What players are you considering to be "top" level? As in, name a few players that mark the minimum of the class we're talking about here?
I'm asking because I don't really buy it at all that matchups play out the way you describe it at top level as I see it. You see it all the time that players overcome matchups. Hax routinely beats the hell out of every sheik he plays. Axe beats all the spacies despite pike losing the mu (except probably on FD). And so on.
Which is why its important for a character to be able to herp-a-derp and win as many matchups as possible in theory, because every little bit helps when it comes to practice.
"People often argue about player skill being more important than matchup at top level, but is this necessarily the case when the top players may simply be exploiting their character abilities and exposing their opponent characters' weaknesses harder than anyone else?"
Isn't that exactly what player skill is though?
I'm with niko about the ko'ing stuff too. I just didn't want to argue it further cuz we seemed to just have fundamentally different viewpoints lol
I'm of the opinion that there aren't that many top players these days(not that there were many before but there are less now imo). Hbox, Me, Mango, Armada, M2K are probably all of the players I'd consider "top." Really though, this isn't necessarily about what I consider "top" or not from the current metagame(because that is somewhat debatable I suppose) but rather a theoretical top level of play that has characters exploiting each other really well(giving very small leeway for human error so we don't devolve into that perfect play stuff and because no one can play perfectly without human error anyway).
And, I'm not really talking about matchups in bracket as one sees them. Hax and these Sheiks aren't top level, so those matches don't prove a lot to me(Hax is still really good at the matchup, maybe top level in his theory and execution of it though *shrug*). Axe, while also a very talented player, isn't top level either, nor are the Foxes he beats. There's enough high level wiggle-room in terms of human error and overall play for those matches not to mean terribly much to me(the Pikachu boards say Pikachu is roughly 65-35 with Fox last I checked, which certainly would be backing this idea[before you say they aren't top level, they are basing this on theory and number of options both Fox and Pikachu have, just like I am]).
Given top level play, these close ratios should widen at top level. If Marth barely beats Ganon(for the sake of discussion), then whatever allows Marth to barely beat Ganon will be exploited and make Ganon have to work much harder every decision point in order to beat Marth overall because the Marth won't have sloppy human errors that even high level players posses. These human errors are what constantly skew ratios. Hungrybox resting Colbol 400 times does not prove Puff beats Fox, it just proves Hbox beats Colbol. If Hbox beats Mango's Fox(which he did), then there's more room for discussion on the matchup in my opinion because Mango will understand and abuse Fox's options better than Colbol would against Hbox by nature of Mango understanding the game, and, thereby Fox better.
Player skill, to me, is the ability to read another player's intent and to mask their own intent and any natural abilities(such as reaction time) that aid with their punishments or evasions or other matchup/character-related things. Basically, it is the ability to play the opponent.
Matchup is the ability to play the game. Being able to exploit the opponent's options is more important than exploiting their habits. Every player has the same options with a given character, but not every player has the same habits. This starting point already proves that matchup is more important at top level.
actually, it stops his DJ starting from 0%. Try it in training mode.
Edit: pp, peach vs fox is not impossible at top level. Though that matchup is at least 6-4 in his favor.
Whoa @ DJ thing.
@your assertion: why?
Interesting point. How do explain players like Hax, Wobbles, or KirbyKaze winning matchups that are apparently really bad. Is it a) the matchups aren't as bad we thought, or b) the players they are against aren't playing the matchups properly? I speak of Hax beating Sheiks, Wobbles beating Peaches, and KK beating Hbox.
Well, I already addressed Hax in my response to JPOBS haha, so I'll skip that point here.
Essentially, with the exception of KK atm, most of these matches aren't necessarily top level ones, so as long as one player has a better understanding of the matchup than another(which Wobbles does because he's a great thinker, and Hax does on average from most Sheiks because he played with M2K a ton) then one can simply outplay another player.
As for KK, he seems out to fairly demonstrate Sheik's capabilities in the matchup. While I have not yet analyzed the set enough yet, I would say that being able to beat so much of Hbox's great tricks vs Sheik proves the matchup isn't a counter for Sheik like some may have previously thought. The set he played demonstrated lots of top level stuff imo. It is worth noting that he did not win in losers bracket though, which may lend one to believe it was player issues that caused this back and forth(meaning they both kind of teeter between high level and top level, which I only consider because KK is not regularly proven as a top level player at this time of writing) or the matchup is skewed for Puff still on a 60-40 level because of how the set went in losers(it was kinda bad iirc) and KK outplayed Hbox well in winners bracket.
what peepee is saying is that....
slight disadvantages in character matchups are exploited so much better at the top level that they can potentially become heavy disadvantages.
More or less, yeah.
Also, 60-40 means one player has 60% chance of winning a given matchup and one has 40% every match, rather than dividing 10 games into 6 and 4. It's more likely that the guy with 40% wouldn't win more than 3 games at top level I'd say, and that may be generous.