¯\_S.(ツ).L.I.D._/¯
Smash Legend
Mario's recovery is NOT better than Marth's since Marth has Shieldbreaker.
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once again, I'm not saying you're wrong, just that you're dumb. Be less of a little ***** in the future.Wario doesn't purposely leave his bike on the stage, don't take me for a scrub just because I am trolling, if wario uses his bike to get back, and then gets hit back off within seconds of making it back, his bike is still not available before he falls to his death, so maybe you can try thinking of other things I may mean rather than assuming I am talking about something that doesn't happen (competitively)
Jiggs, touches the edge she gets her recovery back, wario doesn't
Try using that intelligence you claim to have.
Peach has terrible vertical recovery.Can I ask why everyone considers Peach so low and Zamus so high?
Down B helps him get back to the stage? I don't think so. Marth is easily gimped, side B and standard B are only good for diagnol recovery.I don't understand how Marth is so low on the list..... (Side B, Standard B, Up B is epic, and down B all help with his recovery)
Side B is for vertical recovery... <_< And how is he easily gimped? He can throw out a few fairs and still recover...Down B helps him get back to the stage? I don't think so. Marth is easily gimped, side B and standard B are only good for diagnol recovery.
Mario has his cape too.Mario's recovery is NOT better than Marth's since Marth has Shieldbreaker.
I fixed it for you.Rank S
Metaknight
Rob
Wario
Rank A
Jigglypuff
Kirby
Lucas
Pikachu
Sonic
King DDD
Game and Watch
Rank B
Pit
Toon Link
Luigi
Fox
Lucario
Diddy Kong
Ice Climbers
Charizard
ZSS
Rank C
Zelda
Snake
Princess Peach
Sheik
Samus
Falco
Yoshi
Squirtle
DK
Rank D
Ness
Mario
Captain Falcon
Marth
Wolf
Ike
Rank E
Bowser
Link
Ivysaur
Olimar
Ganondorf
Open to change.
Very valid points indeed.Peach has terrible vertical recovery.
ZSS can jump, upB for extra jump range, downB and footstool the person edgehogging her. Also, her tether has ridiculous range, and the sideB stagespikes people who try to hog you.
Knock Peach out when her float is gone. Peach Bomber lags.On the other hand, Peach has incredible horizontal recovery with her Floating, her 2nd jump has very good aerial control, Toad can be used to stop gimping and agressive edgeguarders (ask anyone who's fought me), Peach Bomber has great horiztonal range and her Up + B (Parasol) means she isn't fast falling and can move back and forth. It's also got some insane priority.
No, she's not the only one. Kirby and DeDeDe can't either. Kirby just can't, period. DeDeDe can't unless he cancels his Up B. But since you count Peach having to fold her parasol as "She can't do it", then D3 can't either.However (this is a real kick in the nuts) Peach is the only character who can't grab the ledge facing away from it in her Up + B state (you have to close the Parasol before you can do that)
She's not bad, but her 2nd jump gimps her considerably, especially when most characters have some immensely good 2nd jumps.I still stand by what I say when I think Peach could easily be in B rank...or at least above Fox and Lucario. Her vertical recovery isn't as bad as some people make it out to be. Imo, her 2nd jump's height and Up + B's height have swapped places coming from Melee to Brawl
It gives him more air time which helps him to get back on stage.Down B helps him get back to the stage?
Peach loses her float when she get's hit but all characters lose their jumps when they are hit. Whilst Jigglypuff has multiple jumps, Lucas has PK Thunder and Falco (who has excellent jumps but somewhat poor recovery), should this not affect characters such as these? I realise this will affect Peach more than most characters but as I've said before, characters '3rd jump' will have a big impact on this list as they are regained when hit, whereas jumps are notKnock Peach out when her float is gone. Peach Bomber lags.
No, she's not the only one. Kirby and DeDeDe can't either. Kirby just can't, period. DeDeDe can't unless he cancels his Up B. But since you count Peach having to fold her parasol as "She can't do it", then D3 can't either.
She's not bad, but her 2nd jump gimps her considerably, especially when most characters have some immensely good 2nd jumps.
My point is that without her float, she's pretty badly off now since her 2nd jump is literally manure. Not everyone has horrible horizontal reach on their 2nd jumps.Peach loses her float when she get's hit but all characters lose their jumps when they are hit. Whilst Jigglypuff has multiple jumps, Lucas has PK Thunder and Falco (who has excellent jumps but somewhat poor recovery), should this not affect characters such as these? I realise this will affect Peach more than most characters but as I've said before, characters '3rd jump' will have a big impact on this list as they are regained when hit, whereas jumps are not
Your forward momentum stops as well, if it even does help marth recover it's barely at all.It gives him more air time which helps him to get back on stage.
I completely agree on that part and I understand that getting hit out of her 'jump' will affect her far more than any of the characters I mention. I still personally prefer having a better Up + B than 2nd jump now. Her 2nd jump to me now is a spacing toolMy point is that without her float, she's pretty badly off now since her 2nd jump is literally manure. Not everyone has horrible horizontal reach on their 2nd jumps.
Somewhat poor...it is the 3rd worse in the game...Cons:
Vertical recovery is somewhat poor
Yes they do...a single one gives her the same horizontal range as her 2nd jump pretty much according to my tests...I think people underestimate her bombs in recovery...
Zelda's 2nd jump is quite good in Brawl (not among the best) and she always has Up B... which has frightening range (and can be canceled for negligible lag). It's also an attack both on vanish and reappearance, thus, can break edgehogs if you aim slightly above the ledge to allow for some time to fall.Oh and yoshi below zelda? that's a bit of a stretch, zelda's recovery is poor to say the least, sure yoshi's isn't the best without his second jump but nine times out of ten if he gets knocked off the stage he'll have his second jump. Heck I've recovered many times without having to jump or use my egg toss due to his insane aerial speed.
She's got the what now with the what now?Peach
What has she got?:
2nd jump
Pros:
2nd jump has good air control
Yuna's right... in my expperience Zelda is nearly impossible to stop from recovering...
unless you somehow gimp her before her tele-recovery... which happens about never... lol
her teleport has great range, and an ending hitbox... and her aerials are pretty devastating....
I'm not sure how she got to c rank at least.... imo
TL:Much more distance. Predictable trajectory.ps...probably a dumb question-um... I was wondering if someone could help me understand the difference between toon link's and link's recoveries.... I see they are suggested to be 4 ranks apart... but I can't quite figure out what would do that... ; ;
Tlink, first and foremost, has much much better aerial mobility than link. On top of that he has quite a bit more vertical range on his upb. And probably a few gimmicks I don't know lol.Yuna's right... in my expperience Zelda is nearly impossible to stop from recovering...
unless you somehow gimp her before her tele-recovery... which happens about never... lol
her teleport has great range, and an ending hitbox... and her aerials are pretty devastating....
I'm not sure how she got to c rank at least.... imo
ps...probably a dumb question-um... I was wondering if someone could help me understand the difference between toon link's and link's recoveries.... I see they are suggested to be 4 ranks apart... but I can't quite figure out what would do that... ; ;
Lucas is high for a number of reasons reallyLucas is too high, people say you can't break his pkt...well you've obviously never seen a yoshi throw an egg then it's extremely easy to break the pkt if you have an aimable projectile (pit, ness, lucas, yoshi, and peach come to mind).
DK has SA frames IIRC when he starts to use his 3rd jump...or was it the other type of frame? Anyway he has something on there...however DK travels horizontally pretty far overall...Bowser has good range to...but...their vertical distance is about the same pretty much (Bowser goes a small amount higher...but it isn't like their horizontal distance)Oh and bowser so far below DK? they both have pretty much the same recovery, well maybe not but they're recovery moves are frightingly similar.
Thank you...another person who is saying Samus is good...I think samus needs to be higher, she is extremely hard to gimp with bombs, extremely long tether, and the insane priority on her screw attack is just icing on the cake. I honestly think she has one of the best recoveries
Oh it does...in one of my horizontal recovery tests from a low plane (however I'm changing the test now just to let you know) Tink was able to fly 10 horizontal blocks just using his basic stuff...Link only did it for 7...to compare Pikachu went for only a bit more (10.5)right... well I figure Toon link had more range....
I just didn't know it would account for that much of a difference...
Pretty sure Yoshi's second jump has SAF so you can't knock him out of it. =/Yoshi's got, what, 2nd jump? Yeah, whack him out of it and then what does he have?
Does not last for the entire 2nd jump and what will you do if you get knocked out with your 2nd jump gone? You're going to die. Zelda can just keep Up B:ing.Pretty sure Yoshi's second jump has SAF so you can't knock him out of it. =/
True, she always has it, but her teleport is fairly easy to spike (or merely just attack). and I'm sure most zelda mains will agree how very predictable her recovery is. You have a choice of getting in close and doing it to try to avoid getting hit in free fall but risk getting his during teleport or from far away to avoid getting hit during teleport but risk getting hit during free fall.Zelda's 2nd jump is quite good in Brawl (not among the best) and she always has Up B... which has frightening range (and can be canceled for negligible lag). It's also an attack both on vanish and reappearance, thus, can break edgehogs if you aim slightly above the ledge to allow for some time to fall.
Yoshi's got, what, 2nd jump? Yeah, whack him out of it and then what does he have?
She's got the what now with the what now?
Nah, just heavy armor that starts to deteriorate at higher percents or some wierd thing like thatPretty sure Yoshi's second jump has SAF so you can't knock him out of it. =/
So is the C4 self destruct in attempting this lol. Its situational and not always the best option.Wario, does NOT have the third best recovery in the game. I'd switch Kirby and Jigglypuff (Rising pound plus better horizontal recovery, and Kirby is a bit easier to gimp) put Snake much higher, Cypher plus C4 equals one of best recoveries in game.