[COLOR="#ff0000"]Fenrir VII- [/COLOR]
I agree that GW poops on Fox's dair. He's similar to Pit in that way...in that, you should almost disregard using it after a FH. However, GW has only several viable options...in the higher metagame, anyway.He will SH aerial your shield and drift back out of range ala Melee Jiggs.
He will do that and then dtilt your rush in. beating your ground offensive.
As for other ground moves that GW has...honestly, they should never hit a Fox. I understand things happen, and a good player can guess another person out and land it. but in general, they are not good options. Other than that...grab? leads to nothing...at least it shouldn't. dash attack? not so much.
really, that's about it. the entire GW strat in this match
I mean, don't get me wrong. GW is a good character, utilizing just a few of his moves...but when your options are basically limited to approaching with a SH, pillaring a shield and tilting an approach, or the random dair every once in a while. The thought of a character that has the speed and kiilling ability of Fox beating him shouldn't be all that farfetched.
Anyway...getting down to the details. As a Fox player, you know GW has only a few viable options. At that point, you find things that beat those options.
If he is approaching with a SH aerial: If the GW commits to using fishbowl or fair to approach you, it's a free usmash out of shield. yes it hits if the GW is not perfectly spacing. If he is. you shielded a move. The GW's next move will be most likely one of two things: either another SH aerial (jiggs from melee) or a dtilt to beat your rush. At this point, you have a choice. A run shield gets you a guaranteed grab or usmash out of shield, because the GW no longer has perfect spacing. Yes, this does work. Other than that, assuming he doesn't use fishbowl for the second aerial (which happens rarely), you get a dair grab/whatever is comboing at that %.
If he is playing defensively, which will happen quite a bit. He will keep you away with turtle and dtilt, mainly. First of all, Dair beats both of those, if he commits to something. of course, you don't go for the dair all the time, because GW > dair. Secondly, a good shield rush will put a LOT of pressure on GW, causing him to go for something or move away. GW's dodges are retardedly bad, so punishing them is easy. GW players know this, so they will jump away or attack. If they attack, 90% of the time, you can punish.
Let me repeat something I said before. if the GW SH aerials, it is very possible to trade with your usmash. usmash does nearly 20%...and GW starts dying before 90%...do the math. I'm not saying to just spam usmash...but when you can take that big of a step to a stock loss, why would you not take it?
Fox's bair goes through fishbowl and trades with fair.
Again, I say GW has nothing viable from grab. Yes he can dthrow you...but I'm assuming we've all learned to tech here. He can't get a tech chase grab. I believe tech chase usmash works, but he has to guess you out so far that if you are unpredictable in the slightest, you'll be fine.
Somebody mentioned edgeguarding.
Fox's recovery is easy to punish, if the Fox is stupid. I understand that. that's still around from the days of melee...but...if the Fox player knows what he is doing, his recovery becomes one of the most difficult to punish in the game.I know your aerials beat illusion, but why would any fox player illusion into you? Of course this becomes a guessing game, but fox has a LOT of options off the stage.
And yes, it's hard to edgeguard GW. that's true....I just don't really think you need to very much. heh. Fox should NEVER go for the off the stage kill in this match. it's just not worth it. grab the ledge, pull up and punish the turtle/roll-away.