Bones0
Smash Legend
Dolphin Slash hits frame 5 and is invincible on that same frame. After that it's all depends on spacing.Is there a specific window of frames when nair trades with Dolphin Slash?
After watching Brawl slowly die, and Melee wildly flourish, I came to the conclusion that Melee is gonna be around for a very long time. Therefore I'm going to stop putting off my improvement and instead practice tech skill for 15 minutes a day so I can rise above "has the tech skill of a bonobo." Anyone care to share to share any "practice routines" they go through? Videos would be awesome, and/or descriptions of specific things to practice and how to practice them. Right now I'm going off of what
10,000 Words of Power is telling me, but I'm looking for any more help I can get. I already know all of the basics (waveshining etc) and either know or consider myself capable of performing all of the advanced stuff. I'm a very tech-skill oriented player in Brawl (take that as you will), so throw anything you got at me.
1. Practice moving (DD, WD, WL; vary your distances, timings, FFing, double jumping, and aerial drift)
2. Practice comboing out of uthrow:
I highly recommend going into Training Mode and putting a random top tier at 50%. Combo uthrow uair and reduce the percent until you can no longer hit it. Even when you swear there's no way you can combo it any faster, keep trying and you'll naturally smooth out the wrinkles. I have been doing this with Falco recently, and it's crazy how much better I am at throw comboing. I'd start out with a mid-weight like Mario, and then work your way towards more extreme characters like Peach or Puff. Puff is especially good practice because she is so light that you can jump ridiculously early after inputting the throw. I whiffed about 5 uthrow uairs in a recent set with a Puff because I would wait until the average ending time of Falco's uthrow, but now that i practiced it I can combo her super easy. Once you've reached the lower bound of the percent that you can combo at, go back to 50% and start increasing it to practice comboing at higher %s.
People have all sorts of inefficient habits that they never realize because of it working on their not-so-good training partner or computers. For instance, a lot of people will jump quick enough after their throw, but instead of inputting their uair so it comes out by the time they reach their opponent, they wait until they're close enough to their opponent and THEN input the uair. This wastes valuable frames that can have a pretty huge impact on whether or not you get your throw combos or combos in general. You may also want to try uthrow uairing with Falco because his throw's lasers knock opponents to the side, so it can do a decent job of emulating DI on Fox's uthrow, which allows you to practice controlling the distance of your dash before jumping and your aerial drift during the jump and uair.