wait, but if he delays the drill and gets 1 hit, then and character can CC that.
But yeah, landing a drill is pretty damn hard with fox vs falco. Simply not having range is one of the many issues if has, but being able to be beaten by a variety of falco's moves, while having the pace, and getting frame advantage most of the time makes it real difficult. Not only that, but you have to hit him while he's grounded with the drill. If the opponent happens to get hit while he's jumping, then he can always shine you first. That also turns into a huge combo (same with falco's drill as well, but only when it won't knock them down).
I (and some other players) do it on purpose.
Also, There's never been a fox that beats falcos better than them at high level. It's always the other way around. But for the Jman vs PP case, PP is simply better than Jman. Jesus hasn't been keeping up as much, and is pretty inconsistent, whereas PP has been steadily improving.
Back in the days of like RoM2, and APEX, Jman was better than all the falcos (sans Mango), but would still a lot of times lose to the like of PP, Zhu, Shiz, and (correct me if I'm wrong) Chops
Also, Stryc9 beating Jman.....wtf. I hope Jesus was high or something.
Also, Fox definitely has a way harder time comboing falco. It's obviously doable, but there's way too many factors that make it way harder for fox's combos to keep pace with falco. One of the many reasons being that shine sends horizontal. On a lot of stages, simply being combo-broken because the opponent grabbed the edge is viable. Most of the times that fox is gonna get in on falco, is when he's closer to one end of the stage. Starting a gimp opportunity is harder than it seems.
I don't really want to make another large breakdown of the matchup. Cuz those kinda go in one ear and out the other.