But both of thosenah kage's too down-to-earth and straightforward, probably a noun imo
are
ADJECTIVES
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But both of thosenah kage's too down-to-earth and straightforward, probably a noun imo
down-to-earthtechnically, down to earth is a prepositional phrase
really... you guys are going to argue about adjectives and verbs when Machgo had a legitimate about falcon.......down-to-earth
adjective
- 1.
with no illusions or pretensions; practical and realistic.
"a down-to-earth view of marriage"
synonyms: practical, sensible, realistic, matter-of-fact, responsible, reasonable,rational, logical, balanced, sober, pragmatic, levelheaded,commonsensical, sane More
...yes?really... you guys are going to argue about adjectives and verbs when Machgo had a legitimate about falcon.......
Depending on your definition of "viable" and the severity of "loses" a single bad matchup can destroy viability.Falcon is definitely viable. He just loses to the three characters that also happen to be the most popular
Depending on your definition of "viable" and the severity of "loses" a single bad matchup can destroy viability.
First of all, I totally loved reading trough this post. I've never though of viewing Falco on such a position and it raised some thoughts, thanks for that.Oh, shucks. Embarrass
I have a lot to say on this, so I hope you're ready:
First off, let me preface my statements with the warning that I don't actually believe there is much difference between the top 4. Melee is a fantastically balanced game, especially among the top, and it is a blessing that we are able to have active discussion 12 years after release. Subtle metagame shifts, technical discoveries, and new strategies in age-old matchups are the primary motivators for change, and nowhere can we see that more clearly than in the Falco-Marth comparison.
So, despite the near equalness of the characters, I'm going to try to draw distinction between them. I'll do so by highlighting Marth's strengths (and how they affect his tournament viability) and Falco's weaknesses (ditto). This will make my argument seem incredibly one-sided, but rest assured, Falco still has down-air, and Marth still has next to no active frames on all his attacks. They are both incredibly good, though flawed in their own ways. My argument is simply to show that Marth, at the moment, is ever so slightly better.
---
When smashers talk about Melee history, you'll often hear them classify it into eras: periods of time separated by the coronation of a new Champion. There is the Ken era, M2K's reign, Mango's dominance, and more recently, Armada's rise. But, as accurate as that classification is at defining the history of the community, it doesn't tell us much about the history of Melee as a game.
So I have my own set of eras. There is the basic spacing and move selection era where Marth and Sheik were dominant, with Ken, Azen, Captain Jack, and Ek/Amsah winning in their respective regions; the edgeguarding / punishment era where M2K took the game by storm, inventing combo trees never thought possible, and creating mechanical gimp routines unlike ever before; and finally, the shield pressure era where Mango showed us the power of dancing around shields and the tricky timings you can exploit to create openings. There are counter-movements in association with each: for example, people learned to recover better once gimping became common, the out-of-shield game started to get much more thoroughly researched (we're still in the process of this) as people got more aggressive on shield, etc.
But now, I think we're approaching a new era: the movement renaissance. We're seeing the ripple effects already: everyone is zipping around with wavelands, stopping on a dime with shield stops, using their shield as a method of approach, perfecting their dashdance and using pivot aerials to protect it, incorporating running shield drops to enhance their platform game, ledgecancelling aerials to lower their lag, ledgedashing to quicken their escape from the corner, etc. The primary innovations I'm seeing worldwide is in our movement, and while we've progressively been getting faster as a community year-after-year, I think the difference in speed between Westballz, S2J, Axe, etc and their predecessors is starker than ever before. Melee is played at a much, much, much faster pace than it was merely 3 years ago.
So it should come as no surprise that the character which benefits most from this shift is the one with the most robust movement suite: Marth. After all, only a couple months ago we were all in awe as PP nearly dethroned Armada almost entirely with dashdance and dtilt. And then he followed it up with a shocking level of control in the ditto and the Sheik matchup against one of Marth's notorious killers: Mew2King. And on the other side of the continent, PewPewU is employing shield stop late forward-airs with such accuracy that he beat Axe in a matchup he was previously considered invincible in, and took Hungrybox to the brink in the closest 3-0 I've ever seen. Marth's killers are going down, one by one (PewpewU v Fly at KoC 1 is another notable victory), and it finally looks like Marth players are starting to find the answers to the problems that have been haunting them.
Similarly, its understandable that the slowest of the top 4, Falco, would suffer most. Armada has mastered Peach movement to such a degree that he removed conscious decision-making out of PP's hands at APEX WFs, and had PP swinging for the fences like hes Ganon. Indeed, its become more and more common to see Falcos YOLO dair/nair in frustration at their opponents flurry of baits. For a character who gets hit so hard, this is doom, and as good as nair and dair are respectively, in 2013 if you aren't careful about your commitments with Falco, you lose a stock.
Falcos have been gradually losing ground in the patient game, too. Powershielding is becoming a dominant tactic (see: Ice v Mango, BEAST 3), and even without it, the anti-laser metagame at the top has advanced so much. Lasering equals a stock against aggro Foxes like Javi or Mango, who jump on Falcos and never let go. We've seen that matchup in particular completely shift as Foxes have started to exploit Falco's weak reversal options (no, wakeup shine and spotdodge shine aren't good. Its 2013 and people are better than that). Falco loses momentum and footing on stage and never gains it back.
So the matchups have shifted. Marth v spacies still looks as good as ever, meanwhile Sheik, ICs, and Pikachu have shown notable gains (notice: I don't mean this necessarily in terms of results, but insofar as to how the base strategy has evolved, both for me personally, and therefore my opinion of the matchup as a whole, and for Marths around the world). Meanwhile, Falco's hold on the Fox matchup is all but gone, and he faces an utter wall v Peach that no one has come close to cracking.
[there's much, much, much more I'd like to say, in particular Marth's frame advantage on all his aerials, just how amazing fair OOS is, side B's utility, the control dtilt provides and how Marth can bully people in positional disadvantages, etc and how edgecancel DIs have blown open a lot of Falco's combo game, how hard it is to land a clean hit with Falco nowadays, the added tech of jumping into dairs and converting with shines or grabs, the weaknesses in Falco's edgeguards (tech-prone), etc
But I think I gave the basic idea without going into the details too much. Besides, i g2g and no one reads this thread so **** all ya'll]
Hereby summoning CrimsonblurI'd love to read your thoughts of what puts Marth above Fox
I can see him winning a tournament if Mango, DrPP and M2K got together a month before this tournament in a little house and did nothing but give Mango tons of Yoshi practice against their Falco, Fox, Marth and SheikYoshi loses pretty hard to any top tier that has any idea how the matchup works. I don't see him ever winning a tournament ever.
That wouldn't work, it would give PP and M2K all the MangoYoshi exp in the world and they would be able to beat him in the tournament.I can see him winning a tournament if Mango, DrPP and M2K got together a month before this tournament in a little house and did nothing but give Mango tons of Yoshi practice against their Falco, Fox, Marth and Sheik
:v
Naturally, PP and M2K would fall ill the day before the tournament and decide not to enter.That wouldn't work, it would give PP and M2K all the MangoYoshi exp in the world and they would be able to beat him in the tournament.
Ah I see.Naturally, PP and M2K would fall ill the day before the tournament and decide not to enter.
Here's the last tier list without all the BS numbers and rankings (characters are ordered alphabetically):
A:
B:
C:
D:
(characters are ordered alphabetically)