it appears as if competitive played should choose MK, and if not MK, Snake or Diddy. If you are an incredibly talented player, you can play any character from Marth to Lucario and overcome your disadvantage through player skill alone; this is less likely playing a borderline character and below.
This of course assumes matchup knowledge is consistent, the borderline character doesn't get to hard counter his entire bracket, etc., etc., but it's an interesting path one could choose to research.
For the rest of the post, I'm making the following assumptions:
-MK is banned
-matchups vs. Diddy and Snake are as we know it, and they are no longer considered stronger choices by the degree they are in the MK-centric metagame
While Snake and Diddy do phenomenally well in today's metagame, it's fairly obvious that they have a better shot vs. MK than any character below them... especially without rules aiding them. History has shown Snake to be a strong contender (he was originally "the guy to beat"), but we found counters that hit him hard early on and we currently see him having several even and disadvantaged matchups. In the long term, it is unlikely Snake will show as much dominance as he did in the early days of Brawl.
So going with that assumption, we know that
2
Snake (131 top8, 71 top4, 39 top2, 48 wins, 289 total) - 2024.0
A Rank «Overused» 20.67%
3
Diddy Kong (76 top8, 31 top4, 23 top2, 23 wins, 153 total) - 1325.6
4
Marth (42 top8, 37 top4, 15 top2, 14 wins, 108 total) - 877.9
5
Falco (59 top8, 38 top4, 15 top2, 8 wins, 120 total) - 686.0
B Rank «Standard» 17.28%
6
Ice Climbers (51 top8, 23 top4, 19 top2, 14 wins, 107 total) - 624.5 - A Rank
7
Wario (39 top8, 28 top4, 16 top2, 13 wins, 96 total) - 609.6
8
King Dedede (43 top8, 33 top4, 18 top2, 12 wins, 106 total) - 472.4
9
Olimar (29 top8, 21 top4, 10 top2, 7 wins, 67 total) - 358.6
10
Lucario (31 top8, 26 top4, 5 top2, 5 wins, 67 total) - 350.4
Are the currently "tournament viable" characters. Viable meaning you can play them and realistically expect to do well based on your skill and, should the need be, allow your own personal skill to overcome the opponent if you fight a tough match.
To determine what characters would be viable in the future with my above assumptions, you'd basically look at the characters in borderline:
C Rank «Borderline» 12.86%
11
Mr. Game & Watch (42 top8, 12 top4, 5 top2, 4 wins, 63 total) - 243.8 - 15
12
Zero Suit Samus (30 top8, 14 top4, 2 top2, 3 wins, 49 total) - 220.0 - 13
13
Toon Link (18 top8, 7 top4, 1 top2, 3 wins, 29 total) - 201.2 - 16
14
Pikachu (19 top8, 8 top4, 5 top2, 4 wins, 36 total) - 195.9
15
Kirby (27 top8, 15 top4, 5 top2, 3 wins, 50 total) - 194.5 - 11
16
ROB (33 top8, 16 top4, 10 top2, 3 wins, 62 total) - 182.0 - 12
17
Donkey Kong (22 top8, 13 top4, 5 top2, 5 wins, 45 total) - 178.0
18
Wolf (17 top8, 4 top4, 6 top2, 3 wins, 30 total) - 136.7 - 22, D Rank
19
Pit (31 top8, 5 top4, 4 top2, 1 win, 41 total) - 124.2 - 18, D Rank
20
Sonic (16 top8, 8 top4, 3 top2, 1 win, 28 total) - 122.1 - 21, D Rank
I'll let you make your own conclusions here, but basically all of the characters from Snake to Lucario would be more viable than they were before (since the numbers show that Marth to Lucario is literally putting yourself at a disadvantage, just a winnable one if you outskill your opponent by a decent degree) and so we'd naturally we'd see more of them.
Any character in borderline that could have a decent number of advantaged and even matchups with the characters from Diddy-Lucario would now be considered viable, and any character that hard countered a few in that list would be quite useful secondaries.
Just a thought.