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Q&A -Fox Advice/Questions Topic-

Bones0

Smash Legend
Joined
Aug 31, 2005
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11,153
Location
Jarrettsville, MD
It was weird to read because of all the line skipping in the middle of the sentence. I also subconsciously wanted to discover some super cool technique with a badass name like lane boosting. :c
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
3,389
Location
Decatur, IN
Yeah just a typo >_< oddly enough, i was doing it really consistently when i stumbled upon it, but now it is a lot harder for some reason...
 

R2_GP

Smash Journeyman
Joined
Aug 29, 2012
Messages
317
Location
Tegucigalpa, Honduras
Is there any way to shine-grab (on target) falco? it's relatively easy against fox, but when i try this against falco the shine's knockdown seems diferent and the shine-grab doesn't work
 

leffen

Smash Champion
Joined
Jun 30, 2008
Messages
2,032
Location
Stockholm, Sweden
I'm intrigued by dash grab out of waveshine. Could someone test this more in the lab? What frames can you grab someone that missed his tech? (trying to see if you could cover both normal and notech with dash grab)
Is it possible to use against normal no techs? I couldn't get it to work.

Tournament tomorrow. I'm hyped. I'm gonna go in soooo hard
 

♡ⓛⓞⓥⓔ♡

Anti-Illuminati
Joined
Jan 10, 2007
Messages
1,863
I'm intrigued by dash grab out of waveshine. Could someone test this more in the lab? What frames can you grab someone that missed his tech? (trying to see if you could cover both normal and notech with dash grab)
Is it possible to use against normal no techs? I couldn't get it to work.

Tournament tomorrow. I'm hyped. I'm gonna go in soooo hard
Beat his ***, Im rooting for you
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
Orange is the best (on Fox and SWF names).
:cool:

But OG colour Fox is always the best, FYI.

I've been trying that grabbing Falco/Fox after a shine, but I can't seem to grab characters that are bouncing off the ground, not even after U-throw on idle player. I tried JC grab, standing, dash grab, etc. but it doesn't work. Is this an NTSC only thing?
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
I'm intrigued by dash grab out of waveshine. Could someone test this more in the lab? What frames can you grab someone that missed his tech? (trying to see if you could cover both normal and notech with dash grab)
Is it possible to use against normal no techs? I couldn't get it to work.

Tournament tomorrow. I'm hyped. I'm gonna go in soooo hard
Is there a reason dash grab would be easier to hit with for this than usmash?
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,550
The first 7ish frames of dash grab before the grabboxes come out are spent moving forward with an animation designed to transition smoothly from a run, while running upsmash only has leftover momentum from the run, which is decidedly less.
 

omgwtfToph

Smash Master
Joined
May 28, 2008
Messages
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San Jose
Dash grab also takes, what, 5 more frames to become active?

I actually have an easier time hitting waveshine usmash lol (aka the Eggm)
 

$wag

Smash Rookie
Joined
Oct 10, 2011
Messages
15
http://www.youtube.com/watch?v=NnALwFg9ZjU&feature=relmfu

I was wondering if anyone would mind looking over this video from awhile ago, its the only one I have up.

Carroll gave me some really good advice after the match, but I forget most of it.

There's obviously some real bad stuff here, this is the only time I've played people outside of my group of friends, but I'm hoping to go to another tournament soon and I would some concrete stuff to focus on improving beforehand. (although there aren't a lot of people who take it seriously to practice with here).

Thanks in advance.
 

omgwtfToph

Smash Master
Joined
May 28, 2008
Messages
4,486
Location
San Jose
yeah lovage said it best when he said there's no such thing as being good at melee without being technical anymore

it's all one and the same
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
$wag

Your move placement & timing sucks. This is a good example of what I mean by that. You do the nair (which can work) but then you don't fade forward with it a bit to nudge him and wind up dropping the edgeguard. Then you're lagging in front of a Fox with actions and everything goes to hell from there. This kind of thing happens a lot. You just need to get used to how to aim your moves better.

You do commit heavily when you're really far away from him and when it's not necessary to do so. This is a good example of what I'm talking about. Carroll doesn't really punish you for it very well at all but you wind up trading on a lot of these kinds of exchanges and you're doing them from so far that if Carroll did just about anything but the same kind of play as you, you would likely have lost that exchange. You need to understand that Fox's 'reach' on the stage is tied to his movement. Where Fox is at the moment isn't necessarily where he's going to be by the time you reach him with your attack. What would have happened if Carroll dashed away at that point instead of trying to nair with you? Or simply held his ground?

When you're trying to pull Carroll into your defensive spacing traps you seem to have this urge to get back into the fray. This is more evident in your match on FD where you're actually doing a decent job of spacing out his approaches & keeping a solid defensive position with WD back (and some defensive lasers that were sloppy but he didn't punish them so w/e) but then you sacrifice it completely by shooting a laser moving forward. This is a horrible play for a lot of reasons. Patterns like this are consistent throughout the second game.

Some smaller things:

You seem to struggle when he's aiming at your head with FJ or such. In general u-tilt, bair (aim your bair to hit them with the raised foot), u-smash (as it's swinging up ideally but not necessary), dash dance (if you can get away from it in time), and shield (into shine) are good against things aimed at your head.

Manage your ledge invincibility better during edgeguards. It's easier to overlap people's bodies and shine them when you're invulnerable than it is to space the shine on their moving firefox hitbox. This also applies to aerials and other ledge strategies.

U-smash is not a good poke. Do not haphazardly throw it out vs opponents that haven't committed or given you any cue to do it. That's one of the easiest ways to get ***** with this character. Third only to "Missing in front of them" or "missing l-cancels on shields".
 

Omni

You can't break those cuffs.
BRoomer
Joined
Jul 10, 2004
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Waveshine to grab on space animals. Discovered this in 2007 as Cactuar said. Everyone too noob to take advantage of it. Called it the Omnigrab.

Works really well against spacies that smash DI the shine. Looks wonky as hell, too, but it's pretty sick.

If you space it near ledges (platforms including) you can time it so that the grab snatches the Fox/Falco during the "reset" frames of falling off the edge. There is a specific range that allows Fox to grab the spacies at the edge of the ledge (think BF or Yoshi's).

Very situational, but pretty damn cool to know that you can pick someone off the ground. My theory was that the initial hit of the shine knocks the opponent down, but before they are officially down they "bounce" back up before they fall into an official downed animation.
 

$wag

Smash Rookie
Joined
Oct 10, 2011
Messages
15
Thank you Kirbykaze, I really appreciate it. I've developed many bad habits playing only people significantly worse than I am and computers, and I'm having a hard time at this point identifying all these habits so your comments really help alot.



it was something like "yo0o0o0o0o fox! you need more hotdog hotdog wahttttttttttt!?!"
^^ right how did I forget that? stupid stupid me.
 

ZeldaFreak0309

Smash Journeyman
Joined
Mar 13, 2005
Messages
391
Location
Fremont, CA
halp zhu's falco is hard

how do you guys get combo-starters on falco?? I can land stray hits but rarely get a real combo setup opportunity
 

Omni

You can't break those cuffs.
BRoomer
Joined
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Messages
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Location
Maryland
you combo falco early by getting a successful grab or up-smash (either from grab or shine knockdown).
you combo falco around 40% with up-tilt and falling up-airs. cc shine from falco loses around this %.

combo'ing Falco isn't a real goal. you want to catch him slipping once or twice and hit him with a two-hit setup that knocks him off the stage. always better to move falco off the stage or near the ledge as opposed to trying to combo into more damage as fox.

edit: also, free shine knockdowns are great. u may not be able to follow up all the time but at early %'s you want to interrupt falco's flow as much as possible. d-air tends to be the only safe aerial you can toss at to falco at early %'s without getting reversal'd with a shine.
 

DerfMidWest

Fresh ******
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Mar 31, 2011
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Cleveland, OH
Slippi.gg
SOFA#941
that was a very entertaining tourney. I wish I could have been there :'(

and I guess fox consistently wins nationals now....
 

DerfMidWest

Fresh ******
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Slippi.gg
SOFA#941
It was sarcasm .-.

because people used to be all "when was the last time fox won a national"
Then mango happened twice :|
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
winning a matchup people already considered to be in fox's favor doesn't change much.

it would have been more newsworthy if fly amanita had placed better. Unfortunately he placed exactly how high I expected him to place, though I had expected him to beat SFAT a little more solidly
 

Proskater

Smash Apprentice
Joined
Jan 7, 2011
Messages
127
You can waveshine -> grab Falco without boost grab if you're fast enough.

Edit: In that clip it looks like he waits for the bounce of the missed tech and grabs the other fox while it's in the air.
 
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