Silent Wolf
...
As much as id like to respond, now its just too much lol. My hands are ****ed up so there's no way I'm typing all that -_-
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Right, but if you present the problem as being their execution, you are essentially telling them to go practice tech skill when in reality the root cause of their failure is their mental preparedness. Saying that their execution was the issue won't help most people because when someone messes something up, they immediately realize that they messed up. If your model wants to analyze why people win or lose, it should examine the root causes because the surface causes are the easy things to spot. People will watch their own videos and realize "wow, I had poor execution" or "my strategy isn't working, but I don't know what to do in place of it." A model that is so vague that it breaks their loss into simply poor execution or poor strategy doesn't tell them anything. If you were to further break down reasons for poor execution, it's not really a model at that point, just a guide to good tech skill. While some players would surely benefit from reading about how to improve their tech skill and practice it better, it largely just comes with grinding and you won't get any shortcuts.If someone wants to know why they're losing I can't think of any other reason (in game) than these two (getting nervous would result in poor execution, the reason why you loss was because you couldn't execute not because you were nervous.)
^ homieEvo was fun as hell glad I got to go thanks to every1 who supported me
Sorry I did not do good to every1 who expected me to but I learned so much about the game and how far the meta game has changed
Like I said be4 tho im deff here to stay and get back to my prime level
Good **** to the fox players who repped fox and did good
See u guys at rom
Really? To me it just seems directly comparable to isolating muscle groups. Instead of preventing yourself from using different arm or leg or chest muscles, you're stopping yourself from using particular mental muscles. By shutting down your "SHFFL muscles" (lol) you enhance your focus on different parts of your gameplay (body). Playing with all of the groups at once is then comparable to competing in the sporting event you are trying to build muscle for. Of course you want to practice the event itself a lot, but it also doesn't hurt to remove all but a few or single aspect to focus on that individually as you'll see quicker gains.playing fox without L-cancels or jumping out of shine is equivalent to trying to bodybuild by doing this
http://www.youtube.com/watch?v=kav2ndhc6h8
LOOOOL
I could see it being useful if you specifically wanted to work on certain aspects of your game unrelated to those things (like dashdance grabbing or whatever) but specifically not L-cancelling your aerials is at best artificially limiting and at best a good way to build bad habits
I'm about to smoke some waveshine right now.what powder shud i be using
tryna make gains mangz
edit : oops wrong thread
My question is to smashers who consistently, reliably, and successfully use up-smash out of shield in games that matter. I know all the specific methods for doing it; I've been around for a bit. It's extremely useful, in my opinion, but I pull it off so inconsistently that it can screw me over in games of some consequence; often, it would be a clutch move but with my failure rate the risk of doing it can outweigh the benefits. I currently shield with L, and use up on the control stick and C-stick to do it. Despite practice, I only get it 60% of the time.
To those smashers who consistently, reliably, and successfully use up-smash out of shield in games that matter:
1. Which method do you use?
2. Do you find it even remotely risky because of potential technical failure?
3. Did you ever find it remotely risky because of potential technical failure and how did you improve to a state of reliably minimal error?
Thanks.
my guess is that you just straight up didnt read umbreon's explanation on it. and if you did and you're still posting this then you're doing it wrong. and especially so after overswarm FURTHER explained it(which wasnt even necessary, he just did it cuz he name searches).playing fox without L-cancels or jumping out of shine is equivalent to trying to bodybuild by doing this
http://www.youtube.com/watch?v=kav2ndhc6h8
LOOOOL
I could see it being useful if you specifically wanted to work on certain aspects of your game unrelated to those things (like dashdance grabbing or whatever) but specifically not L-cancelling your aerials is at best artificially limiting and at best a good way to build bad habits
^ homie
PS: bars
see you at rom jman
I could see it being useful if you specifically wanted to work on certain aspects of your game unrelated to those things (like dashdance grabbing or whatever) but specifically not L-cancelling your aerials is at best artificially limiting and at best a good way to build bad habits
fox generally loses by extending into an opponent and getting punished by superior range/priority. removing l canceling and shine cancels also removes all of the common ways that fox extends into the opponent, thereby removing your character's most common disadvantage. of course, you sacrifice all of the good that comes from those powerful tools as well, but that's not the point. the idea is to re-frame your mindset toward the character. once again, try the exercise. if fox feels substantially worse without those things, you are probably extending often with him and you will lose many games for it. if fox still feels like a broken character, we have many more interesting things to talk about. if you are still able to compete at all, even if you're losing, it's indicative that you're either adapting or you don't play into your opponent as often, and both of those are positive. just try it and sit and think on it for a few days, come back and tell us how it went.
i hear plenty of excuses from people i respect when i try to convince them to play a to a certain method. man up. you are good enough to learn something. i don't know anything before i learn it, and you probably don't either. fox is an incredibly good character and becomes that much better when he's played correctly. you will be rewarded for putting in the effort it takes to learn.
you get like 3% per shine, you trade predictable outcome and a hard enough punish with easier execution for a combo that does 3%-9% more damage and you are 10x more likely to mess up and let them off the hookcan anyone say why people dont opt for waveshine combos? hardly ever see waveshining an easy character like peach or falcon anymore.
No I mean more than 1 wave shine as in drill->shine->follow up = goodBut waveshine IS a guaranteed grab/usmash. After hitting a drill, you can't get a free grab or usmash, you can always convert into shine if properly spaced and L-canceled. Not taking waveshine there is basically risking throwing away the free grab/usmash.
why? sometimes the added 3% is the difference between killing and not, which is sort of a big deal.while drill->shine->shine->shine etc. is extraneous
Just making the point, or introducing the idea, that you should pick the more consistent option especially when the consistent option is perfectly good enough. If you think adding a shine will lead to a kill then go for it. It's part of a decision making process.why? sometimes the added 3% is the difference between killing and not, which is sort of a big deal.
It's more of a late percent/kill/usmash set up thing, I'm still trying to flesh it out since the point is to have the low knockback work into your favorSingle hit fair is gimmicky because they can just aerial out at pretty low percents.
Why wouldn't you just usmash in the first place? Nairing at people is relatively safe as long as you're spaced, so occasionally hitconfirning into usmash seem logical. Fair isn't going to be safe on shield and will easily be ASDIed down into buffered shield, so the only time you can use it is if the are airborne, preferably in lag. If that's the situation, straight usmashing seems much more reliable.It's more of a late percent/kill/usmash set up thing, I'm still trying to flesh it out since the point is to have the low knockback work into your favor
Sorta like how mango does weak hit nair->dash->usmash. Only immediate difference between these two is that nair has to be out for a "weak" hit while fair doesn't. I could see it being implemented
You need to work on your spacing, bro.you.only.really.use.fair.when.theyre.in.the.air.-i.find.there.are.a.lot.of.times.when.it.is.the.only.move.that.will.reach/beat.out.other.characters.aerial.responses.-that.upwards.angle.helps.out.a.lot.with.it.
edit:--woow.****.my.computer.lool