- I think it was a mistake to have FD considered acceptable as a stage ONLY if the stage list was expanded to 7 or more. I think FD is a clear candidate for a 5 stage list spot. The obvious arguments against FD being that close of a starter/being a starter at all are that it's too advantaged for ground characters and that it's a strong CP for a lot of characters. On the flip side, FD along with BF is the only real stage that does nothing in terms of affecting normal gameplay. The stages are static, no hazards random or otherwise, etc. These stages are the closest you can get to Player vs Player in Brawl, and I personally think that is the direction Brawl needs to go JUST for starter stages because of the importance of Game 1 in a set. I am more lenient (but still probably considered conservative) when it comes to the CP stages. Brawl IMO should be more than just FD/BF/Similar stages, but I feel we go too far sometimes and go deep into the ridiculous CP jungle.
"Normal" gameplay?
What is the purpose of game one? Is the purpose to provide an even playing field for both players, or a playing field that completely does not interfere with gameplay? The former seems a little more accurate to me. Game one is the most important game in the match. It's critical, in other words, that neither player has an extraneous advantage.
Final Destination is perhaps the second-most polar stage in the game (after Brinstar). If you are an aerial char, you're pretty ****ed; if you're a ground char, you have a massive advantage (not because you're almost guaranteed a win automatically, but rather because you aren't ****ed with and because you aren't disadvantaged; see
this post for details). The fact that it made it onto that list above stages like Frigate and PS2 is astonishing for me. And yet, you say it should be a starter sooner? Even though it's so ridiculously unbalanced? Again, FD game 1 is like Brinstar game 1. That's how polar it is.
Keep in mind that if you go with the other philosophy, you end up with FD and BF (and maaaybe SV) as your only starter stages. AKA the typical 3-starter stage list, which ridiculously favors certain characters. This is beyond unfair. The fairest method yet created is to strike from the whole legal stagelist, but that has time issues. If anything, your method is especially bad for game 1 because it favors certain characters over others. Remember, the wider the starter list, the less likely character bias is to exist.
Now, that is my biggest complaint about the starters. I'm not a huge fan of the 9 stage starter list because frankly I feel that past 7 stages you start roaming into questionable CP land. Delfino in particular I think is a definite CP, and is only added because people feel it is more "neutral" than other CP stages. Castle Siege and Halberd are more rational IMO, but even they aren't clear starter quality at least in my eyes. Past 9 stages I think is a mistake, and I would not advise anyone going past that for 2 main reasons. 1- You go into clear CP territory and makes them selectable Game 1 stages.
Is Frigate starter quality? No, but I bet it would be added on a 11 stage starter list. This becomes even more ridiculous past that point. The 2nd- The more "liberal" stages you add on a starter list, the stronger MK is. This is because there are more stages that favor him than those that do not. It's poor game balance yes, you can't change that. However, when you think about adding more stages in, the ones you think about adding tend to mostly favor MK with few standing out that are bad for him. In a 5 stage starter list, you could have FD, BF, SV, YI, whatever. MK is wary of FD obviously, and maybe SV/BF for some matchups, and past that point he doesn't really have many stages that he has to get rid of besides Matchup specific ones. Now, past that point though, what do you get? Stages like Delfino, Frigate, RC, Norfair, Distant Planet, etc. How many of those stages favor MK, and how many do not? A disproportionate amount favor him over hurting him.
http://www.smashboards.com/showpost.php?p=10875264&postcount=2179 <- MK deserves a buff because he's the best in the game (or rather, shouldn't be nerfed because of it)
Yes, MK gets better as we remove artificial nerfs to him. Whodathunkit. We should not nerf any character like this. If it results in poor game balance... ban the ****er. Or rather, wait until we are completely sure that it's necessary. I'm not convinced, and it seems rather large parts of the community aren't either.
Also, you say frigate is not starter quality. Care to back that up? I'd actually throw it in there above Halberd (don't say bias-this actually is a good MK stage due to sharking above all) or FD. It's really not that bad. And again, define a counterpick? Define a starter? What is the
actual difference? I'd call the key part being "how advantaged certain characters become" with slight caveats to randomness. But maybe you think differently?
This means that the longer your list, the more strikes you have to eat up on stages he is good at. If you are given 5 strikes, but MK is good on 6-7 of the stages total, what happens is that now he gets to guarantee start on a stage that favors him. This is a bad shift in the metagame, with as much of a problem as MK is now. Ban worthy or not in your own personal opinion, it's hard to argue that he would do worse with a larger, more diverse stage list when the stages added favor him more than they hurt him (past 9 stages this is really obvious. At 9 it's debatable, but I personally think he does better on 9 than on 5). This may become evident with the 9 stage starter list as time passes on. Some people say it's clear right now that he's instantly better, others may see MLG results or stage preferences at larger tournaments and say it doesn't make him noticeably better, etc.
Except we're not really allowed to balance the game like this. Or rather, we shouldn't. It's a surgical entry that doesn't even really help balance beyond one character. Instead of doing crap like that, why not do one of these two things:
-Make MK unable to cp/strike stages. Boom, surgical change that actually FIXES **** instead of a bandage around a severed head.
-Ban MK.
-Now for CP stages and my thoughts:
I think the big part of some of these CP stages is that people are not creative enough in ways of exploiting the stage layout, or that there just aren't enough tournament videos of something stupid happening on it for people to widely go "Hey, ok this should be banned, makes sense now". Think about scrooging: why did it take the community THAT long to realize MK had immense potential for gaying it up by simply gliding UNDER the stage not grabbing the edge? We all knew he could do it, we have seen people mix up going under the stage or missing a shuttle loop M2K style and recovering on the other edge. No one put 2 and 2 together and said "Hey, wait a minute, let's go under the stage not to recover, but for other means" until M2K showed people apparently. For stages like Norfair, Distant Planet, Luigi's Mansion, Green Greens, etc. I think that people either have the hard "Don't believe it until I see it" mentality where without a bunch of tournament videos they will not say there is a problem, even if on a theory or fairly realistic thought train level it looks like the stage has issues, OR people genuinely do not see what may be possible on the stages.
Both, in my case. I played around on DP today and found that
link could counter my camping under the main platform (the circle was a little trickier). I pulled it off with falco. Admittedly, my opponents were **** and I would like to try this against people who are actually good players. If it hasn't been done yet, then it's probably not an issue yet. You are always the one arguing against theorycraft; let's see some proof. Let's see a random winning every match on his counterpick by abusing gimmicky bull****. We see **** like that, we revise our opinions.
Norfair: Meh. I wasn't thrilled about this one honestly. This has been legal in Texas for some time. Was on and off. Dallas tended not to have it legal, Houston did. Relating back to those past and current experiences with the stage, I can honestly say that I think it is ban worthy because of how gameplay changes. Sharking and Planking on this stage are really strong IMO. I hear arguments that planking is weaker because the platforms line up with the higher edges, and see this is where I don't think people are creative enough in seeing why that isn't a solution/deterrent to the problem. Going under the stage, and fooling around with various MK reverse shuttle loop/side B/Regular Shuttle Loop/Tornado/Glide/Down B/etc options should give an idea of just how incredibly diverse and safe some of the options on that stage are. Or how gay tornadoing under someone's shield on the platform, then moving to the other side of the stage and watching them not be able to punish you because the stage layout makes this impossible. How people miss that, IDK. Even tossing out any Lava mishaps, as there are some decent arguments on them not being an issue, I think that the stage layout alone promotes very silly and bad things for competitive Brawl. Maybe I'm seeing problems that aren't there. Maybe the stage is fine and we will see this with it being more widespread. I trust my gut feeling on this however, and I personally would not be surprised if this ended up being rebanned and a LOT of people saying "I told you so".
Well first of all, gameplay changes on every stage. Let's just get rid of that argument, eh? It starts becoming valid around Mario Bros as a ban criteria in and of itself. This is the only stage where planking really doesn't work perfectly. You claim running away/planking the whole game is an issue... I fail to see how on a stage that is regularly covered with lava all the time. Got any vids?
The stage layout in and of itself, with no other hazards, would probably be a slight issue. Ironically, it's the much-maligned hazards that fix the issues, often giving you very little place to run. Also, it's not only not as strong for MK as a few other stages, but it's also a very strong counterpick for Link and G&W among others.
PS2 for starter.
Mansion: Oh lord. This stage. Well, this was legal in Texas quite a bit too. Banned because we thought gameplay got really gay on this stage. IDK if it was just our region at the time, but most of the time we saw this stage as a MK frenzy. I guarantee you most matches involving this stage were either Double MK, or MK main vs poor soul of another character. IMO MK is the clear "nagging pain" of this stage. Not DK, ROB, Olimar, Snake, etc. I hear many characters supposed to be ******** on this stage, but most of them also have clear CP characters against them. DK against Dedede on this stage? No. Snake against Wario? Catching him would be ********. Olimar against MK? Eww. And so on. There were some back and forth arguments over the stage being destroyable. There was the argument that destroying the stage would stop most problems the stage has. Then again, if you are having to spend time changing the stage to make it more "neutral" for it to be acceptable, that would indicate that maybe you shouldn't play there to begin with. The main problem with destroying the stage is that the stage regenerates fairly fast, and wasting time until it does so is not hard for characters who abuse the new stage layout. I just find that most gameplay either revolves around abusing the stage layout, destroying the stage layout so that the other guy can't abuse it, or waiting for it to regenerate so that you can go back to abusing it. There is little "Hey let me go try to hit that guy regularly" when you can run or make him come to you or run from him. Running is a BIG problem of the stage. Maybe just me seeing the gayness aura that starkly portrays it as unacceptable, maybe I'm seeing too much of something that isn't there, idk. From what I have already seen and done with the stage though, I do strongly believe it's not just me seeing something really gay, but there something being really gay about this stage to start with.
Got vids? LM is one of the stages even I'm on the fence on (along with DP), but I dunno.
Green Greens: Another lovely stage that was legal quite a bit in Texas, and is now mostly off besides MLG like stage lists that include it. I think the stage is dumb, and camping becomes even more ********. I hear the argument that MK is bad on this stage, even when it really looks like he is fine on it. Under the stage are ******** scrooging and planking issues from even "regular" planking characters like G@W, Pit, Jiggs. MK himself is pretty absurd in that he has many more safer options for doing this with the extra edges in play. There are many different things he can do, some of them easier to explain in video form. I will try to make a video about the things he can do and post it so that maybe what I am trying to say makes more sense.
Would help. Skipping DP cuz I agree with you.
Yoshi's Island Melee: I felt this should be full banned. Counter/Banned is much better than being full blown counter obviously lol. This stage many people disagree about what is a problem/what is not. My personal opinion is that the middle pit is a problem for planking, and that the Cave of Immortality effect of the stage is not beneficial to gameplay. CG's and Walkoffs not really a problem IMO, some argue it is, I would not. Dedede himself has so many counters in the present metagame that even on a stage like Bridge of Elden, you could not say the walkoff was a problem because Diddy/Falco/IC's/etc would come along and make him look foolish. Now, the 1 main issue about them IS camping the walkoffs. That I agree can be a problem. But on slanted walkoffs I actually think that is not very strong because you can hit under then easier without worrying about the Bthrow/whatever move or you can try to DI into the slant when it happens.
Seeing as almost everywhere is still gonna have LGLs, planking in the pit seems like a non-issue to me. The cave of life effect is present, but can be destroyed temporarily with just a moment's effort, so that seems like a moot point. I really haven't had any trouble with my games on this stage other than "my opponent doesn't like this stage and prefers LRAStart". It's also a fairly ****ty stage for MK, something to keep in mind.
Port Town: Oh Lord. Lawdy Mista What haz happend?
This stage you will probably hear a lot of public BBR grunting about. This stage is probably the biggest one in terms of people going "Why is this legal?". Some stages like Pictochat, there were arguments and people would say "Ok I see what you are saying, I just disagree with stage philosophy or disagree that the problems you listed are too much for the stage to be legal". For Port Town, it seemed more like "Ok why would you want this legal, regardless of whether it feels competitively acceptable to add it?". The stage feels more like "We can, therefore we shall" not "We should, we shall". Like because it was an option, we had to use it.
Well... actually, yes. Legalizing MK? We can, therefore we shall. We don't have to, but we do. Hmm...
PTAD has
no real problems. The cars drive in a solid pattern (
http://www.smashboards.com/showthread.php?t=217615), have safe zones on each transformation, and are perfectly avoidable. There is no degenerate strategy. The lack of ledges sucks for tethers, but there's that stupid floor there anyways so they don't get autogimped (and honestly, let's compare-you're offstage and MK is ready to react to you on FD or on PTAD. You're Ivysaur or Olimar. Which is worse for you?)
There are some problems with the stage. Disagreements over the severity or the existence of these was definitely there. Lack of edges, powerful car hazards. Some people thought the cars were too much because they killed too soon in their opinion. Others felt they didn't kill at ridiculous %'s, so they were fine. Others said yes they kill really ********, but you can avoid them reasonably in their opinion. Lack of edges some said yes this is a big problem. Some said lack of edges isn't necessarily a problem, look at stages with walkoffs or stages with extended durations of no edges being fine for gameplay.
I think no edges for a majority of gameplay, when factoring in cars and traveling hurting/gone terrain makes strong edgeguarding and recovering characters being a bit too powerful. MK loves the stage, no problem recovering back and anyone who might need the edge against MK will just take it hard offstage against him. I also think the cars are a problem because regardless of your intent, you have to obey what the stage dictates or severely get punished. Im not talking about "Follow up the Delfino platform while it rises or die", Im talking about "SWEET JESUS GET OUT OF OUR WAY" takes instant priority over fighting the opponent. Even if there are safe spots, the very fact that you have to go clearly out of your way to avoid them doesn't seem amusing to me.
In this case we just disagree, and I turn to philosophy. Feh. I still fail to see the issue with the stage when the hazards are all easily avoidable, non-random events. The ledge is the real issue, but that also has a factor that at least helps with it.
So...you expect every member of the backroom to know every detail about every character and stage in the game, as well as everything each of those characters can do on every stage? Tell me: what is a Luigi player's strategy on 75m against a Zelda player? You will not know the answer to this because it is not relevant to competitive Brawl. The same is so with backroom members; if a stage is not legal in his/her region, it is not relevant to their competitive Brawl experiences and so they will not know as much about it as someone in whose region it is legal. Backroom members are human too; to expect them to know everything is asking too much
To an extent. Expecting them to know about how top tiers deal with stages that are either normally legal or borderline (say, knowing how Falco deals with MK on PTAD) seems fairly reasonable to assume. Or at least many of them. >.< But not knowing anything about how the stage works... weak.
"We expect that a smart player can get around the bombs on Pirate ships, the stupid creature on Distant, the cars on port town, the lava on norfair, etc etc.."
God, people just want to play the game. Not playing while they have to fear stupid hazards coming up out of nowhere. It's annoying enough to play characters with annoying projectiles such as Falco or Pit. With those annoying stages with annoying hazards it only makes it works. It'll more look like a avoid-the-hazards-minigame then brawl.
Funny, because what's the name of that game where like 30 of the 40 available stages have arbitrarily random effects, almost all of them have serious hazards, and you are expected to be able to deal with the stage? I coulda sworn that it was super smash bros brawl, but apparently I'm wrong... Help me out here, anyone?
Orion, I'll respond to your post very soon.