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Official Ask Anyone Frame Things Thread

Jonas

Smash Champion
Joined
Aug 21, 2008
Messages
2,401
Location
Aarhus, Denmark, Europe
If you do a late Fair you can still jab before they can get a shieldgrab out (earliest grabs are frame 7). Some characters have faster OoS options than grab though.
 

Strong Badam

Super Elite
Administrator
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BRoomer
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Feb 27, 2008
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26,545
Meteor is active on all active hitbox frames of D-air. Hitbox is like on his **** tho or some ****. Can't really tell you just looking at data or testing what the "best" frame to hit them on practically would be.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,407
Location
LA, CA near Santa Monica
Strong Bad if you could make a table of frame advantage/disadvantage for every move in the game on shield that would help the community so much...also listing every characters major OoS options' data would be great. It seems like the majority of everyone's questions are related to that.

I'd really like to know the frame +/-s of all of Marth's moves. AC nair vs. late nair. The frames between double fair. The frames between fair uair. Late uair/fair. etc.

Also, what are the mechanics of switching between lightshield and hard shield? Can we go to light shield in between pressure? If we can, how many frames do we need to do so? Or do that cooky trick that switches the shields super quickly?
 

Varist

Smash Lord
Joined
Feb 7, 2011
Messages
1,603
Location
Austin
Strong Bad, how much faster is it to double side-B with Falco across like, Dreamland or FD, compared to running across? for clutch edgehogs etc.
 

Strong Badam

Super Elite
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I've got a pretty high work load this week plus I like to **** around on the internet being unproductive so gimme some time guys.
 

Strong Badam

Super Elite
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It's really gay. Something like compares the number of frames where A was held to number of total frames (hence why extra hitlag on hit makes it easier, same with delaying punch & knee). I don't know the threshold for it. Also holding A on the last hit and IASAing out doesn't count that A press.
workin on the other questions
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
Is shield DI equivalent to regular smash DI (except it being applied the hitlag on shield)? Is there a difference between shield DI and automatic shield DI? If so, does the c-stick outprioritize the control stick for auto shield DI like it does for ASDI?

It's really gay. Something like compares the number of frames where A was held to number of total frames (hence why extra hitlag on hit makes it easier, same with delaying punch & knee).
Does it count number of frames where A was held for the first two hits or just for the third one?

Also holding A on the last hit and IASAing out doesn't count that A press.
I don't get what you mean by this. Mind re-wording it?
 

ShroudedOne

Smash Hero
Premium
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Mar 14, 2011
Messages
5,493
At first, I didn't get it.

But when I did, I laughed fairly hard. You, sir, are already one of the best posters on SWF. Congratulations.
 

Strong Badam

Super Elite
Administrator
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Messages
26,545
I started applauding irl.
God dammit Zajice
Why do you betray me

Tirno: When I visit Texas I'm killing you. Just letting you know.

Also, I've been incredibly lazy these past few weeks. >_> Sorry everyone!
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
I'm M2K's old frame data thread he states that Mario/Doctor Mario's down B will only result in a net increase in total altitude (He was talking about who could reach the furthest height from a standing position) if a person could mash the button at an almost inhuman speed. How many times would you have to press B during the tornado in order to do this (have a net increase in altitude if you use tornado before using UpB)?
 

Ocho(*8*)

Smash Ace
Joined
Jun 30, 2009
Messages
514
I remember reading a list of distances that fox's shine sends every character and it was beeing measured in "feet". what is a foot in melee? im guessing its half the width of puff or something like that..
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
the only generally accepted, factually based, tried and true form of distance in melee has and will forever be the bowser length
 

Roneblaster

Smash Hero
Joined
Apr 16, 2009
Messages
6,041
Location
#MangoNation
Yo SB, how many frames does it take for marths up b to go from starting, to the maximum height?(IE he is no longer moving in an upwards direction.)

:phone:
 

hectohertz

Smash Ace
Joined
Aug 20, 2006
Messages
800
Location
Brooklyn, NY
is there a way to tell how strong various hitboxes are from looking at the hitbox gifs?

what are the exact conditions for when a move with be reversed (i.e. when a knee sends you backwards, not talking about reverse specials)

is there a reason why some of g+w's aerials can't be l-cancelled?

are there any moves in the game can be auto-cancelled at the start of the move after the hitboxes comeout?


sorry for all the questions, your the best SB. <3 this thread
 

Varist

Smash Lord
Joined
Feb 7, 2011
Messages
1,603
Location
Austin
he has not said any things of frame for 24 days.

last post doesn't count cus no numbers.

and he's a generally mean guy imo.
 
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