Erkekjetter
Smash Journeyman
At low percents if they DI the up throw you can get an up smash off. Most marth's try to fair you because they think you'll go for the up air, so up smash either trades or hits outright.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Shine sends them the same direction at any percent, you can probably get a shine-grab at almost any percent.Or you can shine>grab on low percentages.
The u-air can get marth very well, since he's floaty it works more than well, space the fairs and just make sure to be under them and not to the s-e or the s-w of them, fair/bair can get them out of uair combos.Does uthrow uair always combo on Marth at any (low) percent for any DI?
Sometimes they DI forward and fair me out of it but I'm not sure if it was because I was slow
These sound like terrible ideas, because either can get destroyed by CC grab, and the latter especially is vulnerable to Marth putting his shield up after jab -> dairWhat do you guys do after you shine a Marth on the ground
I usually either wavedash out then run JC grab if I'm feeling safe or wavedash out into SH nair or if I'm feeling tech skill spammy then I'll WD jab SH d-air shine WD jab F-smash lol
If they DI forward at really low percents, try short hopping the upair instead.That's when it doesn't combo on forward DI?
alternatively you could tell me how to get the CPU to DI forward in training mode, if that's possible
I can't get it to combo from 0-9% when he DIs the throw, so I usually just n-air at that point. If he lands on a platform, then I follow with a u-tilt. If not, then I usually shield, or DD if I think that they will attack or jump.Does uthrow uair always combo on Marth at any (low) percent for any DI?
Sometimes they DI forward and fair me out of it but I'm not sure if it was because I was slow
I think it should work with all smashes/charged moves. Charged smashes=stronger, no?http://www.youtube.com/watch?v=_w03fmd9ZGg#t=02m45s
Here shroomed gets a hit with an upsmash at 76% and dies on FoD. With DI, you can survive an upsmash at 76% as doc on the top platform of FoD. However if doc charges an upsmash, as in the game, you can die much earlier. Does this happen with moves other than doc's upsmash?
Doesn't every character fall from shine while charging a smash?Your weight decreases when you charge smashes. This happens to every character. For example, if you shine marth while he is charging a fsmash he will fall from the shine.
hmmm. I like this, I'll try this against dart next time.TBH if Marth DIs the throw at such a low percent I usually prefer going for something janky like SH uair or a sex kick just because it might lead to something really sick and if I get u-throw > FJ anything I can't legitimately combo after the aerial (and illegitimate combos are really hard in that situation because Marth lands annoyingly quickly after being hit by FJ bair below 20 or whatever).
seriously, someone should analyze that up-tilt move, I totally agree with that, why didn't I think of that.If you go with the sex kick (either of them) do not try to regrab or sex kick again if you get it. Instead, do up tilt. Because up tilt is amazingly ridiculous and will link to one up air guaranteed and barring an SDI or platform interference you will procure another aerial.
Don't do the regrab because it will miss if he does a good side-B in an effort to break the combo (he floats aboves your arms, then gets a free dair > grab on you which is gay as balls), and it's really easy to jump too. Because it's kind of slow, too, if he fairs well he can sometimes get it off first. Up tilt bypasses a lot of these issues because it hits above Fox super quickly, so it often nicks his jump, gets him if he does float side-B, and usually trades with fair (or stuffs it, or does a weird evade on it because of Fox's shortness and body contortions). Marth doesn't really have a good combo-break move that hits all around him or below him (counter is kind of fail for a variety of reasons) so moves with crouches or that hit above you are generally effective when he's coming down from or working against technically illegitimate combos.
Oh, and if you nair or bair again after the first one then yeah it can technically work but the up tilt leads to way more and way better things so just do it unless you're trying some gimpy edge jank or something really situational like that.
.
That happened a lot of times in the past. I always wondered why.Your weight decreases when you charge smashes. This happens to every character. For example, if you shine marth while he is charging a fsmash he will fall from the shine.
I've noticed that if you waveland on the ground you can usually uptilt almost instantly and kind of throw them off, just a little trick i found.Reverse uptilt also works a lot of the time if they go in front of you. Also if you're a fuller swag baller you can probably do a a pivot uptilt; I don't think I've ever seen anyone be able to do that consistently yet but whatever.
I love foxes uptilt
weight is divided by 1.2 during smash charge.http://www.youtube.com/watch?v=_w03fmd9ZGg#t=02m45s
Here shroomed gets a hit with an upsmash at 76% and dies on FoD. With DI, you can survive an upsmash at 76% as doc on the top platform of FoD. However if doc charges an upsmash, as in the game, you can die much earlier. Does this happen with moves other than doc's upsmash?
kirbykaze its the perfect combo of smart and funny = badass. makes me wonder why doesn't he main fox?Kirbykaze posts make me SO happy. You guys don't understand.