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By small stages, I'm assuming you mean YS and FoD. I like to bully him with shines, and once you get him scared enough to shield, start grabbing him. Don't mess around on plats as much as you might on DL or BF, and know what percents you can start getting upward KOs from uthrow uair or usmash so you're not building unnecessary percent. Learn to ledge dash.How do you play against Marth on small stages?
If you shine them and whiff the grab, you still have them knocked on the ground and time enough to tech chase. I can guarantee you 100% that unless you are playing against a literal god or Armada, that they will not tech the shine if they get knocked over because they dropped their shield.An important difference between spacies shinegrab is that falco still gets a combo or at least huge positional advantage if the shine hits and the grab whiffs, but fox does not. The ability to confirm off of either part is really what makes falco's shinegrab so good, and fox really doesn't have that. In some few circumstances fox's shine will combo into the grab but those circumstances make other stuff better in that spot anyway.
Abuse the platforms, specifically the top platform. And never laser. You have to play aggresive horizontally and passive vertically (from above). Wait on the top platform for him to do something. Don't overcommit to moves.How do you play against Marth on small stages?
Or you can get shield grabbed before your grab comes out and get comboed to death.Shine grabbing with fox is stupid good, because grabbing with fox is stupid good. Even if uair doesn't combo you get a positional gain and you can get underneath a lot of characters/all of them with timely bairs. Or you can maintain center stage.
You like raining on my parade don't youOr you can get shield grabbed before your grab comes out and get comboed to death.
If you have a fresh shine and can frame perfect shinegrab, go for it.
Sure, if your opponent is grabbing you on the first frame possible in the first place, but that's not likely at all.If you have a fresh shine and can frame perfect shinegrab, go for it.
In my whole life, I've never been grabbed out of shinegrab. Not only you have to be frame-perfect with shinegrab, they have to predict the shinegrab AND be frame perfect with it as well.Or you can get shield grabbed before your grab comes out and get comboed to death.
Or you can get shield grabbed before your grab comes out and get comboed to death.
To point out that shine grabbing can be kinda risky.what's the point of posting **** like this?
That is actually not possible. Even if you hit him on his very first airborne frame, he lands too late for you to be in his grab range anymore.Marth
-Take the shine in the air and grab as he slides out of range
Oh cool thanks for correcting me there; out of curiousity would Marth/Sheik be able to dash after landing and JC/Boost Grab Fox as the grab is whiffing?That is actually not possible. Even if you hit him on his very first airborne frame, he lands too late for you to be in his grab range anymore.
If Marth DIs the shine straight down, he lands immediately, but he still slides too far away. He can jab, dtilt, B and dsmash in time, though (all tipper where applicable (and NTSC only of course)).
Marth can easily buffer a spotdodge or roll though. He can also ↑B out of it, but he has to be at least as frame-precise as Fox unless shine’s stale mod is below 0.9.
Oh, and let’s not forget about the best anti-shieldpressure tool: SSDI. Single SSDI+SASDI is enough for Marth to move out of Fox’s grab range.
Yes, easily.Oh cool thanks for correcting me there; out of curiousity would Marth/Sheik be able to dash after landing and JC/Boost Grab Fox as the grab is whiffing?
Thanks for the info btw!Oh, and let’s not forget about the best anti-shieldpressure tool: SSDI. Single SSDI+SASDI is enough for Marth to move out of Fox’s grab range.
There is no simple answer to this question, sorry.Where is the threshold to get SASDI away without rolling (and I assume you smash DI normally while in shield stun).
You got it the wrong way round. First you have shield hitlag (different from normal hitlag for the victim as it is not affected by electricity) during which you can SSDI. Then, on the very last frame of hitlag, you input the SASDI direction that takes effect on the first frame of shield stun.But now I'm a bit confused on the logistics. Would you have to be holding slighty away before you get hit to SASDI then move further away in the same direction once you're in shield stun to get the SSDI?
SSDI is possible during every frame of hitlag save the very last one (as that is used for SASDI). To make this stuff a bit more clear to you as well as other players, I made a little .gif:I suppose knowing whether or not ASDI/SASDI takes place on the first or last frame of hitstun/shieldstun of etc. would answer this. If it's on the first frame this would be an awkward motion.
Not really. Hard to learn but easy enough so once you figure it out it's not hard at all and you don't think about it. Literally every single player has been there so it's something you just gotta grind through, don't let it be a barrier. Tap Y faster and until it works.This might sound dumb, but is there a good way to practice fox's shorthop? Thanks.
Will do, thanks for the advice.Not really. Hard to learn but easy enough so once you figure it out it's not hard at all and you don't think about it. Literally every single player has been there so it's something you just gotta grind through, don't let it be a barrier. Tap Y faster and until it works.
I’m not sure I get what you’re saying. If you smash the control stick too early and thus roll, you move out of shine’s range on the second frame of the roll. If you smash the control stick too late (during “guarddamage 18 92”, the last frame of shield stun, or later), you’ll also escape given you rolled within the first 4 frames possible.ive been wondering how to shield sdi since asdi simply isnt enough to get into a better position
for foxs shine, wud you do the same just as you wud sdi'ing a shine?
i saw the gif and its kinda what i thought wud happen only i didnt know the sdi input wasnt tilting your shield lol
and that gif was moving too fast for me so i had to watch it like 20 times to read all the inputs for person in shield
what does it mean if i roll instead of sdi i hit on shield
I’m not sure I get what you’re saying. If you smash the control stick too early and thus roll, you move out of shine’s range on the first frame of the roll. If you smash the control stick too late (during “guarddamage 18 92”, the last frame of shield stun, or later), you’ll also escape given you rolled within the first 4 frames possible.
At the end of the roll after the shine and before the grab, Fox has at least 6 frames advantage (more if you didn’t roll asap).
If the .gif is too fast for you, there’s always gifexploder.com. You can also download the animation and use FastStone Image Viewer (Create → Multi Page File Splitter) or similar programs to split it into individual frames. I just didn’t want to upload all individual frames as that would have taken a lot of screen space.
I’m sorry, I meant to write “second frame”. Even if Fox is as close to him as possible while standing still, from frame 2 of his roll on Marth is out of his shine range (without shield SDI of any sort).roll has startup frames (3 of them iirc) that are punishable tho. and I don't think you start moving til those are over. so you'd get hit
It’s really hard to say. If Marth correctly predicts Fox’s shine, it’s a 3 frame window and kinda easy. But if Fox knows about this habit, he can delay his shine to make Marth roll, which usually puts him in a worse position.also is it easy to shield smash di,
whats that marths goal in a fast situation like shine on shield?