• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Most boring/hated stretches of generally good games

Chaco

Never Logs In
Joined
May 21, 2008
Messages
12,136
Location
NC
The stupid Puzzle part of RE4, and playing as Ashley.
 

pickle962

Smash Lord
Joined
Oct 16, 2009
Messages
1,337
Location
Louisiana
The first hour or so of mario and luigi partners in time when that talking suit case explains crap you (probably) already know.

The anju and kafei sidequest in majoras mask. I hate not only the fact you have to do it twice to get everything you can get from it, but I also hate the part where Link and Kafei work together to save Kafei's sun mask. I always mess up the first time I get to that point in the sidequest.
 

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
The Wind Waker - Stupid Triforce Hunt. Like many other people, I quit playing for months because of it.

Twilight Princess - The stupid 2 hour period before the first dungeon. It's really long and tedious, and not really all that challenging.

Super Mario Galaxy - some of the 100 purple coin challenges are the devil. I collected 99 coins on some Icy mountain. To collect the last purple coin, you have to long jump off the top of the mountain and land on a tiny platform....

... I missed and fell into the abyss. Had to start all over.
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
Oct 23, 2008
Messages
37,165
Location
Beastector HQ
3DS FC
3540-0079-4988
The stupid Puzzle part of RE4, and playing as Ashley.
Puzzle was kinda lame, but playing as Ashley was good in its own right. It actually felt like survival horror, a thrill of being helpless.

I never felt helpless and pathetic as Leon, being a cool guy with big guns against a horde of pseudo zombies is just fun. Playing as Ashley was just like "omg wtfwtfwtf no get away please don't hurt me!"
 

Solaris1110

Smash Journeyman
Joined
Mar 16, 2008
Messages
384
Location
Edmonton, Alberta, Canada
wow, nearly everything mentioned in this thread were my favorite parts of games... wtf?
The triforce hunt was amazing, lol... and any of the difficult challenges on SMG (if you even call them that) were the only reason I dont completely hate the game.
 

Mr.Freeman

Smash Ace
Joined
Sep 14, 2009
Messages
831
As great a game as The Thousand Year Door was, there basically was enough text to cover the whole freakin state of texas.

Plus, the Palace of Shadow was pretty long, and there wasn't alot of save blocks. And the final boss was ****in hard, all 3 phases.
 

Eor

Banned via Warnings
BRoomer
Joined
Jan 2, 2003
Messages
9,963
Location
Bed
In GTA4 I was always annoyed with friendships. It was fun to take them drinking, both to experience how hard it was to drive drunk and to hear what the characters said, but besides that the other activities were generally mindless and boring
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
Oct 23, 2008
Messages
37,165
Location
Beastector HQ
3DS FC
3540-0079-4988
No decapitations really disappointed me.

It was nice to feel the bump when you run over an injured pedestrian or a corpse though.
 

Tamoo

Smash Master
Joined
Aug 30, 2008
Messages
4,499
Location
England, Orpington, S.London
Tales of symphonia, one of my fav games. But that long stretch leading up to the final boss, and the fact that you have to walk all the way back through it just to do the endgame missions, so tedious...
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
Phoenix Wright: Ace Attorney - The investigation segments of the fifth case. That case was zetta long as it is, the investigation segments just got boring at times. Which is unfortunate, because that case was completely amazing otherwise.

Phoenix Wright: Ace Attorney: Justice For All - Case 3. I still haven't beaten that case, it's just so hard to get into.

Metroid Prime 2: Echoes - Sky Temple Key segment. Traveling all over Aether looking for those things was just kind of tedious and long.

Metroid Prime 3: Corruption - Energy Cell hunting segment in the Valhalla immediately prior to Phaaze. I started a second run of the game and got to that point and haven't even bothered trying it. The Valhalla is so creepy, and hunting for Energy Cells in there is just meh.

Any Pokémon Game - That timespan right before a legendary Pokémon, gym leader, the Elite Four, or whatever, where you feel like you have to grind in order to survive and put the game down for months because you hate grinding. Which has happened to my most recent run through my Sapphire version, my Platinum Version (which I haven't beaten before), and my most recent Colosseum run.


Why DO game developers include endgame item hunts? They're always tedious and annoying.
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
Oct 23, 2008
Messages
37,165
Location
Beastector HQ
3DS FC
3540-0079-4988
I never feel the need to grind in Pokémon. :3
 

ndayday

stuck on a whole different plaaaanet
BRoomer
Joined
Jun 12, 2008
Messages
19,614
Location
MI
Grinding is the best part of any RPG imo. So much fun.

Metroid Prime Corruption-
The entire Elysia segment where you have to make a bomb. Only part that makes me want to stop playing in any of the games in that trilogy.

Mario Galaxy-
The beginning to the part where you have to chase those bunnies. Although it's still pretty cool.

DP/Pt-
Getting to Palkia/Dialga etc.
 

Solaris1110

Smash Journeyman
Joined
Mar 16, 2008
Messages
384
Location
Edmonton, Alberta, Canada
Why DO game developers include endgame item hunts? They're always tedious and annoying.
I think its to get players re-explore the environments and areas the developers worked so hard on, to get a final appreciation for the game and/or discover previously overlooked places.

I think they can work well under certain circumstances, like if they're just optional sidequests. Personally I only find them tedious if the difficulty is too low. As long as it has some real challenge to it, i'm good with anything.
 

Luigitoilet

shattering perfection
BRoomer
Joined
Jul 30, 2001
Messages
13,718
Location
secret room of wonder and despair
wow, nearly everything mentioned in this thread were my favorite parts of games... wtf?
The triforce hunt was amazing, lol... and any of the difficult challenges on SMG (if you even call them that) were the only reason I dont completely hate the game.
This makes no sense. You say you basically hate Galaxy except for the difficult levels, and then you say that none of them are difficult.

But more important how can someone hate Mario Galaxy
 

Sizzle

I paint controllers
Joined
Aug 1, 2005
Messages
1,466
Location
Hirosaki, Japan / San Diego State
Not sure if this is considered a generally good game, but since I've been playing private servers for years, leveling as a first class in Ragnarok Online only to just trans and go back from 1-99...
 

kupo

Smash Lord
Joined
Jun 15, 2003
Messages
1,153
Location
Silent Hill
F-Zero GX - Good/Fun game to play with friends but the 1 player game was just frustrating in general. I've had a few times where it just came down to pure luck/coincidence that I managed to finish some of the missions. Guh.

Sonic Adventure Battle 2 (GC) - Again, fun levels til glitches come in. I love the Chao's though.

Final Fantasy IV - The whole game is amazing. But some of the normal mobs you fight against, there's not a thing you can do if they get the first strike and one shot your entire party. Whoop. And I just happen to be stricken with bad luck most of the time.

That's all I can think of for now ~_~.
 

Jimnymebob

Smash Champion
Joined
Sep 26, 2008
Messages
2,020
NNID
Jimnymebob
When I got Metroid Prime I was like oh this is cool and stuff, and I was running round with rockets and stuff, and then I fight this big monster, and escape from a base.

Then I lose all my items and the game turns into Pokemon Snap but replacing the Pokemon with walls.

Seriously, I never got that far into it, but swapping between the normal visor and the scan one to scan meaningless things for 100% completion was annoying, especially due to the fact you had to stand still to aim. What does Samus achieve by scanning a rock to realise that it's in the way, or can/cannot be destroyed?
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
One absolute game describes this perfectly, Kingdom Hearts (exploring in Atlantica) I almost literally threw my controoloer against the floor! :psycho:

other game i've come across:

Naruto Ultimate Ninja (acquiring a B rank scroll)
Sonic Heroes Team Dark (playing the last section of Deep Jungle)
Final Fantasy VII ( Going up against Sephiroth)
 

Luigitoilet

shattering perfection
BRoomer
Joined
Jul 30, 2001
Messages
13,718
Location
secret room of wonder and despair
When I got Metroid Prime I was like oh this is cool and stuff, and I was running round with rockets and stuff, and then I fight this big monster, and escape from a base.

Then I lose all my items and the game turns into Pokemon Snap but replacing the Pokemon with walls.
I HATE games that do this. So unfortunately I hate every Metroid game.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
I originally stopped playing the game because of that.
Old, but QFT. That's the sole reason I never finished WW.

I didn't think Sandopolis in S3&K was that bad.

And Sonic heroes got on my nerves. If you died once (which was pretty easy to do with misses, sliding off, etc.), you lose EVERYTHING, and pretty much kill your chance for a good rank.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
I don't like not knowing where to go in Tales of the Abyss/ Tales of Symphonia.

And oddly, I also disliked the lack of an overworld in ToS two.
 
S

smash brawl player 99021

Guest
In Bioshock, when you have to find oodles of things. Not as fun as murdering a certain number of people, and taking pictures of their dead corpses...
 

NinjaFoxX

Banned via Warnings
Joined
Nov 16, 2005
Messages
6,035
Location
Small hole, looks nice though~
trying to get through Black Omen in Chrono Trigger...good luck living if you play your rpgs underleveled like meT.T

Chapter 4 of Mother 3...stupid Jealous Bass dosent make it any more intresting(though i do like refusing Kumatora's request to take a shower...lol)

the first time you go through Meltokio sewers in ToS....
 

Grandeza

Smash Master
Joined
Nov 11, 2007
Messages
4,035
Location
Brooklyn,New York
This makes no sense. You say you basically hate Galaxy except for the difficult levels, and then you say that none of them are difficult.

But more important how can someone hate Mario Galaxy
I think he was saying what the other guy referred to as difficult challenges(i.e. the purple coin collecting) were what made the game great. He just doesn't necessarily classify them as difficult.

does that make sense :3 ?
 

Evil Eye

Selling the Lie
BRoomer
Joined
Jul 21, 2001
Messages
14,433
Location
Madison Avenue
gonna go all over the place with this one and some will just be brofisting stuff other people said:


Earthbound - That ****ing part that looks like an atlas or globe, with jagged pixelly terrain that is difficult to navigate arranged in a series of mazey, intersecting "continents"/islands with no indication of where you actually need to go, and some of the hardest (and most frequent) enemies in the game, like the UFO's. Ugh. Just thinking about it makes me mad. I loved the game but will never replay it for that reason alone.


Mass Effect: Oh god yes, the elevators. What the hell, man. They took so long. I also disliked how hard it was to find your character's specific backstory-related missions. yeah, a whole galaxy to explore, that's pretty cool. Maaaaaybe, with that fact in mind, you should consider giving us a way to know where we've been? Some sorta prompt to guide us toward those backstory missions? Something?

As such I'm just gonna replay the game every time with the character I made, and never experiment, because it's too much hassle to explore every **** planet just to get every story.


Max Payne - Oh god, the nightmares. I really liked the nighmares, but those blood trail mazes seemed like some kind of arbitrary callback to NES difficulty levels. And that baby's shriek that gets louder and LOUDER was just bloodcurdling.


Most GTA Games - Love 'em. But I can't stand the race missions... the opponents are always arbitrarily better than you, to the point that the game's physics actually treats them kinder. Watch them plow right through an oncoming vehicle twice the size of theirs and almost immediately regain control (without losing momentum) while you get stuck on the tiny edge of a doorway and tell me I'm wrong.


Enter the Matrix - I actually thought this was a mediocre game, but it was and still is fun in its own right for the most part. However the entire act set in the sewers was so bland and dull. I also hated how most of the time, that whole "Ghost and Niobe play a different story" thing was not true.


Condemned 2: Bloodshot - Overall, this was a good game. However, it had various things that irritated the hell out of me and made it an insipid sequel to a brilliant game.

-The arbitrary recasting of the entire cast with a worse one, including Paul Eiding, whose voice is always a spoiler that his character is up to no good.

-The new character models look like wholly different people, with Ethan and Rosa both look a solid 15-20 years younger and pounds lighter.

-General hollywoodification of Ethan's character, including sarcastic oneliners.

-The tone and tension is totally knocked out of the game when every time you're in a nailbiter of a fistfight with a crackhead, a "super cool" bloodspatter logo pops up to inform me I just got the ADVANCED PARRY combo. What is this, Clay Fighter?

Actually thinking of what they did to Condemned pretty much makes me angry so I'm gonna move on.


Metal Gear Solid 3: Snake Eater - I'm starting to think Kojima is going senile, or something, because this game has by far the most realistic plot and atmosphere, and yet the characters are ridiculous to a completely unforgivable degree. A guy made out of bees? Seriously? Bees that can magically create items? Seriously? Go to hell, man. Go to hell.


Metal Gear Solid 2: Sons of Liberty - Honestly I liked this game overall and didn't hate that Raiden was the protagonist, nor even most of the Rose CODEC calls. However, some of those Rose calls made me worry I might roll my eyes right out of their sockets, and although I loved the mindscrew plot, that final cutscene which consists of every character in the game going "haha, but I knew YOU would do THAT, and thus I did THIS, so it was part of my plan all along" was just way too much.


Syphon Filter: The Omega Strain - I love Syphon Filter to death. One of the things I respect about it is the way it melds fun, insane action with a more realistic and immersive take on espionnage and intrigue.

Two things make me angry here: First, the first act of the game was to be set in Toronto, Canada, and dealing with Quebecois terrorists. Quebec groups went into uproar, saying such stupid things as "if people made a game where you shoot at black people, or hispanics, there'd be uproar". Well, guess what. Everybody comes from somewhere. If you're going to make that argument, ban all shooting of other people in video games so you can at least aspire to being consistent about what a douchebag you are. At any rate, rather than laugh at them, Sony forced Sony Bend (a subsidiary developer, alas) to cut a bunch of levels and retool it. The final attempt to pick up the pieces of the game felt just as contrived as it was, and it didn't really recover until the game moved on from the shambles of the first act.


Syphon Filter: Dark Mirror - Remember I mentioned the realistic take on espionnage? Yeah. Terrorists you could see fitting into the real world, politicans and military officials that probably have clones in the real world. Somehow they lost track of this with DM, where the main antagonist is a megalomaniacal semi-terrorist whose goals and hatred of Europe are never explained. Uhhhhh...


Lost: Via Domus - A decent supplement to an avid Lost fan, but it had three major problems.

1) Voice cast: they found a soundalike that was a dead ringer for Jack... so why not the others? Why not make more use of the actors that they could get, and why didn't they get Terry O'Quinn for Locke, since his character was so important to the game's story and protagonist? His replacement sounded like a Navajo Native American.

2) The game's marketing campaign touts interaction with the Lost cast as a selling point. What you've seen in the trailers, however, is pretty much what you get. There's quite literally almost nothing else. It's also irksome that despite this being a nexgen game, you would be lucky if you saw six or so castaways on the beach at one time. Pffff. Showers are more interactive!


Call of Juarez - For a game that shoehorns in honorable old west fisticuffs, the fistfighting system sure was terrible.

Also, almost any Billy stealth mission involving the Indians was an unfun pain in the ***.


Assassin's Creed - The combat gets old right away. Oh sure, it's well animated and the physics and such are good. It's responsive. But there's one problem.

There's only ONE way to beat a crowd or boss: Counter. Counter. Counter. Counter. Counter. Counter..... Counter.......... Counter......... zzzzzzzzzzzzzzzz



Perfect Dark Zero - Fun game, but the anime-style makeover of both the game and the PD universe was just unforgivable.


007: GoldenEye - Escorting Natasha in that final facility there. I still haven't beaten that level on the hardest difficulty, and am beginning to accept the possibility that it's not meant to be plausible.


Grand Theft Auto III - Just thought of a specific about these games. The lack of a map on the pause menu is incredibly frustrating, but you get used to it. There is, however, one mission that is made a nearly impossible endeavor by this: getting towards the end, you are sent to ram into food stands that actually sell drugs until they catch fire. You have a time limit.

Not only do you not have an overview map with their blips, obviously... but you don't have even the vaguest indication of where they are. You have to drive around and cross your fingers real hard and hope you find one. And god help you if you forget how to cross from one island to another. Did I mention this nightmare of a mission spans every single island in the city?
 

REL38

Smash Lord
Joined
Dec 14, 2008
Messages
1,849
Location
Laughing while sayin' "idunno" with heav
Metal Gear Solid 3: Snake Eater - I'm starting to think Kojima is going senile, or something, because this game has by far the most realistic plot and atmosphere, and yet the characters are ridiculous to a completely unforgivable degree. A guy made out of bees? Seriously? Bees that can magically create items? Seriously? Go to hell, man. Go to hell.


Metal Gear Solid 2: Sons of Liberty - Honestly I liked this game overall and didn't hate that Raiden was the protagonist
MGS3 was an awesome game. But it wasn't so much the inexplicable powers, but how they got em'.
More so Volgin and the Pain.

I've bought MGS2 to play all four, but Raiden keeps me from finishing it.
I wanna play as Snake, not this pretty boy rookie :/
 

Fuelbi

Banned via Warnings
Joined
Jun 17, 2009
Messages
16,894
Location
Also PIPA and CISPA
Pokemon Mystery Dungeon series.

I really get bored when there is a dungeon with WAAAAAAAAAAY to many floors on it. I get bored, and I get frustrated. I just wish Id get done with my boss fight or complete my mission. So boring and tedious
 

mightychir

Smash Cadet
Joined
Feb 15, 2009
Messages
71
Location
Los Angeles
3DS FC
0387-9912-4573
Naruto: Ultimate Ninja Heroes 2 The Phantom Fortress

OMG Wasn't that game sooooo repetetive. It is probably one of the most reetetive games I have ever played.

MGS2(to some extent)

Although the introduction and interpretation of Raiden could've been better (well thats imo) what made it even funnier was Rose's calls and Raiden's lol dialogue like "WE'VE MANAGED TO AVOID DROWNING"

SMG

Even though I really enjoyed the game, I thought it was way too easy compared to the previous titles. I managed to get ALL the stars with both Mario and Luigi while I haven't been able to do it with SM64 nor SMS. Still a good game though but the next game needs a to have the difficulty a bit higher.

Will probably mention more after I stop being lazy to think of stuff lol.
 

Fuelbi

Banned via Warnings
Joined
Jun 17, 2009
Messages
16,894
Location
Also PIPA and CISPA
SMG

Even though I really enjoyed the game, I thought it was way too easy compared to the previous titles. I managed to get ALL the stars with both Mario and Luigi while I haven't been able to do it with SM64 nor SMS. Still a good game though but the next game needs a to have the difficulty a bit higher.

Will probably mention more after I stop being lazy to think of stuff lol.
Wut? No way, that crap is hard, I can't get part that star where you need to throw bomb ombs at garbage piles. Im only a few stars shy and that one is my hardest one
 

mightychir

Smash Cadet
Joined
Feb 15, 2009
Messages
71
Location
Los Angeles
3DS FC
0387-9912-4573
Wut? No way, that crap is hard, I can't get part that star where you need to throw bomb ombs at garbage piles. Im only a few stars shy and that one is my hardest one
The hardest one I ever found in the game was the Luigi Purple Coins and that took me some tries and thats it. The garbage thing isn't that bad once you get the hang of it.
 

Pluvia

Hates Semicolons<br>;
Joined
May 18, 2009
Messages
7,677
Location
Mass Effect Thread
WW Triforce hunt. That made me hate tingle so much. He was the only character i didnt want in brawl.

All of OoT. I stopped playing at the fire temple and had no urge to continue, i never got to the fun part of that game it seems.

Every Victory Road. Max Repel, Max Repel, Max Repel...
 

Luigitoilet

shattering perfection
BRoomer
Joined
Jul 30, 2001
Messages
13,718
Location
secret room of wonder and despair
WW Triforce hunt. That made me hate tingle so much. He was the only character i didnt want in brawl.

All of OoT. I stopped playing at the fire temple and had no urge to continue, i never got to the fun part of that game it seems.

Every Victory Road. Max Repel, Max Repel, Max Repel...
Did you first play OoT years after it came out or something? Did you play a newer Zelda before OoT?

because when that first came out. oh my god. it was the holy grail
 

Caleb Wolfbrand

Smash Master
Joined
Sep 6, 2005
Messages
3,443
Location
Ionia (Charleston, SC)
I definitely want to cast a vote for Sandopolis in Sonic and Knuckles. **** that stage. those ghosts gave my child form nightmares.

and it goes without saying about WW's triforce hunt. awful...
 
Top Bottom