Ussi
Smash Legend
^good i didn't want to mention him anyways
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
In simplified terms, Sheik deals damage but has troubles landing the KO, and switching to Zelda can alleviate that.
-1:
0:
1:
So is the BBR going to tell us if Chain->Din's Fire combos are good or are they trying to confuse Dedede players because they're biased? Or do Sheik and Zelda get tired like Pokemon Trainer's Pokemon?
Also put the character images along the right hand side, bottom and on the mirror match-ups so it looks better.
In simplified terms, Sheik deals damage but has troubles landing the KO, and switching to Zelda can alleviate that.
Sheik doesn't get chain grabbed by Dedede.^Yes, and conversely, Zelda can be picked earlier to avoid death chain grabs (which although is still bad to be Zelda, usually people prefer to take chances for getting out of those as opposed to getting 0-100 CG'd as sheik, if only for as long until one is out of CG percents).
Even more ideally you should have racked up a good amount of damage on D3 before transforming. You should have a lead.Fuujin, you forgot the theorycraft part about DeDeDe having to approach Zelda after Sheik transforms.
Ideally, I guess you transform after hitting DDD off the stage and forcing him to recover against an edgeguarding Zelda. Technically he is approaching now!
Not even gonna reply to it.^ inb4fuujin
Even more ideally you should have racked up a good amount of damage on D3 before transforming. You should have a lead.
Then it's fairly obvious what holds you back as a player. The spacing for D3's f-tilt makes it easy to predict and perfect shield. Just saying.Not even gonna reply to it.
Again, what's Zelda gonna do if Dedede walks up to her and starts spamming a spaced
f tilt?
EDIT: In fact I need a good laugh, let me namebait the other Zeldas in here so they can explain why Zelda goes even against Dedede.
Riot Gotathand ZeldaMaster_1 ScaryLB59 AlanHaTe vennn JigglyZelda003 Sonic The Hedgedawg
but fuuuuuuuuuujiiiiiiin.
DDD without a lead has to approach Zelda and like... what DDD knows how to fight Zelda in the first place? Totally ****ing legit.
That may be true, but what is Zelda supposed to follow up with after she powershields a spaced f tilt?The spacing for D3's f-tilt makes it easy to predict and perfect shield.
Her dash attack doesn't reach far enough to counter a spaced f tilt from Dedede, even when powershielded.I have no clue what the frame advantage is, but it's significant enough that you can at least land dash attack.
You just got D3 into the air. That's like half the battle.
I'm not saying Zelda v D3 is in Zelda's favor at all. But it's not hard to kill D3 once he's at kill percentage.
I had to check up with Neo on this.Her dash attack doesn't reach far enough to counter a spaced f tilt from Dedede, even when powershielded.
By the time Zelda is able to run into the appropriate range to reach him his f tilt has ended.
I'd imagine Ganondorf would have the same problem if his dash attack didnt reache alot farther than hers.
you seem upsetI had to check up with Neo on this.
You have a ****ing 21 frame advantage on power shielding his f-tilt. You pull off almost ANYTHING. My character can shield grab that move and my grab is 14 frames.
Do your god damn research before deciding MUs boy. If you're not willing to put in work, you're not going to get better as a player.
Dash attack hitbox comes out on frame 6, but take into account the initial frames it takes to start up the dash animation as well.Well... 21 frames advantage.
7 for a shield drop.
5 (right?) for dash attack.
If zelda is really that slow on the ground then she may not be able to get there... i guess.
I have no idea what you're talking about.if you powershield a fair, and run in to dash attack and the ddd shields, in that situation hes not going to be fast enough to avoid a grab.
Din's fire camping actually ends up being more effective than Waddle Dee toss.If they are close enough to ftilt you........you can take a little step fwd during his startup frames then shield..... the DA. If he accounting for his startup on the spacing and he puts just outside his ftilt range..... he won't hit you cause ur not in his range.
And Waddle camping cannot be serious. You can probably lightning kick him for tossing waddles.
I'm sure every ZSS main is laughing their *** offBasically she grabs as fast as a tether without the tether range
Pit has t-rex armsi wish pit had good grab range. sigh.... his grab range is garbs except on his pivot grab, but that's only good on read.... sigh.... wants grab range