Bones0
Smash Legend
DK is a lot more average on the tier list than the characters most people main.Dk mains can't be average.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
DK is a lot more average on the tier list than the characters most people main.Dk mains can't be average.
Wayy too much effort lol. My Shieldstun calculator will give you +/- on shield assuming you do the aerial as late as possible. Check SDM's frame data for L-Canceled LandlagStrong Bad if you could make a table of frame advantage/disadvantage for every move in the game on shield that would help the community so much...also listing every characters major OoS options' data would be great. It seems like the majority of everyone's questions are related to that.
Perfect low nair is -1. Perfect AC nair (hit frame 21, land frame 25) is -2.I'd really like to know the frame +/-s of all of Marth's moves. AC nair vs. late nair. The frames between double fair. The frames between fair uair. Late uair/fair. etc.
Yes. It takes 2 frames to change your shield's "hardness" (lol). Since it's buffered and there are always holes in shield pressure, unless they do something like shine-grab it will work. Thanks for asking this.Also, what are the mechanics of switching between lightshield and hard shield? Can we go to light shield in between pressure? If we can, how many frames do we need to do so? Or do that cooky trick that switches the shields super quickly?
The answer to that varies based on where you start but walking with Falco is faster if you have a long enough distance to cross. If you want me to do like from the very edge of it then I can do that.Strong Bad, how much faster is it to double side-B with Falco across like, Dreamland or FD, compared to running across? for clutch edgehogs etc.
No. During normal hitlag you have no traction, but in a shield you have traction, so you go less distance. I also don't think there's ASDI while in shield but I'd have to check. If you're really curious lemme know.Is shield DI equivalent to regular smash DI (except it being applied the hitlag on shield)? Is there a difference between shield DI and automatic shield DI? If so, does the c-stick outprioritize the control stick for auto shield DI like it does for ASDI?
All 3, but it disregards the 3rd one if you don't let go of A until after you act out of it (i.e. IASA).Does it count number of frames where A was held for the first two hits or just for the third one?
Not sure if what I just said is enough so: If you hold A for the last hit (Gentleman/knee) it does NOT count those frames as having A held, but keeps track of the total still, so holding A and IASAing out of the 3rd hit benefits you in working toward a gentleman. Lemme know if I need to elaborate further.I don't get what you mean by this. Mind re-wording it?
This depends on when you do them actually. The momentum stacks so the closer you do them the better. If you wait like 10 frames then do a burst of 5 every other frame it's pretty blah compared to doing 5 of them every 4 frames.I'm M2K's old frame data thread he states that Mario/Doctor Mario's down B will only result in a net increase in total altitude (He was talking about who could reach the furthest height from a standing position) if a person could mash the button at an almost inhuman speed. How many times would you have to press B during the tornado in order to do this (have a net increase in altitude if you use tornado before using UpB)?
Home Run ContestI remember reading a list of distances that fox's shine sends every character and it was beeing measured in "feet". what is a foot in melee? im guessing its half the width of puff or something like that..
All frames where Strong Bad is playing him. Never any other time tho.Is there a frame where Donkey Kong doesn't suck?
It's hard to tell but it looks like around frame 17. Magus420 would be able to check. I'm also guessing it'd vary based on how much you tilt it.Yo SB, how many frames does it take for marths up b to go from starting, to the maximum height?(IE he is no longer moving in an upwards direction.)
No. Only way to tell is through MasterHand.is there a way to tell how strong various hitboxes are from looking at the hitbox gifs?
No idea.what are the exact conditions for when a move with be reversed (i.e. when a knee sends you backwards, not talking about reverse specials)
? I didn't develop this game. Why would I know?is there a reason why some of g+w's aerials can't be l-cancelled?
Unless you count Float Canceling, no.are there any moves in the game can be auto-cancelled at the start of the move after the hitboxes comeout?
How many frames is shield drop (how many frames after you let go of shield to when you can move again), and does it differ between any characters?
Sorry this took so long guys; I was originally going to do GIFs for CrimsonBlur's light shield question and Reneblade's Marth Up-B questions but they didn't really work out. I've also been depressed/lazy/etc. in the past month. :/ I should be better about this thread in the future though.Group A
---14 frames recovery time
---3 characters: Jigglypuff / Peach / Zelda
Group B
---15 frames recovery time
---14 characters: DK / Dr. Mario / Falco / Fox / Ice Climbers / Kirby / Link / Luigi / Mario / Ness / Pichu / Pikachu / Sheik / Young Link
Group C
---16 frames recovery time
---8 characters: Bowser / Captain Falcon / Ganondorf / Marth / Mewtwo / Mr. Game & Watch / Roy / Samus
Group D
---17 frames recovery time
---1 character: Yoshi
No, it will ruin the game.Make one.
Between them? ~18-20ishWhat is the max. frame advantage that Sheik has from fair > jab?
How would dashing right then left be faster than just dashing left?I'm pretty sure this is super common knowledge but... Fastest way to start moving left is dash right one frame then dash left?
I hope you're joking... >_>I can do Ganon's ledgehop waveland pretty consistently on the right side of the stage, but for reasons I cannot fathom I keep failing to do it on the left side, and it's driving me insane. Is there any difference in ledgehop timing on the two ledges or is it purely psychological? Help me Strong Bad, you who are so wise, before I lose my mind!
I should have specified better. I meant on shield.Between them? ~18-20ish
It's kinda sad that other people are also suffering from this mental defect.My friend here also has that problem, but I have no idea why.. your brain must be malfunctioning lol.
Here's why I thought that might be the case. Also I'm going to be assuming some stuff which is where i'll be right or wrong. Characters have dash animations where they start running. During the startup animation you aren't moving at full speed. But if you dash right one frame (start the animation) and then dash left, you only have to do one frame of the animation. If this is wrong i'm going to look super ********, it probably is.How would dashing right then left be faster than just dashing left?
Oh, that's really interesting. Not sure if it holds up because I would guess that dashes start the same frame you input them, but idk, definitely a question worthy of this thread. lolHere's why I thought that might be the case. Also I'm going to be assuming some stuff which is where i'll be right or wrong. Characters have dash animations where they start running. During the startup animation you aren't moving at full speed. But if you dash right one frame (start the animation) and then dash left, you only have to do one frame of the animation. If this is wrong i'm going to look super ********, it probably is.
http://www.smashboards.com/showthread.php?t=309694What is the max. frame advantage that Sheik has from fair > jab?
Peach throws turnip > Fox shines Peach >Fox gets hit by turnip before "reflect-hitbox" startsFox Hitbox Thread said:Shine
Total: 39 (or more)
Hits: 1
Reflects: 4-21 or release+1
Jump cancelable whenever it reflects
Lag upon release: 19
Reflection lag: 19
God you're so badI can't name search because my name has a space in it and Bad is only 3 characters and Bionic won't make it searchable.
Ask me frame things here. Anywhere else I post frame things will be because I actually browse those threads.
A good start if you're looking to learn how to do such things yourself is SDM's Frame Data and Frames of Hitlag & Shieldstun Based on Stuff.
Watch out tho cuz SDM's Gentleman data is wrong. It's really:
Total: 32
Hit: 6-12
IASA: 23
Rapid Jabs Start: 13
I'll be posting up the program I use to look at character files within the week too so look out for that.
you're *I dunno what your on but those are normal rolls/ledge rolls.
and they don't really show their vulnerabilities