Frolossus
Smash Lord
has anyone tried this with attacks that are ice based like ice blocks/pk freeze/blizzard?
i think ice would be the closest thing to electricity.
i think ice would be the closest thing to electricity.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Tornados aren't electric.somebody mentioned mk's tornado can do it for you, wouldn't that be a worse option than pivot grabbing the tornado tho?
I mean the same situation is necessary for both options (running away from tornado) and with the pivot grab you get (the possibility of) a 0-death.
Yes , you can fuse in the air.^can you fuse in the air? if so then you can try to fuse on the nado if you're in the air and pivot grab if you're on the ground.
Samus - Her Neutral B.Which attacks of Samus, ZSS, Ness, and Lucas? Can lucas's side-b do it?
Why are you still here? If you're not going to add anything to the discussion don't post.has anyone tried this with attacks that are ice based like ice blocks/pk freeze/blizzard?
i think ice would be the closest thing to electricity.
O.o. There has been no video with an ice-block fusing them...I'm the only one that has made instructional/random stuffs of the fusion and I haven't.Why are you still here? If you're not going to add anything to the discussion don't post.
If you'd actually read all 13 pages, you'd see that someone posted a video where an iceblock causes the fusion. It's not just electric attacks it's attacks that immediately disappear after hitting once.
Also, I agree that spending our time trying to prevent the teleportation glitch will hopefully keep this from getting banned.
Even if it can only be activated by your opponent, it still is pratically broken. You can bait your opponent into an attack. Then just start the fusion as a counter. The fusion makes the ICs the unquestioned best character in game by a large margin. If all you have to do is bait your opponent into attacking you (which is something they must do to win), then you cant really say that you can't guarentee it. I understand that not all moves start it up. But if alot do, then it may be broken. And it may become banned as a "just incase measure". Its not like the infinite that can only be done by an opponent making a mistake with spacing. Nothing in the game forces them to space poorly. It can be started by simply reacting to them attacking you. The opponent must attack you, so that they dont stall. If this tactic becomes legal, stalling would have to be legal as well. So you no the famous M2k vs Meep match. The one where m2k glided under the stage a thousand times. Every match is gonna be like that if this is legal. Except it will start after the first hit is landed. Who would take the chance of fusing them together. If a majority of your hits can do it.Well the only problems with that are that it can't be activated of your own accord and that they haven't yet figured our how to infinite.
Also, jumping with an opponent in hand is nonsense.
this is the reason y this will be banned.lol.
but this actually will be banned from IC's. cuz when ur opponent does hit nana and nana was at a high percent. the game still sees it as nana flew off the stage, and then nana tries to recover like she usually does and if she doesnt make it, she belays and falls to her death. But she actually never dies cuz her physical body never actually touches the death zone. so the game is reading it as she is falling forever. and when she is in this state and blinking and stuck to you. the camera shifts over to where nana Supposedly fell off and it stays like that. now if your opponent tries to jump while on the side that nana Supposedly fell off of. they sometimes teleport either on top of you and foot stools nana. or teleports underneath the stage.
Sometimes when nana is in this state your opponent does not even have to jump where Nana supposedly fell off. Sometimes all the opponent has to do is jump above or around you somewhere and they will teleport underneath the stage and fall to there death.
this will never be legal to do in tourny cause the teleporting of your opponent underneath the stage. but it is still fun to know.
Smoom takes several tries to do it. I can do it in midmatch my first try now.
Wow.... yea... def ban worthyythis is the reason y this will be banned.
Meep, they dont teleport when they get hit to where nana is. they teleport when they jump from the side of the stage nana fell off of.
not only do they teleport when they try to jump on the side of the stage where nana fell off. But they can teleport underneath the stage when they input jump around you for some reason.
also the only way to seperate the IC's again once nana is about to die is to jump off the stage and use belay and hopefully you sync back up with nana like you would do normally to save nana. Cuz the game thinks she is offstage trying to recover. but after she is already blinking i think the game is reading it as she is falling forever. so its impossible to get her back. So there is no way to seperate nana from us until we respawn again.
so yeah, its gay and it will get banned. lol
Know what your saying before you say it.Even if it can only be activated by your opponent, it still is pratically broken. You can bait your opponent into an attack. Then just start the fusion as a counter. The fusion makes the ICs the unquestioned best character in game by a large margin.
Unless it starts winning every tourney out there, wont be banned.since when is falcos laser an electric attack? :O
anyways. the reason for banning this technique will not be the walking blizzard, but the fact that nana can´t be gimped... (and the teleporting stuff xD )
This can be used to chaingrab thoughFor some reason it's hard to CG with this thing. They immediately get out of this once you do a single b-throw. Maybe a buffer f-throw would work after the b-throw.
seemed that everyone ignored this, when they release you have 10 frames to just regrab them, giving us a really easy chaingrab while fused.I found another way to chaingrab while fused,
After you b-throw to nana, nana will ground release the opponent if you don't buffer a throw. So instead of buffering in the throw to chaingrab just let nana release the opponent.
Nana will ground release the opponent behind popo, so you just have to turn around and grab.
So while fused, Popo Grab> B-throw> Nana Regrab > Grab Release> Popo Turn-around grab> Repeat
This can't be done if the character is released off an edge, but this can easily be done in the middle of a platform.
I thought he was referring to something else , I missed the page where gimr announced it.Someone in fact did say it was possible to fuse w/ MK's tornado.
How the hell does metaknights tornado work?.....Okay I'm gonna say this one more time. YOU CAN fuse off of MK's Tornado guaranteed. It's realy easy. My and a friend were playing some friendly teams matches(Me as Icies him as MK) and we were able to successfuly Fuse off him tornadoing me mid-match with our opponents trying to stop us.
Also to fix the 90 degree glitch just grab the ledge
When MK tornadoes you just Run away from him and Press B at the Exact same time. You have to do it right when you get hit.I thought he was referring to something else , I missed the page where gimr announced it.
How the hell does metaknights tornado work?.....
If thats true it changes everything.
Im going to try the chaingrab right now B0nk.
lol that would be VERY kool. haha. but eh, id still rather just pivot grab the tornado.When MK tornadoes you just Run away from him and Press B at the Exact same time. You have to do it right when you get hit.
Also, I think you might be able to do it while inside the tornado. Most Likely not, but wouldn't that be cool?
Uhmm... i hope your being sarcastic b/c your completely wrong. Characters in other fighting games have been banned for being "too good." Akuma was banned from tournaments in Street Fighter II turbo. Being "too good", is the main reason they even considered banning MK. People argued that he was "too good." The reason no character has ever been banned in smash is b/c they weren't that much better then the rest of the cast (this includes MK). I mean honestly (w/ stalling rules enforced) how many characters does MK really make unplayable (65:35 match-up or worse). The bigger issue with banning is "how much" better then the rest of the cast is the character. If they make a majority of the cast unplayable then someone can atleast make a case to ban them. If they make the entire rest of the cast unplayable, then its practically an automatic ban. Again I don't think this technique would get the climbers banned. I believe that this technique would itself only be banned. Which isn't a crazy thought or even unheard of in the smash community. In melee, Ness's Yoyo Glitch/Thunder Jacket was banned, and it didn't cause any sort of stalling or anything like that. Oh yea, the soul breaker glitch was also banned (even if not used to stall).lol you know u cant ban a character for being too good. If that was the case than mk woulda been banned at the start of brawl. Lets find a way to avoid the teleportation glitch so we can exploit it haha.
It's just as much ****, so why not:Could the yoyo glitch be compared to our fusion?
-It can be deactivated (synced squall, belay, and nana being grabbed)
I'm sorry I was misinformed. You are correct those ness techniques were never completely banned. Yet the soul breaker glitch was banned. Even if it was used offensively and not as a stall tactic, it was still banned. This still proves my original point, which was, that smash tactics, that dont simply just stall have been banned in the past.Yoyo glitch was never banned in melee >.>
It was already near impossible to set up in a match, simna tried using it alot though but failed often too. It never was banned since the jacket can be removed too, once it hits its over.
My knowledge of the yoyo glitch is limited. But I do understand the soul breaker glitch fairly well. And also, i was incorrect about the banning of the yoyo glitch, so I rather discuss the soul breaker glitch, which was legitly banned. Anyways, the soul breaker, could be deactivated on command. And comparing the two? I feel like the soul breaker was more situtaional then the fusion, so as a tactic I would consider it less useful.Could the yoyo glitch be compared to our fusion?
-It can be deactivated (synced squall, belay, and nana being grabbed)