Meteor canceling Marth's dair. o.o
Sheik's d-throw... Link's UpB doesn't semispike...
http://www.smashboards.com/showthread.php?t=57155
There's noticable differences.
Good job pointing out the obvious. My command of the english language is not perfect, but I think I'm correct in saying that vast =/= noticeable, am I right?
The 3 years I've been on smashboards, no one has ever called waveshining pillaring. Pillaring has either incorrectly been referred to as dair shine combos, or correctly as dair shine shield pressure. Also people have known for a long time, like the entire time I've been on the boards that its not 100% safe vs almost any character. In fact forward has been stating the advantage of retreating drills on the shield without fast falling to escape pretty much any retaliation and baiting incorrect responses for a long time as well.
The simple fact is that Falco has SO many ways to vary his shield pressure you can't reliably escape it, he can double shine, retreating dair, dair grab, laser grab, laser shine drill away, laser laser, and all kinds of ridiculousness that is only punishable sometimes if you predict it or with consistent power shielding (which falco can still avoid by varying laser timing). Falco is an awesome character, and his match ups vs Marth and Sheik change a lot in PAL, even if HIS moves aren't changed much, for one Sheik's dthrow sends him further off the stage than forward throw would in ours and lower, so it reduces his recovery options, while at the same time making him harder to tech chase in your version because the grab sends them further out. Marth loses a TON of killing power from the loss of a real spike, but I guess he still has the chain throw on some levels into forward smash.
OK. As I am obviously outruled, I'll accept that waveshining is not the same as pillaring. However, my point still stands. In my opinion, the chances of Falco hitting the opponent as a result of a pillar is about equal to the chances of Falco getting hit as a result of the pillar. If you'll look at the same match, there's another example with a nair shine pillar at 3:10.
Also, when Falco pillars a shield, no matter how he times his dair/shine there's at least 13 frames where the shield is not in stun somewhere. I did the math for waveshines, and there's only 11 frames of no shield stun. This means that waveshining is actually
more effective than traditional pillaring.
Feel free to check my math:
1 Shine hits, Stun
2 hitlag, stun
3 hitlag, stun
4 hitlag, stun
5 hitlag, stun
6 start jump, stun
7 jump, stun
8 jump, stun
9 jump, stun
10 jump, stun
11 airborne, airdodge
12 AD lag
13 AD lag
14
15
16
17
18
19
20
21 AD lag
22 shine again
Also, I really think that simply wavedashing out of shield is a very powerful option for beating the pillar. They can't hurt your shield if you're already gone, and if they're still doing moves, you can just grab him and kill him because it's Falco.
Also, lack of a spike does not "lose a TON of killing power." Yes, Marth is even more dangerous at the ledge in NTSC due to how he has silly stuff like utilt to spike setups if the Falco fails DI. But talking in general kill potential, dair doesn't kill onstage and his edgeguarding doesn't rely on it, so I don't see where the "TON" of killing potential gets lost.
Also I wouldn't be so certain about Sheik's tech chasing being more difficult in PAL. Granted I haven't played Sheik extensively in NTSC (I used to be a Marth main when I was still living in the US), but I think the spacing after dthrow is pefect really. If they don't DI, you only have to walk a little to the side and you're out of range of the get up attack, which simplifies the process a lot if they don't tech. But maybe that's just me.
See above.