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Gotem City Vigilante
I agree with that. I think I misunderstood you completely. I thought you wanted to use 1.0 as the standard (more aggressive than OP stance).
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"Unbalanced" is totally subjective, and the whole point of my post was that we shouldn't be picking a version based on balance. As far as how "broken" it is, 1.2 is objectively less broken. Why do you think they released a newer version? It was to fix glitches and oversights from the old versions...Moral issues? Lol calm down there kiddo, 1.2 is still broken and unbalanced....
and so is the PAL version even with all it's revisions.
And they still use 1.0 and 1.1 in large tournaments, I've noticed mostly in AZ and Cali where lower tier characters are used more.
Wobbling was historically counted as a glitch and used to be banned in a ton of major tournaments (still is in Canada, Juggleguy only recently unbanned it, a lot in the midwest still ban it). The ICs glitches are far more game breaking than anything the lower tiers can use in a tournament setting (like Ness's YoYo, YL boomerang catch reset, SDIing out of Samus/Zelda/YL/etc moves, and so on).
It could very easily be argued that Fox, Falco, Sheik, and Marth are horrendously unbalanced for this game. That's not a moral judgment, it's a fact ("the people MAKING the game" agreed and changed a lot for PAL). Having spikes? Having Downthrow TC's on everyone, Having shines....
You play a top tier, you don't play a character that was already bad and then got further nerfed. So to hear you pass judgment on something that has 0 affect on you makes absolutely no sense.
As someone who has been a TO, what the heck is wrong with that? I also don't see anything wrong with streamlining things to be one version, and it should be a version that people have access to.But that's exactly the point: at that point, for better or for worse, you've shifted the goalposts in that it's no longer about playing on the least broken version of Melee, but to play on what is most convenient for the community.
Explain to me how to get the US to feasibly run PAL, and then explain to me how you will convince the majority of US TO's to switch to PAL, and maybe, MAYBE, you'd have a point here. 1.2 is the latest that the US got. That is not an arbitrary decision at all. PAL currently isn't an option there, much less something to have a real discussion about with people that actually host major events.when you argue that 1.2 is preferable to 1.0 and then turn around and appeal to community's initiative to disregard PAL.
Dang you got me gud. But the problem is I'd have to actually care for your trolling and opinions for it to have any affect :/ Which leads to...Damn. Agreed with "kiddo" 100%.
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No 1.0 just secures multi hit small damage moves to lead into the final hit (which can be SDI'ed still), which is how it's supposed to be programmed. If you're able to so easily get out of Zelda/Pichu's Fsmash, Samus's Up-B, etc....it essentially makes those moves punishable on hit. Which is some of the worst game balancing and design I've ever heard of....it's not like it's even difficult or hard to react to....high tiers have very fast single hit moves while some of the low tiers equivalent strong moves can be easily avoided completely.Pardon my ignorance of all the differences in the two versions, but I'll say that anything that completely disables SDI is pretty wack. That would have seemed like something that needed fixing to me as well.
You could say bones is making an excuse, but I'll remind you that he isn't the one saying "the current version of melee is holding me back".
You misunderstand me.As someone who has been a TO, what the heck is wrong with that? I also don't see anything wrong with streamlining things to be one version, and it should be a version that people have access to.
Explain to me how to get the US to feasibly run PAL, and then explain to me how you will convince the majority of US TO's to switch to PAL, and maybe, MAYBE, you'd have a point here. 1.2 is the latest that the US got. That is not an arbitrary decision at all. PAL currently isn't an option there, much less something to have a real discussion about with people that actually host major events.
Bones's analogy and comparisons are wonky
LolIt's like putting Mike Tyson (high tiers) in the ring against a 12 year old girl (lower tiers) and then the ref (Nintendo) decides the girl should have one hand behind her back (Version 1.2)
Also, you can SDI out of Pichu's F-Smash in 1.0. The hits never stale below 1%.No 1.0 just secures multi hit small damage moves to lead into the final hit (which can be SDI'ed still), which is how it's supposed to be programmed. If you're able to so easily get out of Zelda/Pichu's Fsmash, Samus's Up-B, etc....it essentially makes those moves punishable on hit. Which is some of the worst game balancing and design I've ever heard of....it's not like it's even difficult or hard to react to....high tiers have very fast single hit moves while some of the low tiers equivalent strong moves can be easily avoided completely.
I don't really see it that way. If you're referring to me, sure, I joke around some, but overall I deliver honest contributions. People don't really come here because facebook. I thought bones had some good points. The only thing I poked fun at was you calling bones "kiddo" lol, which you have to admit is unnecessary. To me, the biggest issue here is that there is basically already a standard due to the scarcity of 1.0 discs. I really don't think the differences in the versions are huge, but since we're kinda saying they are, it seems weird to force someone to play on a version that is much more rare so that you will have an advantage. Not just the advantage itself, but the high chance that they have not practiced against it, may not own a 1.0 disc or know anyone that does, and/or may be ignorant to most of the differences in the two versions. Imo.It would appear the Melee General section has more trolls than it does worthwhile discussions. Guess that's why people don't really come here anymore and they have to write click-bait news articles for page views.
A shame really.
Isn't the point of the thread that there is a competing standard that doesn't contradict [that is, doesn't rely on the non-scarcity of 1.0 disks] that scarcity, but takes it into consideration by making 1.0 the default, but ultimately leaning back on 1.2 for the large majority of the time?To me, the biggest issue here is that there is basically already a standard due to the scarcity of 1.0 discs.