Chis
Finally a legend
PKnintendo, I hope we didn't scare you off...
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Yoshi's recovery is easy to Meteor Smash as well. After all, it has to end. He has to either go for the ledge (at which point he's vulnerable to a Meteor Smash or attack that just reaches below the ledge) or go above it.True, she always has it, but her teleport is fairly easy to spike (or merely just attack). and I'm sure most zelda mains will agree how very predictable her recovery is. You have a choice of getting in close and doing it to try to avoid getting hit in free fall but risk getting his during teleport or from far away to avoid getting hit during teleport but risk getting hit during free fall.
Zelda doesn't need her Up B to recover either. She doesn't even need her 2nd jump a lot of the time.Yeah yoshi's got just his second jump for vertical recovery, he doesn't even need it for horizontal though, it's not exactly easy to hit a yoshi out of a DJ unless he's at higher percents either. He might still have a better horizontal recovery than zelda if they both don't have their second jump
I can't remember if it's super armor or just juggernaut armor (leaning towards the latter), which is even worse.Nah, just heavy armor that starts to deteriorate at higher percents or some wierd thing like that
If you're just going to disregard the primary reasons Lucas' recovery is amazing, for no good reason, there's really no point in making the argument to you, because you won't change your mind.Can a non-Lucas/Ness main, that can somewhat play competitively, argue Lucas' placement on recovery..? He has Zap Jump and Magnet pull, but they're both pretty predictable. Rope snake isn't all too exciting as well... look at the other tethers..?
I'm disregarding the biased people going "Oh, [insert person's main]'s recovery is good cause of this!", that is why, I asked for a NON Lucas main..? And for the people that can play in a competitive level, because the Zap Jump and Magnet Pull looks nice, but to be able to pull it off in a match..? Not so much.If you're just going to disregard the primary reasons Lucas' recovery is amazing, for no good reason, there's really no point in making the argument to you, because you won't change your mind.
Of course, you're wrong if you think his recovery is anything but amazing, so it's not like it changes anything.
Since when am I a Lucas main?I'm disregarding the biased people going "Oh, [insert person's main]'s recovery is good cause of this!", that is why, I asked for a NON Lucas main..? And for the people that can play in a competitive level, because the Zap Jump and Magnet Pull looks nice, but to be able to pull it off in a match..? Not so much.
True it's not the hardest recovery to meteor. However what other recovery move throws projectiles while moving? don't feel like counting but the egg tossing can sometimes and usually stop edgeguarders.Yoshi's recovery is easy to Meteor Smash as well. After all, it has to end. He has to either go for the ledge (at which point he's vulnerable to a Meteor Smash or attack that just reaches below the ledge) or go above it.
His super armor frames eventually end and then you can attack him. Meteor Smash or attack, As long as he's thrown off the stage, he's pretty much dead. Zelda can still meteor cancel. What's Yoshi gonna do when he gets meteored? He's gonna die (unless his 2nd jump is still there). Or just grab him after he's used it and throw him off the stage.
Zelda has three options when recovering: Sweetspot or go for the stage with the option of canceling the lag. It's predictable but it's not an auto-hit for the opponent. For one thing, it's pretty hard to edgehog her and get up and attack her if she goes for the stage. Yoshi has, um, his 2nd jump... which is much more predictable.
Zelda doesn't need her Up B to recover either. She doesn't even need her 2nd jump a lot of the time.
I can't remember if it's super armor or just juggernaut armor (leaning towards the latter), which is even worse.
ROFL did I put that in? My bad woops...She's got the what now with the what now?
How people are stupid enough to rely on projectiling Yoshi's 2nd jump when they know it can SA them? Egg tossing can stop edgeguarders? Well, Zelda has Lightning Kick for that.True it's not the hardest recovery to meteor. However what other recovery move throws projectiles while moving? don't feel like counting but the egg tossing can sometimes and usually stop edgeguarders.
He gains almost no vertical range. Meteor Canceling with Yoshi using Up B just takes him out of stun, he'll still be helpless to make it back unless he still has his 2nd jump.I have meteor cancelled with yoshi too...well kinda with the egg toss.
With the 2nd jump gone, no matter the amount of egg tossing, you're dead, unless you started off very far above the stage and can pretty much just air control in with a few egg tosses, at which point anyone (almost) could recover doing pretty much the same thing (air control + maybe a recovery boosting move).Yoshi has more than just the 2nd jump, egg toss>egg toss>2nd jump>rising Nair works well. You can honestly 2nd jump whenever you want with 5 boosting egg tosses to mix it up so it's not all that bad.
Does Yoshi have Super Armor or Juggernaut armor (in which case, he sucks)?Yeah juggernaut armor isn't nearly as good which I'll agree with you there.
Zelda has no move which randomly disables Up B only, Din's Fire puts her in helpless state, where she can't do anything except air control. None of her other moves do this.Regarding Zelda, does using neutral B in the air prevent you from using your Up + B? (Like Din's fire)
Since when does Yoshi get to move before invincibility ends after airdodging? And if he's whacked afterwards, his 2nd jump is gone and he's a goner.Stuff.
(original post at page 10)
Rank S
Meta knight
R.O.B
Rank A
Pit
Kirby
Jigglypuff- ! to low Pound helps recovery, ever heard of something called rising pounds? Oh and JP's jumps are better then Kirby's length wise both ways as well...with rising pound she can almost tie with Kirby's length using all his jumps and then final cutter
Sonic- ...to high
King Dedede- ...to high
Game and Watch
Lucas- ...to low
Wario- ...to low
Rank B
Charizard
Pikachu-! to low ever heard of Skull Bash? Oh the simple fact that Quick attack is pretty much ungimpable when used right?
Fox
Luigi
Falco-! To high Wolf's recovery is better then Falco's ok...distance wise and move wise...the only issue wolf has sometimes is sweetspotting the ledge...which is based off of how you aim the move actually
Diddy Kong
Rank C
Ice Climbers
Toon Link
Zelda
Zero Suit Samus
Peach
Wolf
Samus-!! to low It should be rank A ok...a single bomb is like a 2nd jump in horizontal distance...she has one of the best ropes in the game as well
Yoshi
Lucario
Marth
Rank D
Captain Falcon
Sheik- ! To Low it should be higher then Zelda's...she has a rope for one thing...and vanish can almost match the distance of Zelda's horizontally...and then beat it vertically...
Mario
Ness- ! To low it should be rank C at the least ok...for one thing his 2nd jump is better horizontal distance wise then Link's full recovery - bombs...and can tie with Mario's pretty much (tested on a low plane) for others the distance of his 3rd can match the distance of his 2nd in horizontal and then beat it for vertical...he can stall his fall and move his location in the air using his magnet as well...I gave a small wall of text explaining Ness a few pages back as well
Squirtle
Donkey Kong
Ike
Rank E
Bowser
Ivysaur- ...to High Olimar beats the thing in horizontal length by far...around the same amount as Mario actually
Olimar
Ganondorf
Link-...to low Link at least has bombs...what does Ganondorf have?
Since..... always? Airdodging doesn't restrict movement, Unless I'm mistaken.Since when does Yoshi get to move before invincibility ends after airdodging? And if he's whacked afterwards, his 2nd jump is gone and he's a goner.
everything Clinton said is right besides(original post at page 10)
my tier list is still open for discussion.
ill post it again so it wont get ignored.
here it is:
Rank S
Meta knight
R.O.B
Rank A
Pit
Kirby
Jigglypuff- lower she has very little verticle recovery
Sonic
King Dedede
Game and Watch
Lucas
Wario- B because when you don't have your bike your toast
Rank B
Charizard-should be C he can get nocked down enough to die pretty easyly
Pikachu
Fox
Luigi- should be A because when u hit side b and jump at the same time (try it if you don't belive me)
Falco
Diddy Kong
Rank C
Ice Climbers
Toon Link- should be a B
Zelda
Zero Suit Samus
Peach- B she can float >.<
Wolf
Samus
Yoshi - Should be B at least people really don't understand his recovery is is very good
Lucario
Marth
Rank D
Captain Falcon
Sheik
Mario
Ness
Squirtle- E because of the start up lag
Donkey Kong
Ike
Rank E
Bowser
Ivysaur
Olimar
Ganondorf
Link
like it or not? always open for change. also say why he/she has a gd recovery
i also changed it a bit![]()
Agreed. I might be a little biased, but Peach is definitely higher than C rank. Peach Bomber, Floating, Parasol...Peach could easily have the best horizontal recovery, aside from Jigglypuff and a couple others.Ok people... this thread has some issues with it....
WHAT IS IT ASKING???
Longest Horizontal Recovery Distance??
Longest Vertical Recovery Distance??
Easiest to manuver??
Most efficient Recovery??
Don't tell me your taking all of those into account... theres going to be fighting all day between each character...
On another note Peach C rank?? Lolz jump+float+umbrella will take you places... anyway I'm not about to argue here so take what I said or leave it...
I'm saying, he's not DEAD last, lke everyone makes him out to be (or at least that's what I get)Olimar being in Rank E is turning around?
My thoughts in bold....(original post at page 10)
my tier list is still open for discussion.
ill post it again so it wont get ignored.
here it is:
Rank S
Meta knight
R.O.B
Rank A
Pit-Under Jiggs
Kirby-Under Jiggs also
Jigglypuff
Sonic
King Dedede
Game and Watch
Lucas
Wario
Rank B
Charizard- Not amazing, glide helps, but not THIS good
Pikachu
Fox
Luigi-Much higher, better than Wario's with down-B
Falco-A little lower IMO
Diddy Kong
Rank C
Ice Climbers
Toon Link-Switch spots with Falco
Zelda
Zero Suit Samus
Peach
Wolf-
Samus-Better than Wolf's
Yoshi
Lucario
Marth
Rank D
Captain Falcon
Sheik
Mario
Ness
Squirtle
Donkey Kong-WAAAY too low. The vertical height is as good at Mario and Sheik, and the horizantal height is REALLY good
Ike
Rank E
Bowser-Maybe a tad higher
Ivysaur
Olimar
Ganondorf
Link-Atleast better than Oli-Saur
Yeah pretty much. Sonic can recover from under FD with his homing attack (but nobody cares about that)I love how everyone completely writes off Lucario's recovery as mediocre despite the fact that ExtremeSpeed has one of the longest ranges of the maneuverable Up B's ( believe only Fox and Pit have more range), as well as the fact that it can curve around obstacles (allowing recoveries from areas that other characters couldn't dream of recovering from, like directly under the center of FD or under the lip of Lylat). If stalling counts as helping recovery, Dair does the trick. If you're worried about edgeguarders, Fair and Dair have incredible priority, fighting off pretty much anyone not named MK, Marf, GnW, or possibly DDD. His incredible floatiness often makes it so that he doesn't have to use his very respectable double jump, which has great range in its own right. Also, Lucario's ledgesnap range is absolutely amazing. There's really no other way to describe his amazing magnetic paws. Double Team can also be used for recovery (I wouldn't recommend it, but if you can predict them right, go for it,) allowing you an instant ticket on the invincibility train back to the stage, with absolutely nothing they can do to stop you.
Oh, and I'm guessing nobody cares about the Wall Cling, which works on a majority of legal stages, and even on some ledges when they're being hogged, right? Who cares about being one of the only two characters (Pit is the only other person) able to recover back to the stage from DIRECTLY UNDER THE CENTER OF FINAL DESTINATION without even a double jump? His recovery is sooooo mediocre, right?
Just smack him once and edgehog, just like Olimar!
Rob and Lucas do too...and MK if the glide at the end of Shuttle Loop counts....longest ranges of the maneuverable Up B's ( believe only Fox and Pit have more range),...
They don't count.Rob and Lucas do too...and MK if the glide at the end of Shuttle Loop counts.
Don't get me wrong...I think he is A rank...however his Side B can **** him w/o the 2nd jumpclinton how is sonic too high?
Her vertical recovery is bad ok...what part of 3rd worse in the game don't you understand? The ones that have worse are Olimar and a Solo Ice Climber...however she ties with Ivysaur...Her vertical recovery isn't so bad either, but it isn't exceptional in any way as well...at least Peach can still knock the opponent off the edge using her parasol if they edgehog.
I'm pretty sure I've never said Olimar was dead last...hell I like Olimar's more then Ivysaur's, Link's, and Ganondorf's as well...but yeah I get you...I'm saying, he's not DEAD last, lke everyone makes him out to be (or at least that's what I get)
~Fino
Kitamerby...I'm going to use you ^_^I love how everyone completely writes off Lucario's recovery as mediocre despite the fact that ExtremeSpeed has one of the longest ranges of the maneuverable Up B's ( believe only Fox and Pit have more range),
Actually Ness and Lucas can also climb walls and that stuff if aimed right as well...as well as the fact that it can curve around obstacles (allowing recoveries from areas that other characters couldn't dream of recovering from, like directly under the center of FD or under the lip of Lylat).
The problem with stalling when it comes to Lucario is that...extreme speed doesn't have a hit box...why be afraid of it?If stalling counts as helping recovery, Dair does the trick. If you're worried about edgeguarders, Fair and Dair have incredible priority, fighting off pretty much anyone not named MK, Marf, GnW, or possibly DDD.
Kind of like Ness and Lucas...only it is their PK thunder instead...because of how great their 2nd jumps are...His incredible floatiness often makes it so that he doesn't have to use his very respectable double jump, which has great range in its own right.
Ness and Lucas' ledgesnap range is amazing as well...a bit better with Ness...however Lucas has a snake rope/rope snake...Also, Lucario's ledgesnap range is absolutely amazing. There's really no other way to describe his amazing magnetic paws.
Meh...FD, YI (both), Pictochat, Green Greens, and a few others doesn't count as majority of legal stages but ok...Oh, and I'm guessing nobody cares about the Wall Cling, which works on a majority of legal stages, and even on some ledges when they're being hogged, right? Who cares about being one of the only two characters (Pit is the only other person) able to recover back to the stage from DIRECTLY UNDER THE CENTER OF FINAL DESTINATION without even a double jump? His recovery is sooooo mediocre, right?
FDMeh...FD, YI (both), Pictochat, Green Greens, and a few others doesn't count as majority of legal stages but ok...
Well...I might have missed a few...
....Actually Ness and Lucas can also climb walls and that stuff if aimed right as well...
If you're edgehogging properly, it shouldn't matter whether it has a hitbox or not. The point is that he doesn't even NEED to go for the ledge. Hell, he doesn't even need to use his double jump early if he feels like it. He can just airdodge down and double jump into the wall directly to a cling as a mix-up.The problem with stalling when it comes to Lucario is that...extreme speed doesn't have a hit box...why be afraid of it?
...but yeah...he can stall I guess...
Except Ness's forward aerial I hear loses range when he's using it while moving forwards, as opposed to Lucario's forward aerial, which has the same amount of range as Ness's. However, one thing that separates Lucario from the PK boys in terms of air defense is that Lucario doesn't even need to attack. If he's good enough with his predictions, he could theoretically use a Double Team to counter any edgeguard attempts to get back with no chance of retaliation. Airdodging will only get you so far, after all.But yeah...Ness, and Lucas can stall as well...and both Ness and Lucas have really great defense air games as well...
Except Lucario doesn't get automatically gimped when someone jumps above him, and won't die automatically when he's hit with any weak move after his double jump. He also gets his recovery special back after being hit with a projectile during it, meaning that he won't suffer from the reduced range that Ness gets when he gets smacked by projectiles during his recovery. Also, Lucas's and Ness's PK Thunder 2 moves are NOT in any way, shape, or form even close to as maneuverable as Lucario's, and Ness's is in NO way, shape, or form even close to being as reliable.Kind of like Ness and Lucas...only it is their PK thunder instead...because of how great their 2nd jumps are...
Lucario's ledgesnap is on par or greater than Ness's. Lucas's tether recovery is irrelevant, as he is unable to use it after performing his recovery special, and for a tether, it has very limited range, opposed to Lucario's Wall Cling which can be done from a variety of angles and from quite a distance away.Ness and Lucas' ledgesnap range is amazing as well...a bit better with Ness...however Lucas has a snake rope/rope snake...
Oh and I would describe Ness and Lucas' as...
Their ****ing psychic ok!
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Yoshi's Island(kinda), Final Destination, Pictochat, Green Greens, Halberd (Part 2), Battlefield (Okay, you can't recover from there, but it counts!), Castle Siege, Pokemon Stadium 1, Brinstar (when connector thingy is broken), Corneria (like you'll ever use it, but wtfever), Distant Planet, Frigate Orpheon (<3 Frigate), Green Hill Zone (when floor breaks), Norfair (the bottommost platform), Pokemon Stadium 2, Rainbow Cruise (various), Yoshi's Island Melee (Pipes, and the spinning block hole), Onett (useless, but meh), Port Town Aero Drive (During certain areas).Meh...FD, YI (both), Pictochat, Green Greens, and a few others doesn't count as majority of legal stages but ok...
Well...I might have missed a few...
...WHAT? I have no idea what the hell that's supposed to mean.The problem with manuvering lucario's extremespeed is that it loses range quickly.
...You've... never used Lucario since buying the game, have you? Go use Lucario and jump at a wall in Stage Builder or Spear Pillar, and tell me that that's sloping.As far as wall climbing is concerned, it's a phenomenon carried over from melee called "sloping", and happens when you move at an angle similar to the wall you're following. it works.
However, if it really does lose range, then even if it isn't significant, it still must reduce the priority by enough for certain moves that could not get through a retreating fair to break through the approaching one.Ness's fair doesn't lose range while moving in any significant fashion, it covers him well still.
...Excuse me, what? Go use Double Team in the air, and tell me that isn't a significant boost. The fact that you're invincible for the entirety of the movement is also a huge plus.Double team relys on yomi, it's not a valid boost to his recovery in any kind of consistent manner.
Lucas's? Debatable. Ness's? Hell no.Ness's recovery is worse than lucarios. Lucas's is much better. and yes, his pkt2 is considerably more reliable than ES.
Most characters not named Bowser/DK/Peach can do that.DUDE! Samus lives freaking forever! She's floaty and often lives to well over 150%. Bombs get vertical distance when recovering and she can make it back from the bottom of the screen with just her dj+upB.