Sukai
Smash Champion
Not the top tiers.Oh this is so true, but this might apply to any character if played good, doesn't it?
A good player there makes people believe they deserve their placement.
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Not the top tiers.Oh this is so true, but this might apply to any character if played good, doesn't it?
Yes, I agree with that ratio.So we're agreeing on 65:35, yes?
63+53=116? Umm...you guys are terrible at math XDBut I said it firs--
Whatever.
Yeah, 63:53....
And a good Fox makes people scratch their heads about his tier placement.
true dat.Not the top tiers.
A good player there makes people believe they deserve their placement.
The problem with Fox IMO is the fact that Falco absolutely and completely invalidates him.But I said it firs--
Whatever.
Yeah, 63:53....
And a good Fox makes people scratch their heads about his tier placement.
But I said it too...
That was my first and only ratio.
I said it before you.But I said it firs--
Really? Lol this is news to me.The problem with Fox IMO is the fact that Falco absolutely and completely invalidates him.
Eh--um---...uh........I said it before you.
^________ ^;
Err, you mean pikachu? The falco fox matchup is no worse than 6:4 falco's favor. Even the fox boards say it's 55:45.The problem with Fox IMO is the fact that Falco absolutely and completely invalidates him.
Exactly. What's the point of playing Fox when Falco does what Fox does so much better?I think he's referring to the whole - "Why play Fox when there's Falco?"
Why play any other character in the roster when you can play MK? <-- See what I did there?
Because you can play as Wario and camp people for 8 minutes.Why play any other character in the roster when you can play MK? <-- See what I did there?
i ran the timer in friendlies with wario for the first time yesterday. i was so proudBecause you can play as Wario and camp people for 8 minutes.
Hooray!
Did I win?
Lol ****, I don't run out the timer in friendlies. God **** you are colder than me about camping lol.i ran the timer in friendlies with wario for the first time yesterday. i was so proud
lol impossible. i already saw your set with razerLol ****, I don't run out the timer in friendlies. God **** you are colder than me about camping lol.
1. Ah ok.lol impossible. i already saw your set with razer
a. it was tournament practice/serious friendlies
b. we're only on a 7 min timer...not 8 like you guys
c. http://www.youtube.com/watch?v=xcOIFmXgMqI >_> rofl
Are you serious? GW has excellent running speed, excellent aerial mobility, and a fantastic up B. GW is far from slow.i tend towards more of an even match-up, just because GW is so slow.
GW's up B puts an end to any kind of camping attempt. It is such an amazing defensive tactic.if the samus knows what they are doing they can camp GW very easily. Missile spam to bait rolls (always fun but doesn't work for long), then when GW starts shielding/attacking the missiles samus will chase a HMC with zairs/shielded-dashes into f-tilt range.
Umm... Oil Panic?Also in this match-up samus can easily charge her laser, which does all sorts of nasty things to an opponent's game.
I just discredited how GW is not slow, and there is no point in rolling with GW when he can just up B out of trouble. Bombs are not as good as you think. They do not detonate with other hitboxes which was a ridiculous nerf from Melee and their damage and hitstun are quite negligable. If you still disagree just test it for yourself.Finally, GW's lack of speed, slow roll and long lasting attacks work against him when approaching near bombs, which at first seem useless but can be devastating to ignore (because of the hitstun).
Samus's projectiles are NOT good for camping as they are pathetic. One of their great uses however, is that Samus can follow the homing missles (becaue they are so slow) and can bait a punishment depending on how the opponent reacts. If you use an aerial to destroy the missles, I can zair you while you are suspended in animation. If you airdodge, I can punish you after it ends. If you shield, you are not making any headway towards approaching Samus anyway and I can continue firing missles. The only use charge shot has here is that Samus can set it off very fast. Assuming G-dub cannot cancel a fully charged shot, it will be yet another discouragement from using bair or any other aerial that suspendes you in animation for too long. The bombs however are completely useless.I don't have any experience against Samus at all really, but I'm calling shenanigans on her being even half as good at projectile camping as Link. Samus's projectiles are slower than Link's, linear as opposed to able to go in just about any direction like Link's, don't bounce off shields and remain dangerous like Link's bombs, and don't come back to her ever. How is Samus having two missiles on the screen at once a big deal when Link always has two far more unpredictable projectiles on the screen at once and can go up to three pretty easily? I'm pretty sure just on inspection of her moveset that her silly tether attack (her best move by far) is the only thing that seriously impedes Mr. Game & Watch's approach at all.
I stand corrected, GW's run speed is very good.Are you serious? GW has excellent running speed, excellent aerial mobility, and a fantastic up B. GW is far from slow.
Not sure how an amazing defensive tactic counters a camping game, perhaps you have mixed this sentence up. UpB to approach is all well and good, but I don't know it offers any major advantage to GW since it gives samus space and time, which is what she thrives on.GW's up B puts an end to any kind of camping attempt. It is such an amazing defensive tactic.
As I said, GW won't roll much, if at all. UpB is great for bailing, good point.GW should not be rolling. AT ALL. GW has the worst roll in the game. You seem to forget his up B allows him to bail out of any bad situation. It is basically GW's dodge.
If GW tries to predict the neutral B, Samus will get free hits. If GW plays as normal (ignoring the possibility of CS), he will probably take 26% at some point. Either way, having that charged shot gives samus a boost. Of course, if you can bucket it 3 times then it's a huge problem for Samus. It's a bit of a 2-edged sword but even against GW, I would much rather have B charged than not.Umm... Oil Panic?
I counter with 'bombs are not as bad as you think'. Bombs always put an opponent in a disadvantageous situation, as long as they are timed correctly - which is not hard to do. The hitstun is not neglible at all if you are a samus main, it's quite easy to land hits during bomb hitstun. If GW chooses to stay away from the bomb, that's free space for samus to attack with, and now GW is on the defensive.I just discredited how GW is not slow, and there is no point in rolling with GW when he can just up B out of trouble. Bombs are not as good as you think. They do not detonate with other hitboxes which was a ridiculous nerf from Melee and their damage and hitstun are quite negligable. If you still disagree just test it for yourself.
I agree Samus dies amazingly early to GW's power. I haven't played against bucket braking, but I guess now there is no more 'glass cannon' GW. Seems like a big advantage to GW.Samus is able to outrange pretty much everyone with her Zair which is a great asset, but it is not the end all approach. Once GW gets inside Samus's range she will be in big trouble fending off an assault from GW. She is heavy, but GW's smashes will be killing Samus in the early 100s-110s without much problem. Conversely, Samus will have problems killing because her kill moves (Fsmash/Dsmash/Bair/neutral B) are quite weak. Bucket Braking will help GW to survive to crazy percents especially if the blast zones on the stage are big.
After your post I agree that GW has the advantage. Don't know about the numbers but 65/35 or 60/40 seems reasonable.This is definately not an even matchup. GW is by far the superior character compared to Samus. I will say 65/35 GW.