KirbyKaze
Smash Legend
trahstellaaaaaaaaaaaaaaaaaaa
fox ditto
ramble
0:20 uair again, or something, or u-tilt again, or turn around and u-smash. or grab. but grab isn't as good as the others in that position. in that position you wanna either combo really hard or play with their di in such a way that you combo really hard or push them offstage. u-tilt/uair will accomplish extending the combo safely and easily. turn around u-smash either extends the combo (and does a ton of damage) or forces them to di hard offstage to avoid the follows and then you **** them.
if you were feeling sort of fancy you also had the option of platform dropping bair after the u-tilt RIGHT before he lands on the platform and then you'd land almost right after hitting him and be in an okay position to possibly follow him. and if not you're more equipped to gimp him or get an edgeguard immediately there.
anyway that's just combo stuff.
you always jump above him and come down with uair. rising uairs can work for combos too (just go up through the platform with uair). a lot of times he's near the edge of the platform too, and the edge of the stage. bair could be pretty good in that situation. going above him and falling down on him has some risks associated with him doing wakeup attacks through your move with the invincibility. granted, he's not doing that, so it's understandable that the thought wouldn't cross your mind, but it's something to consider.
if you land u-throw in the middle of dreamland tbh i think it's better to chain grab him than it is to u-throw u-smash because you have a lil' room for free damage with regrabs and if they di to the edge (towards a plat) you can then u-throw u-smash them onto the plat and maybe get a follow (following on plat is ezmode because plats eat tech rolls), or keep cging until they hit a plat and then you can tech chase with an uair or something, but that's really gay so i understand if you don't wanna. either way i don't recommend guessing with tech chases. he was even nice and made it easy by not DIing hard away.
stop killing yourself. land onstage with that nair and control yourself. also b-throw sucks i don't know why you did it. i think it was a mistake? unless you really wanted to put him at the edge immediately. but i don't see why you'd need to. u-throw nair/bair or something if you want to do that. does more damage and better follow.
don't just throw SHFFLs or FJs out when they're on the edge. fox will **** you for that. if he ledgehopped uair you'd have died. back the **** up and wait.
yeah you need to back up when you're dealing with them at the edge. you keep landing right in front of him and when you're that close you can get ****ed up.
onstage edgeguard with d-smash or something if going for the edge horizontally. you're shining but you're too far from the edge for it to work. there's nothing wrong with shine but you're too far. either get closer or do something that works from further away. or grab the edge --> back air. it's pretty good.
fox ditto
ramble
0:20 uair again, or something, or u-tilt again, or turn around and u-smash. or grab. but grab isn't as good as the others in that position. in that position you wanna either combo really hard or play with their di in such a way that you combo really hard or push them offstage. u-tilt/uair will accomplish extending the combo safely and easily. turn around u-smash either extends the combo (and does a ton of damage) or forces them to di hard offstage to avoid the follows and then you **** them.
if you were feeling sort of fancy you also had the option of platform dropping bair after the u-tilt RIGHT before he lands on the platform and then you'd land almost right after hitting him and be in an okay position to possibly follow him. and if not you're more equipped to gimp him or get an edgeguard immediately there.
anyway that's just combo stuff.
you always jump above him and come down with uair. rising uairs can work for combos too (just go up through the platform with uair). a lot of times he's near the edge of the platform too, and the edge of the stage. bair could be pretty good in that situation. going above him and falling down on him has some risks associated with him doing wakeup attacks through your move with the invincibility. granted, he's not doing that, so it's understandable that the thought wouldn't cross your mind, but it's something to consider.
if you land u-throw in the middle of dreamland tbh i think it's better to chain grab him than it is to u-throw u-smash because you have a lil' room for free damage with regrabs and if they di to the edge (towards a plat) you can then u-throw u-smash them onto the plat and maybe get a follow (following on plat is ezmode because plats eat tech rolls), or keep cging until they hit a plat and then you can tech chase with an uair or something, but that's really gay so i understand if you don't wanna. either way i don't recommend guessing with tech chases. he was even nice and made it easy by not DIing hard away.
stop killing yourself. land onstage with that nair and control yourself. also b-throw sucks i don't know why you did it. i think it was a mistake? unless you really wanted to put him at the edge immediately. but i don't see why you'd need to. u-throw nair/bair or something if you want to do that. does more damage and better follow.
don't just throw SHFFLs or FJs out when they're on the edge. fox will **** you for that. if he ledgehopped uair you'd have died. back the **** up and wait.
yeah you need to back up when you're dealing with them at the edge. you keep landing right in front of him and when you're that close you can get ****ed up.
onstage edgeguard with d-smash or something if going for the edge horizontally. you're shining but you're too far from the edge for it to work. there's nothing wrong with shine but you're too far. either get closer or do something that works from further away. or grab the edge --> back air. it's pretty good.