Divinokage
Smash Legend
Alright fine, nothing can stand against Ganon!!but ganondorf's pimp hand is mighty
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Alright fine, nothing can stand against Ganon!!but ganondorf's pimp hand is mighty
what's your count with chu?Ganon destroys ICs.
No, smash DI is with the control stick, ASDI can also be with the control stick but the C stick has priority over the control stick during ASDI, does nothing during SDIcan you not? i must have misread a post.
my bad.
Get ***** airport security <3
Kage dont give a ****.
LMAO, at Genesis (In N Out) none of the black smashers could understand how he could get through airport security with that.kage, if you should've learned anything from this thread, it's that personal experience doesn't matter, no matter how good you are or if you're man enough to bring a sword onto a plane to America
what does this have to do with my post or the original one at allNo, smash DI is with the control stick, ASDI can also be with the control stick but the C stick has priority over the control stick during ASDI, does nothing during SDI
Its an example of the answer to a misread post, duhwhat does this have to do with my post or the original one at all
No, I said Ganon > Samus, barely.Did no-one notice that ACE's post said that Ganon = Samus?
II missed entire discussion because of finals. I think people are giving Ganon's ftilt too much credit. If Luigi wavedashes 8h and dsmashes and Ganon Ftilts Ganon is going to win? Ftilt beats Dsmash? I don't think so.I guess I just haven't played any good Ganons...heh. Somebody said that Luigi's only real approach is baiting an Ftilt or something similar, and I guess that's sort of true, but Luigi can do that easily with a few well-placed wavedashes. Also, I'm starting to convince myself that Down B is completely broken.
Still, it's true that Ganon just has to hit Weegee 4-6 times and then he's off the stage and likely dead. I think Luigi's got enough to hold it to >, but I haven't played amazing Ganon's, so I dunno.
I doubt Luigi's d-smash BEATS Ganon's f-tilt; Ganon can always down angle the f-tilt too. Ganon also has a d-tilt that reaches out a bit further than his f-tilt. The d-tilt almost always leads to an u-air unless you're already at a high percent of damage. AND if Luigi's wavedash to d-smash gets too predictable, Ganon can just flat out jump over it and d-air it. TRUST ME wavedashing back and forth does help Luigi's approach. But Luigi is bound to wavedash into one of Ganon's move at some point against a competent Ganon who just throws defensive attacks at bunch of different places. Luigi gets destroyed for approaching at Ganon with wavedashes for the same reason Fox will get crushed for running in.II missed entire discussion because of finals. I think people are giving Ganon's ftilt too much credit. If Luigi wavedashes 8h and dsmashes and Ganon Ftilts Ganon is going to win? Ftilt beats Dsmash? I don't think so.
I still the say the match up is just Ganon > Luigi. Luigi can run circles around Ganonw ave dashing in and out, which sucks for Ganon since he is so heavily reliant on controlling space. Ganon can stop Luigi's recovery but Luigi can do the same, once he's off the stage he should be dairs or baired to death, there is no reason for him to come on the stage. And I think people are making too many assumptions about combos and falling speed, I'm pretty sure Mario is the perfect falling speed to be ***** by Ganon's arials while Luigi is falls slow enough that he can air dodge or jump out of them. Ganon still has the edge in this match up simply because of his weight and strength of his moves, but it's not that bad.
Yeah...Dsmash actually beating out Ftilt? Not likely, though it could very well hit first if the Ganon's timing is slightly off.I doubt Luigi's d-smash BEATS Ganon's f-tilt; Ganon can always down angle the f-tilt too. Ganon also has a d-tilt that reaches out a bit further than his f-tilt. The d-tilt almost always leads to an u-air unless you're already at a high percent of damage. AND if Luigi's wavedash to d-smash gets too predictable, Ganon can just flat out jump over it and d-air it. TRUST ME wavedashing back and forth does help Luigi's approach. But Luigi is bound to wavedash into one of Ganon's move at some point against a competent Ganon who just throws defensive attacks at bunch of different places. Luigi gets destroyed for approaching at Ganon with wavedashes for the same reason Fox will get crushed for running in.
All the slower falling speed does is prolong the hit that is coming for Luigi. Luigi can air jump out of the combo all he wants, he still has to find a way to land on the stage without getting up-aired away. He could try airdodging, but if the Ganon has any kind of reaction time, Luigi will probably get punished anyway.
As far as edgeguarding goes, Ganon's not absolutely dead when he's off the stage (unless he is too low too do much more than Up-B). Plus it's rare for Ganon to be recovery from really low since most of Luigi's attacks pops people upwards instead of just away. Ganon CAN defend himself with aerials that don't last that long and outranges Luigi. Ganon's up-air comes out pretty fast (hit comes out at 6 frames). So if Ganon anticipates Luigi to throw himself at Ganon to edgeguard, Ganon can throw a f-air or up-air to knock him away. Luigi can defend himself too, but again Ganon OUTRANGES Luigi with pretty much EVERY aerial. Luigi has to recover low in order to not get hit. And Luigi can always get from low with d-airs or reverse up-airs from Ganon.
As for beating Ganon tilts if Ganon starts tilting flits down or dtiliting then Luigi can wavedash in short hop and dair, it's like a rock paper scissors, if Luigi's approach becomes predictable then Ganon's response become predictable and Luigi has an answer for it. More important and perhaps more practical than this though is that if Ganon starts predicting Luigi's wavedash in approach then Luigi can just wavedash in and then wave dash out, Ganon will be stuck in his defensive attack frame so you can just wave dash in and hit him. You assume the Ganon is competent but you speak as if the Luigi is ********. Of course if both players adapt with this kind of play Ganon will occasionally win some of the exchanges but it's not as if he ***** Luigi's approach, not by a long shot. And we seem to be forgetting that Luigi has a projectile, he can spam it which either forces Ganon to approach him, or if the Ganon refuses to approach and tilts/blocks/dodges/jumps over his projectiles then Luigi can just keep spamming until he sees an opening, wavedash in and then attack. I still don't get where you believe Luigi is losing here.I doubt Luigi's d-smash BEATS Ganon's f-tilt; Ganon can always down angle the f-tilt too. Ganon also has a d-tilt that reaches out a bit further than his f-tilt. The d-tilt almost always leads to an u-air unless you're already at a high percent of damage. AND if Luigi's wavedash to d-smash gets too predictable, Ganon can just flat out jump over it and d-air it. TRUST ME wavedashing back and forth does help Luigi's approach. But Luigi is bound to wavedash into one of Ganon's move at some point against a competent Ganon who just throws defensive attacks at bunch of different places. Luigi gets destroyed for approaching at Ganon with wavedashes for the same reason Fox will get crushed for running in.
All the slower falling speed does is prolong the hit that is coming for Luigi. Luigi can air jump out of the combo all he wants, he still has to find a way to land on the stage without getting up-aired away. He could try airdodging, but if the Ganon has any kind of reaction time, Luigi will probably get punished anyway.
If Ganon recovers high then he should only get back on that stage if Luigi messes up. There is no reason why Ganon should survive your bairs and dairs(if you're dairing you may have to deal with him coming back and repeatedly dairing him a few times though); I'm pretty sure that both their fairs will trade with each other and if Luigi is above Ganon(which is easy to do with luigi's high jump) Ganon's only option to defend himself is Uair, and given Luigi's slow falling speed he should easily be able to wait out Ganon's uair and fast fall and dair him(perhaps I'm getting a bit too much into theory now, this last part is probably a bit harder for Luigi to pull of than I'm making it sound)As far as edgeguarding goes, Ganon's not absolutely dead when he's off the stage (unless he is too low too do much more than Up-B). Plus it's rare for Ganon to be recovery from really low since most of Luigi's attacks pops people upwards instead of just away. Ganon CAN defend himself with aerials that don't last that long and outranges Luigi. Ganon's up-air comes out pretty fast (hit comes out at 6 frames). So if Ganon anticipates Luigi to throw himself at Ganon to edgeguard, Ganon can throw a f-air or up-air to knock him away. Luigi can defend himself too, but again Ganon OUTRANGES Luigi with pretty much EVERY aerial. Luigi has to recover low in order to not get hit. And Luigi can always get from low with d-airs or reverse up-airs from Ganon.
I'd agree that Doc has it slightly easier in this match up but Mario? No way. How does Mario even attempt to kill Ganon with his weak *** attacks?I don't know if all this makes Ganon >> Luigi or just Ganon > Luigi. But I'm 90% that Luigi doesn't have it any better at this match up than Mario or Doc.
when i held the control stick instead of the c-stick there was a very notable difference. you're saying that was trajectory di?asdi is very small and you probably didnt even notice it.
About Luigi's Nair - it'll get you out of stuff against people who are inexperienced against Luigi, and that's it.As for beating Ganon tilts if Ganon starts tilting flits down or dtiliting then Luigi can wavedash in short hop and dair, it's like a rock paper scissors, if Luigi's approach becomes predictable then Ganon's response become predictable and Luigi has an answer for it. More important and perhaps more practical than this though is that if Ganon starts predicting Luigi's wavedash in approach then Luigi can just wavedash in and then wave dash out, Ganon will be stuck in his defensive attack frame so you can just wave dash in and hit him. You assume the Ganon is competent but you speak as if the Luigi is ********. Of course if both players adapt with this kind of play Ganon will occasionally win some of the exchanges but it's not as if he ***** Luigi's approach, not by a long shot. And we seem to be forgetting that Luigi has a projectile, he can spam it which either forces Ganon to approach him, or if the Ganon refuses to approach and tilts/blocks/dodges/jumps over his projectiles then Luigi can just keep spamming until he sees an opening, wavedash in and then attack. I still don't get where you believe Luigi is losing here.
Do you know how bad short hop aerials are for Luigi haha
Shielding one automatically leads into being able to punish out of shield because Luigi can't get out of the way due to his floatiness ... and frankly if he's Ftilting you're not beating the log with a short hop aerial because his Ftilt will already be there, in your face, and you'll be eating an Ftilt sandwich
What is this "defensive attack frame"
I'm pretty sure shuffled aerials are quite a bit faster than having to wavedash 2.5 times or so - giving that .5 to bait the "defensive attack", 1 to wavedash back so you don't eat Ganon's fist / leg, and 1 to wavedash back in and hit him
Hmm
maybe if you were you know
dashdancing
but no - wavedashing is just too laggy to do something like that
As for that projectile
it's just so bad
You just jump right over it
It doesn't even bounce
It doesn't even go halfway across the screen
How can you camp someone with a projectile that doesn't even cross Yoshi's story
That's right
You can't
Also do you know how laggy that is
The reason why Doc and Mario can spam fireballs is because they can actually move while doing it
LUIGI ON THE OTHER HAND
what
you wanna wavedash fireball (super laggy) ... jumping fireball (Luigi has no horizontal mobility) ... standing fireball (you're not going anywhere) ...????
Yeah, Ganon dunks all over Luigi in the approach game
If Luigi double jumps over(not air dodges) the forthcoming upair then he should be far away enough from Ganon to fast fall and reach the ground safely. He may even be able to launch a counter attack after he double jumps over Ganon's uair
What
Have you ever played Luigi
Are you aware of how slowly he falls
It's like if you gave a balloon a parachute made out of cumulus clouds that somehow affected your falling speed to be slower, that'd be about how slow Luigi's falling speed is
So when you stupidly use your double jump to get even higher above Ganon, where does that put you
Yeah, still higher than Ganon, and it's not like Luigi's horizontal movement is faster than Ganon running, so you're in the same situation minus your double jump
If the Ganon somehow spaces the Uair so you can double jump over it and Dair him, he's doing it hella wrong
If you have to double jump over him, HE JUST LANDS AND UAIRS YOU SOME MORE BWAHAHAHA can't get away because a fastfalling Luigi is still a balloon ... just minus the parachute - he's still floaty as hell and Uair has ridiculously **** coverage of space above Ganon's head
If this is like an edgeguarding situation and Luigi can make it back using only his double jump and there are platforms ... maybe you have a chance?
But if you're just like ... above Ganon ... you're in Ganon's Uair **** zone and Luigi has very few options out of it other than eating a Uair ~_~
If Ganon recovers high then he should only get back on that stage if Luigi messes up. There is no reason why Ganon should survive your bairs and dairs(if you're dairing you may have to deal with him coming back and repeatedly dairing him a few times though); I'm pretty sure that both their fairs will trade with each other and if Luigi is above Ganon(which is easy to do with luigi's high jump) Ganon's only option to defend himself is Uair, and given Luigi's slow falling speed he should easily be able to wait out Ganon's uair and fast fall and dair him(perhaps I'm getting a bit too much into theory now, this last part is probably a bit harder for Luigi to pull of than I'm making it sound)
If you're not in Ganon's Uair range, you're not within range to feasibly punish him at all
Why are you trying to edgeguard Ganon from above anyways, that's like the opposite of how you want to edgeguard him
If he uses his down-b you go out and Bair / Dair him a couple dozen times until he finally dies at 160%+ ... it's slow but he'll die because be doesn't really have options if he's forced to down-b
If he can make it to the stage with just his jump and up-b, nothing Luigi has sends him at a trajectory that will guarantee you a kill - everything Luigi has can be DI'd like 60 degrees up or just doesn't have the knockback, so Ganon will most likely be high enough to pretend to be Captain Falcon and do tricky DI stuff after his up-b
I'd agree that Doc has it slightly easier in this match up but Mario? No way. How does Mario even attempt to kill Ganon with his weak *** attacks?
what ASDI does is move your character during the first frame of hitstun. Only the first frame. Once your character starts flying ASDI has no effect.when i held the control stick instead of the c-stick there was a very notable difference. you're saying that was trajectory di?
No way. Chop covers the whole diagonally up, in front of, and diagonally down from Luigi. If he spaces it right, Uair doesn't stand a chance.Fair - chop hits too high