TheManaLord
Smash Hero
If falcon is << to fox and falco should ganon be also
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ganon should be <<, as well as Falcon.If falcon is << to fox and falco should ganon be also
lol the only time u post in this thread...No, we can't.
yea f$#% that low tier!I'd argue peach Zelda even. But just peach > zelda is fine I guess.
Eventhough YLink sucks at KOing, he still at least gets people off the edge.... and Ganon's recovery + YLink's decent edgeguarding = enough.lol ylink cant kill anything, camp all he wants ganon only has to hit him twice
Are you sure we're talking about Ganon?I dont know how you think ganon link is even but please inform us, i dont see how not being to leave the ground is going to help link players...
I'm not sure if Ganon vs Link and Young Link is even but it sure as hell isn't Ganon >> Link/Young Link. Honestly this was just some stupid generalization made because the links are low tiers. If the links go in the match with the intention to camp hardcore then Ganon is ****ed. Ganon has awful mobility and he has no projectile. he's camp bait. Especially since Ganons predictability always jumping camping them it's that much easier because more times than not you know where they are going to be. I don't know where you get the idea Ylink can't kill Ganon, his Dsmash does exactly that(which his projectiles combo into) and it's a great edge guarding tool against him, jumping off the stage nairing is good for edge guarding as well. Link has enough strong moves to kill Ganon as well and both characters have much easier time edge guarding Ganon than Ganon has for edge guarding them.lol ylink cant kill anything, camp all he wants ganon only has to hit him twice
I dont know how you think ganon link is even but please inform us, i dont see how not being to leave the ground is going to help link players...
Because nobody has said why besides lolkicks.Hey t3h Icy what happened to Peach > Zelda. No one was against and a bunch of people were for it. Why did you simply ignore it?
Agreed whole heartedly.I think Ganondorf has a slight advantage over Dr. Mario.
Popular belief has been: Doc = Ganon
My belief stands as: Doc < Ganon
Ganondorf DOMINATES Doc in the aerial game. And Ganon's tilts outrange Doc and either knock Doc away to hell (f-tilt) or pop him up (d-tilt) into the air where Ganon dominates. This makes it extremely tough for Doc to approach Ganon.
All Doc can really do to Ganon is piss him off and HOPE that Ganon will mess up spacing by trying to camp/bait him with pills, and wavedashing in and out to try and throw off Ganon's timing/spacing. Other than that, Doc has NO other way of actually getting in on Ganon.
Both Ganon and Doc have edgeguarding on each other. Ganon should lose a stock as long as he's below the ledge and all he has left is the Up-B. But if Ganon is recovering high, he has a decent chance in making it back to the stage because of the aerials he can defend himself with.
Doc loses a stock for being anywhere near the stage while he's trying to recover (which is awful since he needs to actually be near the ledge to actually have any chance in making it back).
I think the match-up is 60-40 Ganon's favor.
I think I gave a pretty good description in my post. Peach can't exploit Zelda's weakness because like Zelda she lacks mobility. And the kicks are the main reason why the it's hardly in Peach's favor, due to her lack of mobility and defensive/counter-offensive options she has hard time dealing with the kicks. And since either character can reliably edge guard the other Peach has a hard time killing Zelda due to her great recovery while kicks kill Peach pretty well. Lastly neither character has any combos on each other, and this match up is slightly in peach's favor because her better move set will give the edge on Zelda while they're trading hits(building up percentage, not koing)Because nobody has said why besides lolkicks.
I agree with Fox >> Ganon but Waveshine does not work on Ganon, sorry. You can SDI out of it easily. It's just Fox mobility and recovery options is generally too much for Ganon. Fox can do so many things it's ridiculous rofl. Enough said! Though i personally dont mind the matchup, it's not hopeless.Oh btw Fox >> Ganon
Waveshine anyone?
Even though Mario lacks kill-ability vs. Ganon, I doubt Luigi does BETTER than Mario in the matchup. I'm not sure if Luigi's slower falling speed helps him in the Ganon matchup any better than if he had Mario's falling speed. I guess it would depend on how good/reliable Luigi's aerials are in the matchup. I'd have to get RockCrock and Linguini to give their take on Blea Gelo's Luigi on this one. But I'd think that the slower you fall, the more likely you'll be able to get hit. So unless Luigi's d-air ***** against Ganon's up-air, Luigi will still get comboed.Also I feel as if Ganon >> Luigi is too much. I certainly don't see why Mario does better in the match up. Luigi's slow falling speed gives him the edge on Mario being as Ganon can combo him less and falling faster doesn't help Mario to attack Ganon. Luigi's BETTER aerials are good when fighting Ganon as it gives him a decent approach which Mario doesn't have. Wavedashing in to Ftilt, smashes and grab while all are not completely reliable methods of approaching Ganon it's still better than anything Mario has to approach, and Luigi can wave dash out to quickly escape from Ganon which is something the Mario brothers often finding themselves needed to do. Lastly I argue that Luigi's B is better for attacking Ganon simply because it can hit Ganon in the air hence making it more versatile, unlike Doc's pills Mario's fireball moves too quickly and bounces too low to be of much use in this match up.
I think it should be Ganon > Luigi. And I think Ganon >> Mario may be a bit more accurate(I'm ok with Mario the way it is though)
explain please?I agree with Fox >> Ganon but Waveshine does not work on Ganon, sorry. You can SDI out of it easily.
Luigi's aerials have got mad priority, but it's definitely not worth trying to clash with him in the air. Luigi's F-air will trade with Ganon's but that means that Ganon will get sent a good way back while Luigi dies. Uair should usually **** Luigi's Dair. So I don't think that should help Luigi too much.The only edge I see Luigi having in the matchup is if he can force Ganon to do down-B or Up-B on the stage and punish the lag time with his (Luigi's) Up-B uppercut. Again, I could be wrong about some stuff, I don't know exactly how much priority Luigi's airs have on Ganon's arsenal. But that would pretty much decide whether or not he holds even with Mario vs. Ganon.
I don't think you've played a good Ganon before. Ganon + platforms = good mobility. The only stage Ganon has trouble quickly moving around on is FD, and that's what we have a ban for.Merkuri said:Ganon has awful mobility
everytime fox shines you, you smash your joystick and cstick downwards away... If the first wont work the 2nd will for sure.explain please?
You beat him in 30 MMs?everytime fox shines you, you smash your joystick and cstick downwards away... If the first wont work the 2nd will for sure.
I agree with Ganon > Luigi, I mean I beat Ka-master in 30 MMs, and the score was 17-14 for me lol. And at Pound 4, I still won but still close.
whoops.. I mean 17 mms on 31.. lol..You beat him in 30 MMs?
17-14 =31 lol? and you BEAT him in 30?
actually + but u kno
and this is garunteed to break fox's waveshine no matter how well he does it?everytime fox shines you, you smash your joystick and cstick downwards away... If the first wont work the 2nd will for sure.
.
I'm very close to 100% sure because I need to actually do it in game.and this is garunteed to break fox's waveshine no matter how well he does it?
still impressive, his weegy is really smart. Ganon prob has an easier time gettin those killshots.whoops.. I mean 17 mms on 31.. lol..
You could also try fastfalling right as you slip off the edge. If you time it right you can get the edge no matter how close to the edge you were on the last shine. Even though you're still stunned you can use air control, FF, and grab the edge after getting shined off the platform. Hold towards Fox on the last shine then as you're about to leave the ground quickly flick down&towards or down to FF then back to holding towards to get some air control towards the edge and to allow an edge grab so you don't FF past it.
If you FF too late or don't let go of down fast enough expect to die though since you'll go pretty far down before you can jump. You're allowed to FF a bit late and still get it when you're not directly at the tip of the edge when you get shined since you slip off at a slower speed.
If there's a bit of space between you and the edge on the last one (like a little less than a body width), you can just hold towards Fox/the stage and you'll grab it though you probably want to FF ledgegrab anyway so they don't catch you in time.
I believe that Waveshining doesn't work, but what about Drill-shining? I know it's contingent on the Fox doing it right the whole time, but can't he drill-shine Ganon back and forth across a stage? I know Ganon can grab the edge quickly after a waveshine, but what happens if he never gets the chance?I agree with Fox >> Ganon but Waveshine does not work on Ganon, sorry.
You can SDI the downair behind Fox or away from Fox. Of course drill shining works on stages like stadium stuck in a corner but.. other than that I don't think it works.I believe that Waveshining doesn't work, but what about Drill-shining? I know it's contingent on the Fox doing it right the whole time, but can't he drill-shine Ganon back and forth across a stage? I know Ganon can grab the edge quickly after a waveshine, but what happens if he never gets the chance?
Yup pretty much.. There are things some people don't know but I mean that is understandable as well.. not everyone has experienced what the top level is like. =Plmao noobs see you guys are still back in 07. SDI lets you get outta all the stuff that worked back then. Heck, it even works on jab resets and fox's up throw upair
Aww you think zelda recovery is amazing? Your officially awsome :DI think I gave a pretty good description in my post. Peach can't exploit Zelda's weakness because like Zelda she lacks mobility. And the kicks are the main reason why the it's hardly in Peach's favor, due to her lack of mobility and defensive/counter-offensive options she has hard time dealing with the kicks. And since either character can reliably edge guard the other Peach has a hard time killing Zelda due to her great recovery while kicks kill Peach pretty well. Lastly neither character has any combos on each other, and this match up is slightly in peach's favor because her better move set will give the edge on Zelda while they're trading hits(building up percentage, not koing)
I know his aerials aren't on par with Ganon's, but...his mobility? Luigi's wavedash makes him one of the most mobile characters in the game. A gay Luigi can spend the whole match just wavedashing all over the place out of Ganon's reach, and occasionally drop in with the Dsmash (wavedashed Dsmash should be on par with Ftilt or Dtilt), and if that connects, Ganon's in for a world of hurt. Obviously this'll work much better on large stages, but it's enough to keep Ganon on edge and poke holes in his zoning.Kaostar: Ya small stages definitely advantages Ganon. But the whole thing about Luigi having good aerials.. his aerials and mobility are just not as good as Ganons so.. Luigi needs to get in from the ground but I still can do my own Ftilt, downtilts and jab to prevent that from happening.. Zoning Luigi is easy. Luigi has to get Ganon offstage somehow. =P I think Ganon >> Luigi.
Camping is overrated, there's always an answer to everything. And also I said Ganon >> Fox not >... I said Ganon > Falco lol.I know his aerials aren't on par with Ganon's, but...his mobility? Luigi's wavedash makes him one of the most mobile characters in the game. A gay Luigi can spend the whole match just wavedashing all over the place out of Ganon's reach, and occasionally drop in with the Dsmash (wavedashed Dsmash should be on par with Ftilt or Dtilt), and if that connects, Ganon's in for a world of hurt. Obviously this'll work much better on large stages, but it's enough to keep Ganon on edge and poke holes in his zoning.