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Well, instead of having a bunch of crap characters, you only have a handful of them, it's still better.My question is, why v1.0 over any other version? I understand that it has certain "glitches" that add slight advantages to more-so weaker characters. And the community in general wants to play a more "balanced" form of melee lol. But what about the weak characters that these changes don't add anything to? They in essence the become even weaker and lower on the tier list by comparison. They may even lose to other low tiers they may have been going even with because of the glitch fixed. Zelda vs Game & Watch comes to mind. Someone mentioned this concept earlier, but I think it is really important to address again because I don't think it got a fair answer. Let me use Game and Watch as my terrible character example, because he is NOT buffed by the glitches in v1.0 at all (as far as I know. If he is, then substitute his name with a lower tier that isn't buffed by the changes). So he is versing a character like Samus, who was buffed by the glitches in v1.0 and now she was given an even larger advantage (even if it was a minimal change) in the matchup. Why should this be the status quo? I can see a very simple argument for v1.2 being the status quo, but why v1.0? By the way, argument for v1.2 being the standard would be something like: v1.2 is the newest release and the most bugs are fixed. Most of the time the game being played competitively by the community (as far as I know), is the newest release of the game. The more turbos, supers, ulimates, and higher versions # becomes the standard lol. Even in this case, they were considered "bug" fixes.
But all of this has moved away from my original question. Besides this balance argument, which may indeed hurt some weak characters, and more so throw them into a lower position on the tier list by making higher tiers and other low tiers have an even greater advantage over them, why should v1.0 be the standard? If a Samus player requested v1.0 and I am a Game & Watch player, should I be able to refuse?
**Also, I just want to make it clear, that I believe having a version standard sounds like a good idea.
But some low tiers will now have worser matchups against samus, because of this change. And Samus is NOT low tier. Assuming the only changes taken into account are the sdi properties, link changes, and flame cancel (only because I am not 100% sure on all the changes). Any low tier that isn't Zelda, Pikachu, Link, YL, Bowser will automatically have a slightly worse matchup then they currently have against Samus and the characters I just named. You upped 6 characters and any other character who is not those characters got hurt technically, because there matchups became slightly worse. Yes, this includes high/top tiers, but it also includes mid/low tiers. A handful will do better. But everyone else will arguably do SLIGHTLY worse against those said characters. Hell, if a Game & Watch player has to verse a Samus player, I guarentee you he really much rather have Samus having an Up-B he can di out of. And that advantage exists in the newest releases. Why should he lose that?Well, instead of having a bunch of crap characters, you only have a handful of them, it's still better.
If you're not an excellent player, those changes probably won't affect the match-up that much, it's not like they're completely broken buffs that you can abuse, it's just so that low tiers (or at least, some of them) have an easier time in the low vs high matchups, at higher levels of play.
And to anyone that thinks Nintendo knows what they're doing when they tweak things, please think of the kind of metagame we have, then go watch the ingame how to play video again.
Quite frankly, it's rare enough to see a low tiers main with a decent level, but two of them facing each other is even more rare. And like I said, those are not ground breaking advantages that will turn low vs low tiers into 10-0 matchups for the ones buffed. The goal is to give a better chance to a few extra characters at being viable, if not all can be salvaged, I don't know what we can do.But some low tiers will now have worser matchups against samus, because of this change. And Samus is NOT low tier. Assuming the only changes taken into account are the sdi properties, link changes, and flame cancel (only because I am not 100% sure on all the changes). Any low tier that isn't Zelda, Pikachu, Link, YL, Bowser will automatically have a slightly worse matchup then they currently have against Samus and the characters I just named. You upped 6 characters and any other character who is not those characters got hurt technically, because there matchups became slightly worse. Yes, this includes high/top tiers, but it also includes mid/low tiers. A handful will do better. But everyone else will arguably do SLIGHTLY worse against those said characters. Hell, if a Game & Watch player has to verse a Samus player, I guarentee you he really much rather have Samus having an Up-B he can di out of. And that advantage exists in the newest releases. Why should he lose that?
Also, I am not saying Nintendo knows how to tweak things. I am saying, isn't it the status quo to use the newest revision of something as the standard. We wouldn't use the beta testing version of melee in tournament (assuming such a thing exist). Just like I assume street fighter II, III, IV players used the newest version of there games generally.
I don't think that's fair. They did a pretty damn good job if you compare NTSC with PAL. I could be wrong, but I think every single buff they made was on characters in the bottom half of the tier list, and every single nerf they made was on characters in the top half. Even if we don't like some of the changes like Marth's dair being a meteor, it's still more fair considering almost every character's spike move is a meteor (Mario's fair, Ness's dair, Samus's dair, etc). It's a shame they added meteor cancelling in, or at least a shame they made it so good. Simply removing meteors would make a lot of chars better at edgeguarding and getting early kills. /tangentAnd to anyone that thinks Nintendo knows what they're doing when they tweak things, please think of the kind of metagame we have, then go watch the ingame how to play video again.
It is rare. But gladly we have decided to give Samus favor over game &watch players when they do meet.Quite frankly, it's rare enough to see a low tiers main with a decent level, but two of them facing each other is even more rare. And like I said, those are not ground breaking advantages that will turn low vs low tiers into 10-0 matchups for the ones buffed. The goal is to give a better chance to a few extra characters at being viable, if not all can be salvaged, I don't know what we can do.
If we were to play the newest version, we'd all play PAL, by the way.
So are you saying the both can deny eachother?It works both ways, 1.2 player should have the right to deny the switch to 1.0.
90% of the copies at a tournament are 1.2. Come on now.
That's definitely not true. There's more copies of 1.2 yes, but 1.0 is not RARE. Like I said before, when I checked all the discs on the setups at FC, there was maybe a 1:3 ratio of 1.0 discs to 1.2 (oddly enough, I didn't run into any 1.1 versions). And regardless, I don't see why this is a problem if the person wanting to use 1.0 has a copy with him readily available.90% of the copies at a tournament are 1.2. Come on now.
I feel you. I just feel as if the tournament version should stay uniform. For example, in the FGC. You wouldn't have most of the xbox's play on the updated and patch versions of marvel, and have one or two setups on the original release version. Don't get me wrong, I see exactly where you're coming from and those players should get their chance. If they bring a 1.0 to the tournament for such an occasion themselves, then feel free. But let's say someone plays a low tier that I'm not too good against and wants to play on 1.0, but I don't want to. I'm going to be forced to play on that version, without chance of denial, when all of my other matches have been played on 1.2? That doesn't seem right.That's definitely not true. There's more copies of 1.2 yes, but 1.0 is not RARE. Like I said before, when I checked all the discs on the setups at FC, there was maybe a 1:3 ratio of 1.0 discs to 1.2 (oddly enough, I didn't run into any 1.1 versions). And regardless, I don't see why this is a problem if the person wanting to use 1.0 has a copy with him readily available.
In response to Sorto's arguments: "By the way, argument for v1.2 being the standard would be something like: v1.2 is the newest release and the most bugs are fixed."
If you take a look at what "bugs" they fixed from 1.0 to 1.2, it's very obvious that it only hurts the lower tiered characters, and none of the high tiers. Taking out Link's/Ylink's boomerang hookshot cancels? No flame canceling for Bowser? Zelda getting punished for landing an Fsmash/Usmash?
1.2 makes every character who it affects (who are all non-high tiers) LESS tournament viable. I agree that Nintendo did an excellent job at making the game more balanced from NTSC to PAL, but they did the exact opposite going from 1.0 to 1.2.
Giving players the opportunity to make their non-high tier character more tournament viable (even if only by a little bit) is a very good idea in my opinion. Again, none of the high tiers are affected by this. If PAL was available here in the USA, then I would be all for it because it definitely balances out the game. When comparing 1.0 to 1.2 however, newer is not always better, especially for tournament play.
The 1.0 player would get a chance to ask, but the 1.2 would get the right to deny in that situation. Like gentlemen's rule sort of.Example:
Player1 plays Game & watch
Player2 plays Zelda.
Player1 has a better matchup in v1.2 because of the di fix. He would quickly ask to play on 1.2.
Player2 has a better matchup in v1.0 because of the di "glitch". He would quickly as to play on 1.0.
Both would continue to deny the switch.
Who is right in this situation?
I just want to make sure I am understanding your concept.
All you did was give the 1.2 player priority. And in a sense made 1.2 the standard. If I am versing a player who gets an advantage from 1.0 and I don't I would be playing suboptimally if I agreed to play on 1.0. And in a case where we both wanted to play on our own version, 1.2 would be able to turn down the 1.0 players request. Just like the gentlemens clause with stage selection. I should only accept if i gain a greater advantage then my opponent. Also, this already goes on without a rule for it based on what's axe has mentioned in an earlier post.I feel you. I just feel as if the tournament version should stay uniform. For example, in the FGC. You wouldn't have most of the xbox's play on the updated and patch versions of marvel, and have one or two setups on the original release version.
The 1.0 player would get a chance to ask, but the 1.2 would get the right to deny in that situation. Like gentlemen's rule sort of.
If I play game and watch and 1.0 buffs other characters but NOT mine then my character becomes less viable in comparison because all his buffed opponents and the corresponding matchups get worse for him, even if only slightly. Correct?That's definitely not true. There's more copies of 1.2 yes, but 1.0 is not RARE. Like I said before, when I checked all the discs on the setups at FC, there was maybe a 1:3 ratio of 1.0 discs to 1.2 (oddly enough, I didn't run into any 1.1 versions). And regardless, I don't see why this is a problem if the person wanting to use 1.0 has a copy with him readily available.
In response to Sorto's arguments: "By the way, argument for v1.2 being the standard would be something like: v1.2 is the newest release and the most bugs are fixed."
If you take a look at what "bugs" they fixed from 1.0 to 1.2, it's very obvious that it only hurts the lower tiered characters, and none of the high tiers. Taking out Link's/Ylink's boomerang hookshot cancels? No flame canceling for Bowser? Zelda getting punished for landing an Fsmash/Usmash?
1.2 makes every character who it affects (who are all non-high tiers) LESS tournament viable. I agree that Nintendo did an excellent job at making the game more balanced from NTSC to PAL, but they did the exact opposite going from 1.0 to 1.2.
Giving players the opportunity to make their non-high tier character more tournament viable (even if only by a little bit) is a very good idea in my opinion. Again, none of the high tiers are affected by this. If PAL was available here in the USA, then I would be all for it because it definitely balances out the game. When comparing 1.0 to 1.2 however, newer is not always better, especially for tournament play.
Ganon eats it hard in pal, same with yoshi i thought?If PAL was available here in the USA, then I would be all for it because it definitely balances out the game.
Ganon is on the top half of the tier list, so making him worse is balancing the game better. The only reason this is counter intuitive is because 90% of the competitive community plays top tiers. Iirc, Yoshi just receives buffs in the form of a slight weight boost and a better fsmash.Ganon eats it hard in pal, same with yoshi i thought?
ganon seriously drops a whole tier almost
joke's on you, it is the competitive standard.brawl is the newest smash release, so that should become the competitive standard