zApollo
Smash Ace
- Joined
- Oct 2, 2009
- Messages
- 839
wtf, that has to be rigged, or that diddy's f-air was completely staled to nothing by that nado before it connected. Rigged I say.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
wtf, that has to be rigged, or that diddy's f-air was completely staled to nothing by that nado before it connected. Rigged I say.
Get under that bridge.Wario survives better than snake.
.
This unfortunately.inb4 this time they get 80% yes and still dont ban him
But this poll ISN'T worth a damn.Australians shouldn't be allowed to vote in any poll worth a damn
Chain Jacket glitch isn't banned.I'm just wondering what the policy on intentional glitching during games is. During the previous meet, before Leisha and Ricky showed up I accidentally flipped Scoot's Marth on the edge, so that he was grabbing the edge in the wrong direction. After a quick test game against a friend, I found out that this is actually quite easy to perform and could be very benefitial against the most common main in our scene. I'm just wondering, is it legal? It's nothing major and doesn't break the game, so I don't see why not.
DACUS isn't a glitch, purposely programmed in by Sakurai.Nor is DACUS (which I assume is a glitch).
What?DACUS isn't a glitch, purposely programmed in by Sakurai.
And glitches aren't ever banned because they're glitches anyway, if they are banned it's because they fall under other ban criteria.
1. Dash attacks are purposely programmed with IASA frames for grab and up-smash, i don't know why Sakurai did this, but he did. And the IASA window is based upon how long your jump start animation is (hence why it's incredibly easy with Snake, much less so with Sheik).What?
Going to be totally honest with you, I think DACUS is probably like Wavedashing in Melee.
Also Infinite Dimension cape is a glitch. And it is banned.
What exactly is a ban criteria?
1. This doesn't necessarily mean it was purposely programmed to be that. Just like the Infinite Dimension Cape glitch wasn't purposely programmed to be that.1. Dash attacks are purposely programmed with IASA frames for grab and up-smash, i don't know why Sakurai did this, but he did. And the IASA window is based upon how long your jump start animation is (hence why it's incredibly easy with Snake, much less so with Sheik).
2. Wavedashing isn't a glitch, it's just a physics exploit, which the devs knew about before they released the game
3. IDC is banned because it's stalling and it's a broken approach, not because it's a glitch. (otherwise we'd ban landing during Ganon's fair...because it glitches when you land, or we'd ban punishing RCO lag or something dumb lol)
Of course it was purposely programmed in, IASA frames for Usmash weren't accidentally added to every dash attack in the game, lol.1. This doesn't necessarily mean it was purposely programmed to be that. Just like the Infinite Dimension Cape glitch wasn't purposely programmed to be that.
Can you perhaps source something that truly indicates that Sakurai did this?
The game is working just as it is programmed too, hence, it is not a glitch.2. Okay. It's a physics exploit. But also, Yoshi's Egg Roll during the stage flip of Frigate is also a physics exploit. It's a physics exploit that instantly KO's anything that Yoshi touches.
It really depends on your outlook on the word "glitch" imo. Sakurai didn't intend wavedashing to be in Melee, but they found it, and didn't bother fixing it because they were on a tight schedule. I think it's up to the individual to decide whether it's a glitch, but knowing that Wavedashing wasn't meant to be in Melee in the first place is a good start.