Divinokage
Smash Legend
I think in the 45 mins.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
why did you measure it in jigglypuffs? It's all about bowsers.....SDI = 0.6 Jigglypuffs
ASDI = 0.3 Jigglypuffs
If you smash a direction and then hold it to both SDI and ASDI you'll move slightly less than the width of a standing Jigglypuff in that direction.
wow thats crazy, If I get good at SDI I can prob move like 2 jiggly puffs. ****SDI = 0.6 Jigglypuffs
ASDI = 0.3 Jigglypuffs
If you smash a direction and then hold it to both SDI and ASDI you'll move slightly less than the width of a standing Jigglypuff in that direction.
Good luck with that one :>If I get good at SDI I can prob move like 2 jiggly puffs. ****
Luigi's projectile is almost WORTHLESS vs Ganon. You did admit that Ganon can jump over the fireball toward Luigi. Think about how Ganon will come down over the fireball with an aerial. The aerial should put Luigi in shield at the very least. And I'm pretty sure Ganon can attack the fireballs too.As for beating Ganon tilts if Ganon starts tilting flits down or dtiliting then Luigi can wavedash in short hop and dair, it's like a rock paper scissors, if Luigi's approach becomes predictable then Ganon's response become predictable and Luigi has an answer for it. More important and perhaps more practical than this though is that if Ganon starts predicting Luigi's wavedash in approach then Luigi can just wavedash in and then wave dash out, Ganon will be stuck in his defensive attack frame so you can just wave dash in and hit him. You assume the Ganon is competent but you speak as if the Luigi is ********. Of course if both players adapt with this kind of play Ganon will occasionally win some of the exchanges but it's not as if he ***** Luigi's approach, not by a long shot. And we seem to be forgetting that Luigi has a projectile, he can spam it which either forces Ganon to approach him, or if the Ganon refuses to approach and tilts/blocks/dodges/jumps over his projectiles then Luigi can just keep spamming until he sees an opening, wavedash in and then attack. I still don't get where you believe Luigi is losing here.
If Luigi double jumps over(not air dodges) the forthcoming upair then he should be far away enough from Ganon to fast fall and reach the ground safely. He may even be able to launch a counter attack after he double jumps over Ganon's uair
If Ganon recovers high then he should only get back on that stage if Luigi messes up. There is no reason why Ganon should survive your bairs and dairs(if you're dairing you may have to deal with him coming back and repeatedly dairing him a few times though); I'm pretty sure that both their fairs will trade with each other and if Luigi is above Ganon(which is easy to do with luigi's high jump) Ganon's only option to defend himself is Uair, and given Luigi's slow falling speed he should easily be able to wait out Ganon's uair and fast fall and dair him(perhaps I'm getting a bit too much into theory now, this last part is probably a bit harder for Luigi to pull of than I'm making it sound)
I think both sides of the argument are exaggerating - Ganon is pretty good at walling Luigi out, and most of his moves are mostly unpunishable when combined with jab, but Luigi does have enough mixups to get in I guess. I'm not sure Linguini's style in those matches was optimal , but I really suck at the mu so I can't say. Blea does seem to be very good vs Ganon.I'd argue against Ganon >> Luigi all day. More like Ganon > Luigi imo. Luigi has more than enough speed to mindgame Ganon and stay out of his range (most of the time). Luigi also has aerials with enough range, speed, and "priority" to compete with Ganons beast aerials. Luigi can also combo Ganon a lot worse than vice versa.
Watch Linguini vs Blea Gelo. Blea's Luigi is better vs Ganon than most of the top weegee's in America, imo. Sometimes I feel like people have trouble seeing which vids are a good representation of how a matchup should be played/turn out. Just because both players in a youtube smash vid are pro or semi-pro, doesn't mean they are an expert on every matchup (Ex. Kage vs Mango: NOT a good depiction of Ganon vs Falco at top level play, although both players are obviously top-knotch). Oh well, my $0.02
You're overestimating and exaggerating here. If Luigi's spaces correctly it's hard for Ganon to punish his short hop attacks, also the ending animations of Luigi's aerials are quick so Ganon has to time it pretty well to punish him otherwise Ganon will just get hit by Luigi's second areal.Do you know how bad short hop aerials are for Luigi haha
Shielding one automatically leads into being able to punish out of shield because Luigi can't get out of the way due to his floatiness ... and frankly if he's Ftilting you're not beating the log with a short hop aerial because his Ftilt will already be there, in your face, and you'll be eating an Ftilt sandwich
I get the feeling you have absolutely no idea what you're talking about. Luigi's wavedashing is deceptively fast and he can start his attack when he's about half way down with his wave dash. A good example is the beginning of the 3rd match in the set between Blea Gelo and Linguini at the Zero Ping tournament, Luigi's wave dashes in, Ganon back airs Luigi waves dashes out and then waves dashes in and then fiars him, it happens fairly constantly actually. Luigi can start the attack before he even reaches Ganon and it will still hit him, and after watching the Linguni vs Blea Gelo set I realize that Luigi can wave dash to Ganon and using moves like Upsmash and Dsmash he can actually finish the animation while he's too far behind Ganon to be punished. It's really cool.. Lastly if Luigi is wave dash dancing in and out then he is moving too fast for you to consistently time your defensive attack. Watch the set mentioned Before.What is this "defensive attack frame"
I'm pretty sure shuffled aerials are quite a bit faster than having to wavedash 2.5 times or so - giving that .5 to bait the "defensive attack", 1 to wavedash back so you don't eat Ganon's fist / leg, and 1 to wavedash back in and hit him
Hmm
maybe if you were you know
dashdancing
but no - wavedashing is just too laggy to do something like that
You misunderstood my point completely. You're not camping Ganon to built up his percent. You're camping to either force him to approach you, or force him to doge so you leave an opening. Read my posts more thoroughly before you respond please.As for that projectile
it's just so bad
You just jump right over it
It doesn't even bounce
It doesn't even go halfway across the screen
How can you camp someone with a projectile that doesn't even cross Yoshi's story
That's right
You can't
Yeah, and if Luigi fast falls it's not that bad. Have you ever played Luigi? As for Luigi escaping Ganon's combos I noticed a few times in the Zero Ping set Ganon down threw the Luigi and Luigi DI'd away and he escaped Ganon's uair, but later in the set Luigi always DI'd behind Ganon and ended up eating a backair. Is Luigi uncomboable by Ganon's down throw if he DI's away in front of Ganon? Does anyone know the answer to this.What
Have you ever played Luigi
Are you aware of how slowly he falls
It's like if you gave a balloon a parachute made out of cumulus clouds that somehow affected your falling speed to be slower, that'd be about how slow Luigi's falling speed is
You should be able to fast fall before Ganon can reach you, you also have the option back air him at this point. Also this is not an option a lower percents as Luigi recovers from the move quicky enough to daSo when you stupidly use your double jump to get even higher above Ganon, where does that put you
Yeah, still higher than Ganon, and it's not like Luigi's horizontal movement is faster than Ganon running, so you're in the same situation minus your double jump
Lol, man Ganon is too far to uair you at this point. His only option would be to fair you as you land, your conceptualization of the distance between them at this point is completely off. I think you got ***** by a Ganon at some point and it's affecting your judgment.ir or nair Ganon before he can Uair.
If you have to double jump over him, HE JUST LANDS AND UAIRS YOU SOME MORE BWAHAHAHA can't get away because a fastfalling Luigi is still a balloon ... just minus the parachute - he's still floaty as hell and Uair has ridiculously **** coverage of space above Ganon's head
Yeah that is a disadvantageous position. Green missiling will usually get you past Ganon's upair but then it's about a 50/50 chances of you getting grabbed or faired after wards, it would probably be best for Luigi to Recover low, which is what Blea did against Guini(sorry if it seems like I'm using that set as the bible, but as Ace said it is a good representation of how the match is player at a higher level despite the fact that Linguini is quite a bit better than Blea Gelo)If this is like an edgeguarding situation and Luigi can make it back using only his double jump and there are platforms ... maybe you have a chance?
But if you're just like ... above Ganon ... you're in Ganon's Uair **** zone and Luigi has very few options out of it other than eating a Uair ~_~
I'm well aware of that, I was just stating an option you'd have if Ganon did recover high. I realize now however that forcing Ganon to recover low isn't that hard, you can just time your fire balls for that he lands on them while he downbs or double jumps, and then you go down there and kill him. Blea Gelo does thins to Ganon a lot.Like I said you're just outside of it so that you can fast fall and dair him. Read better.If you're not in Ganon's Uair range, you're not within range to feasibly punish him at all
Why are you trying to edgeguard Ganon from above anyways, that's like the opposite of how you want to edgeguard him
If he uses his down-b you go out and Bair / Dair him a couple dozen times until he finally dies at 160%+ ... it's slow but he'll die because be doesn't really have options if he's forced to down-b
Again make him land fireballs to force him to go down. I realize this sounds difficulty and not really practical, but Blea Gelo was making it look really easy.If he can make it to the stage with just his jump and up-b, nothing Luigi has sends him at a trajectory that will guarantee you a kill - everything Luigi has can be DI'd like 60 degrees up or just doesn't have the knockback, so Ganon will most likely be high enough to pretend to be Captain Falcon and do tricky DI stuff after his up-b
Yeah dodging uair is the best option. Hey when you watch Blea Gelo vs Linguini I hope you realize that Luigi lost not because he ahd difficulty approaching but simply because when the two characters trade hits Ganon comes out on top because of his greater damage and weight. You don't seem to understand the match up at allAbout Luigi's Nair - it'll get you out of stuff against people who are inexperienced against Luigi, and that's it.
People who have Luigi experience can generally tell when to keep up the combo, when to break off, when to bait it ... not to mention Uair still ***** Nair when properly spaced.
I feel like I should say that Ganon's Uair is most **** in the region right above and in front of him. Nothing Luigi has beats that because ...
Nair - doesn't have the range
Bair - kickin' the wrong way dude
Uair - still kickin' the wrong way
Fair - chop hits too high
Dair - still gets outranged pretty sure, also pretty slow
The aerial Up-B is less powerful than the grounded one.Shoryuken kills Ganon at 80 on most neutrals? ****, down-throw to ****.
i cant decide if mewtwo's are better or worse...Luigi's fireballs suck.
Up+B has less knockback when the opponent is in the air.Dthrow -> UpB doesn't work all that well, but I've pulled it off/seen it pulled off before.
Yeah I'm kinda loosing interested in this debate, we need the input of people whose use these characters. We need to get Linguini, Ka-master or Pakman posting in here.Anyways ... I don't think that set was the best example of how to play Ganon in this matchup ~_~
Luigi / Ganon main opinions please
Sheik can stay the way she is but Fox needs to change. It's not that bad for Falcon and it's not as bad as his match up with Falco.for falcon
id say
sheik to -2
fox to -1
i know were not discussing that but still sheik is definately harder than fox