Bones0
Smash Legend
Shield pressure started getting exposed a couple years ago. Spacie mains just haven't realized it yet or are in denial about it not working.
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so double shines and implementing them is definately something i should get on?Shield pressure started getting exposed a couple years ago. Spacie mains just haven't realized it yet or are in denial about it not working.
Me/Umbreon conversation said:[3/26/2013 3:53:42 PM] Victor Haynes: I also should probably practice more
There you go Fox dudes. That was when I was more noobish and thought you could hitconfirm your double shine (you can't) and I was partially defending and partially playing devil's advocate for shield pressure.Me/Umbreon conversation said:[3/26/2013 3:53:43 PM] Victor Haynes: outside of matches
[3/26/2013 3:53:53 PM] Umbreon: depends what you want to practice
[3/26/2013 3:53:56 PM] Umbreon: fox is hard to practice
[3/26/2013 3:53:59 PM] Victor Haynes: movement really
[3/26/2013 3:54:15 PM] Victor Haynes: that and double shines. specifically double
[3/26/2013 3:54:22 PM] Umbreon: don't learn double shine
[3/26/2013 3:54:24 PM] Victor Haynes: I don't think triple or beyond that is the most useful thing
[3/26/2013 3:54:40 PM] Victor Haynes: Lol because of some negative connotation you have with it
[3/26/2013 3:54:41 PM] Victor Haynes: right?
[3/26/2013 3:54:48 PM] Umbreon: if you want to learn movement, that's correct, but learn action into action sequences
[3/26/2013 3:54:51 PM] Umbreon: l cancel into dash
[3/26/2013 3:54:54 PM] Umbreon: for example
[3/26/2013 3:54:56 PM] Umbreon: super useful
[3/26/2013 3:55:01 PM] Victor Haynes: I do like that
[3/26/2013 3:55:02 PM] Victor Haynes: with fox
[3/26/2013 3:55:08 PM] Victor Haynes: esp
[3/26/2013 3:55:35 PM] Victor Haynes: But I knew you'd have something to say about double shining lol.
[3/26/2013 3:55:39 PM] Victor Haynes: It literally is good
[3/26/2013 3:56:32 PM] Umbreon: i mean
[3/26/2013 3:56:34 PM] Umbreon: no?
[3/26/2013 3:56:35 PM] Umbreon: it's not
[3/26/2013 3:56:41 PM] Victor Haynes: elaborate
[3/26/2013 3:56:49 PM] Umbreon: what does the second shine do that the first one didn't
[3/26/2013 3:57:45 PM] Victor Haynes: You can literally always (if your character has a 4 frame roll) beat any post shine on shield option with a c-stick roll
[3/26/2013 3:58:04 PM] Victor Haynes: I need to check shine grab (again) but everything else and I'm pretty sure even that
[3/26/2013 3:58:15 PM] Umbreon: that begs the question
[3/26/2013 3:58:20 PM] Umbreon: why did you shine on shield?
[3/26/2013 3:58:37 PM] Victor Haynes: because your aerial hit shield. But I see where you are going with this
[3/26/2013 3:58:44 PM] Umbreon: why did you aerial a shield?
[3/26/2013 3:58:58 PM] Umbreon: why are you using the wrong correction to fix what is already an obvious mistake?
[3/26/2013 3:58:59 PM] Victor Haynes: Because who needs decision making? Who needs openings? You're fox
[3/26/2013 3:59:11 PM] Victor Haynes: That's not serious
[3/26/2013 3:59:15 PM] Umbreon: well at least now we're on the same page
[3/26/2013 3:59:19 PM] Umbreon: i know you're joking
[3/26/2013 3:59:22 PM] Victor Haynes: lol
[3/26/2013 3:59:22 PM] Umbreon: you see my point right
[3/26/2013 3:59:37 PM] Victor Haynes: yeah I saw it before I asked it. I just figured you'd say it lol
[3/26/2013 3:59:45 PM] Umbreon: why set up high-risk engagements with a character that gets molested so easily
[3/26/2013 3:59:54 PM] Victor Haynes: essentially shield pressure is a product of you doing somthing wrong in the first place
[3/26/2013 4:00:23 PM] Umbreon: shield pressure does have its uses, but to "go for shield pressure" with fox is wrong about 100% of the time
[3/26/2013 4:00:30 PM] Victor Haynes: I know that lol
[3/26/2013 4:00:54 PM] Victor Haynes: but if you hit on shield, which you probably shouldn't have, you should probably do something other than let go of your controller lol
[3/26/2013 4:01:10 PM] Umbreon: just jump
[3/26/2013 4:01:15 PM] Umbreon: fastest jump in the game
[3/26/2013 4:01:24 PM] Umbreon: shinegrab if you must be stupid
[3/26/2013 4:01:28 PM] Umbreon: don't double shine though
[3/26/2013 4:01:54 PM] Victor Haynes: I don't know man if your opponent is a human they are either gonna stay in shield or roll
[3/26/2013 4:02:04 PM] Victor Haynes: and get hit out of the roll
[3/26/2013 4:02:11 PM] Umbreon: ok
[3/26/2013 4:02:29 PM] Umbreon: so you hit them out of a roll in this fantasy
[3/26/2013 4:02:31 PM] Umbreon: now what
[3/26/2013 4:02:39 PM] Victor Haynes: hit confirm
[3/26/2013 4:02:53 PM] Victor Haynes: you can definitely hit confirm double shines, I won't argue multishining though
[3/26/2013 4:02:57 PM] Victor Haynes: which is pretty stupid
[3/26/2013 4:03:52 PM] Umbreon: so wait, you're going to shine, shine again after a few frames, hit them because your opponent also has perfect timing and fell for this, get hit by shine, and you're going to react to it and hit them again in the 15 frames of stun that they have, not counting your reaction as well
[3/26/2013 4:05:02 PM] Victor Haynes: Well I see people roll out of the very first shine a lot because the game literally allows you to do it and it's not that hard to hold the c-stick while you are in shield stun from the shine hitting your shield
[3/26/2013 4:05:34 PM] Victor Haynes: if they do that then you know the second shine will hit them, I won't concede that once the technicality isn't an issue that hitconfirming a double shine isn't that bad
[3/26/2013 4:05:49 PM] Umbreon: buffer roll out of shine pressure is a good answer to a bad fox tactic
Isn't any sequence a sum of its pieces?people look at fox stuff in too many pieces
Thanks for the advice and yea I'm pretty new to melee, started in may I believe, I created this account for brawl originally but whatever. I know SHFFLing and L cancel and can do them semi consistently I will take your advice and practice that way more till its second nature, however one question I have is on jump cancel up smash. I know jump cancel grab is X/Y + Z does that make jump cancel Usmash X/Y + up on c-stick?If you just started playing fox: (and by your join date i'm sort of assuming you're new to competitive melee if not my bad)
Focus on shffling as well as possible, different timings, do it while running, while moving backwards etc. Make sure you are getting the fast falls and l-cancels everytime. It should become second nature.
Jump cancelled grab and jump cancelled upsmash
Make sure you practice your dash dance while moving, different distances, keeping it unpredictable etc.
Learn to waveshine into grab, into upsmash, or into another waveshine.
Up throw > Up air. Learn it and practice moving after the upthrow into the up air as early as possible
Everything else don't worry about for now.
What? I think you are recalling that Westballz thread but I think you misunderstood me.ado that's partly because you think/thought that aiming for shieldbreaks was legitimate.
Shield pressure is about actively conditioning and limiting options. It's not a replacement for an adequate neutral game because nothing is.
u made another spacie player
are u ****ing happy max
I roll a lot when people are spamming moves, and I can't reach them.Holy **** Unknown was definitely in the zone
That set vs Hax was beautiful, your shield pressure UNNGGG.
I noticed that you roll actually very often vs Hax, and it works out well. Is this something you do on purpose and if so, why does this work? I see you rolling into him and getting him with a shine more than it -should- work.
And huge props to the comeback 1st match 2nd set after the suicide, can't believe you got off 3 stocks with that last one, most would have just given up there.
I'd also like to hear your own thoughts on that set, if you don't mind sharing those.
The closest thing to a Mow fox is/was probably Jman. One thing Mow emphasizes is how good waiting is.Who plays like umbreon's ideal fox?
And why do foxes who don't play like that succeed?
What about for Falco?learning to play fox correctly is hard. if you guys want to try an exercise, play fox without L canceling or jumping out of shine. Make your opponents play their best, and play for at least an hour or two. No L cancel. No Shine cancel. If Fox feels like garbage, you're playing him wrong. If he's still broken, you're onto something.
Lol if you beat anyone without l canceling and jumping out of shine they're bein weak. Fox gets ***** so hard
I'm gonna have to agree with Bones's post, a good and bad approach is not the difference between a well spaced N-air or running in with a grab, it's about positioning, that's what seperates Fox's most likely, but those result in good and bad approaches. Positioning is key and an approach is more than just the moment you run in for a N-air, shine on shield or whatever your plan is, the whole dash dancing, running on platforms, wavedashing in place etc. those all are necessary for a good approach.Could you perhaps expand on that a bit? What is the difference between a good approach and a bad approach? To me a good approach is an inherently safe approach, something you can do where the possibility of getting punished is minimal. Although you may have a different theory.
Oh, so you weren't joking lol. Imo there are better ways of dealing with making better in game decisions than disabling things that are potentially harmful, yet very crucial to your gameplay. You may as well just put more thought into using what comes with l canceling and shine than to just not do them. You're going to be using them in serious play, so you should practice using them so you know where they fit into your game best. There's no better practice for something than just practicing what you wanna get better at. Taking things like that out of your game seems like an unecessary chore.definitely a good counterpoint, being a shitty poster totally negates my ideas, what was i thinking.
you're playing a top 1-2 character with top 1-3 best tech skill in the world. you don't think maybe your in-game decisions are holding you back from doing better? even just a little bit? the nairplane doesn't solve everything.