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i disagree.If Samus tries really hard, she can beat a good Game & Watch.
I agree with most all of this.i disagree.
the only thing we have on GW is that our UP+B can beat the key if we hit the side GW is holding.
our d-tilt KOs him pretty easily(low %'s). and if we shield his key well enough thats how we get in the d-tilt.
oh and falling u-air to down smash wors 90% of the time(gw shield is trash)
Sure we have zair(4% or 7%) but honestly, ANYBODY who has played samus or can power shield well will eliminate 80% of samus style(missles/zair)
honestly though, samus is 35 on this one. gw-65
I am quite serious about what I am going to say, Amazing Ampharos. May I take the time to brawl with you? Maybe I haven't brawled with any good Mr. Game & Watch players, so what do you say?I don't have any experience against Samus at all really, but I'm calling shenanigans on her being even half as good at projectile camping as Link. Samus's projectiles are slower than Link's, linear as opposed to able to go in just about any direction like Link's, don't bounce off shields and remain dangerous like Link's bombs, and don't come back to her ever. How is Samus having two missiles on the screen at once a big deal when Link always has two far more unpredictable projectiles on the screen at once and can go up to three pretty easily? I'm pretty sure just on inspection of her moveset that her silly tether attack (her best move by far) is the only thing that seriously impedes Mr. Game & Watch's approach at all.
I would ordinarily accept except for a few minor details. I have no WiFi when I'm not at home (which I won't be until March) and further my Wii is broken. Unless taking a thousand mile trip to the incredibly boring Rolla, MO sounds fun to you, it's just not possible.I am quite serious about what I am going to say, Amazing Ampharos. May I take the time to brawl with you? Maybe I haven't brawled with any good Mr. Game & Watch players, so what do you say?
I'm european and i live in germany, i don't play online tho. You should come to SMACK, it's a really big european tournament in Bremen, Germany.@ GaW users, are there any European users reading? I live in Holland, maybe we can do a small online match to further 'work out' some details! Greetz
pretty sure we can just upB-Hard to get Mario off once he's inside G&W's range; partially has to do with juggling, but some of it is just G&W's lack of a good GTFO off me move against Mario while being juggled
...This match-up is not nearly as bad once you learn it...This is a sad sad match-up for Mario.
Boss isn't a spacing wizard....Actually it is. It's really easy to shut down all of marios approaches...Boss wouldn't use mario against me in tourney
He's fast, very fast.If boss doesn't have great spacing, what is it that sets him apart from all the other marios?
Does he travel more, or make better choices in game or something? It can't be his name..
Your name inspires me to be a better person. o_0
First of all, you're assuming your opponent has no knowledge of the match-up and they're going to just blindly charge you. In this match-up Mario plays defensively until he's inside G&W's range and G&W cannot practically approach Mario without sacrificing his spacing. Also, the cape and Mario's Bair both have decent reach and at least are comparable to G&W's general aerial range.Everything I've seen suggests that Mario is the single easiest character to beat with Mr. Game & Watch. The main factor is that you outspace him horribly. Mario can barely even hit Mr. Game & Watch as your moves have double the range. When you consider that Mr. Game & Watch is all about spacing you end up having experts at spacing with radically superior tools going up against a character who has almost no spacing potential.
G&W has the advantage in kill power and you can consistantly gimp Mario if he's hit at a bad angle, but G&W's smashes are extremely telegraphed and Mario does not have trouble protecting himself off-stage unless most of his vertical height is already gone.Mario also has no practical kill moves, and he has no ability to gimp you at all. Mario's smashes are all prety weak, and his horrible range other than on fsmash makes them really predictable and easy to avoid. When it comes to his ability to kill you, Mario is like a slower Sonic who can't lead you off the top of the stage; it's really sad. On the other hand, Mario has a ridiculously bad recovery that's very easy for you to gimp with your forward aerial, and due to his poor range he consistently has to endanger himself which makes it easier for you to land your powerful smashes.
Mario does have some true combos but mostly he has strings and juggles. Anyway, DIing is good, but it doesn't mean you automatically get your breathing space back.Mario really can't combo. It's a myth. Mario's combo game starts with the assumption that you are right on top of him which really doesn't happen, but either way, he just can't keep you in hitstun as you DI away before you have a chance to up special away and reset. It just doesn't work.
The idea is to use the FLUDD as soon as your opponent is within range and if your opponent attempts to go though it, they just end up sacrificing their spacing and getting punished.FLUDD doesn't help, seriously. The problem with FLUDD is that it doesn't even start spraying water until he could have gotten out something like a fsmash (I think it's even slower). That means FLUDD just can't be used on reaction to any sort of pressure, even predictable approaches. By the time FLUDD comes out, Mario will already be hit. The Mario boards are living a lie with this move; it just doesn't work against competent players.
Mario's Up B is useful as an occasional punishing move, most of the time OOS, but no one has been overhyping it by any means. Basically it's an all or nothing move if you get an opportunity to use it; you only use it on stage if you know it'll connect.Mario's up special is another thing Mario players like to live up that doesn't really work very well. For one, the range is horrible. If you space the turtle right (and you have a pretty generous window), you can easily pressure Mario's shield with no risk at all. For two, it's mega unsafe if it misses; you get an up smash on Mario every single time he misses his up special. The last problem is that, even when it hits, it doesn't matter. Unless you are literally right on top of him (which would make you dumb), it does 1-3%. That's as much damage as the typical jab1. So, basically, if you're both in a good situation and go for your moves, you win. When you win, you hit with a very powerful smash. When he wins, he hits with a jab1. In short, this move is a complete non-threat.
Something tells me you've never played a competent Mario; 70:30, 80:20, lol, that's as hard to harder than DDD which G&W is not.A complete non-threat really describes Mario in general. It's at least 70-30 Mr. Game & Watch wins if not 80-20. I honestly am more intimidated by Captain Falcon; 80-20 is probably better just because Mario definitely needs a worse score than Ness.
...I've jabbed GW players out of Dsmash and FsmashI don't see how GW smashes are telegraped Judge Judy. Down smash comes out EXTREMELY FAST, easily spammable with little risk. Up smash has the biggest hitbox I've ever seen O.o, slightly hard to punish, fsmash is easy to punish and I think the inner part of the match has less knockback.
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Luigi by far is easier. No approach and no out of shield options. His raw KO power is a joke when he can't approach for life to compensate for his range (which is worse than Mario's on all of his Smashes) and he actually has zero counters to the B-air in all situations. To make matters worse for him, his recovery is very easy for G&W to edgeguard. All the Luigis I've played, IRL included, say this matchup is a really hard counter.Everything I've seen suggests that Mario is the single easiest character to beat with Mr. Game & Watch.