JPOBS
Smash Hero
ya i feel like i get fair'd a lot after the hit when i upthrow bair/nair marth at low percent.
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There's a lot of mistakes I made. Like thuders combo. The problem with me is that I dont no exactly who im facing before the match starts. I was fighting falco like I was fighting peach.General stuff:
You really need to learn to JC your grabs. I see you trying to dash-grab a lot.
You also need to learn to shine OoS. It's one of the best options in the game OoS.
Chain-grabbing is good, or just have solid tech-chasing.
SDI falco's shine. Give him a hard time when he's comboing you.
More b-air. It's not a bad idea to have your back turned to falco. You can b-air his approaches, or u-tilt through his aerials if you time it well.
If you can PS lasers, then do it. It might come in handy sometimes.
Learn to ledge WD. It's your safest option.
Control yourself. You sidestep randomly a lot, and seem to DD uncontrollably a lot of times.
Game 1:
0:13 - Jumping on top of your opponent like that is bad, even when they aren't invincible.
0:26 - messed up that grab. Good try.
0:27 - drill if you're that close to the opponent. CC is incredibly gay. Alternatively, if you hit a very low n-air, the shine will still combo. It's really risky vs spacies though.
0:31 - you messed up that n-air, though you should've d-air'd. After you missed the n-air, he tried to d-air OoS. You could've waited and u-tilted him, or DD -> grabbed/drill him since you were still really close to him. Alternatively, you could've just waited to see what he does OoS, then put some pressure. You never want to give falco any breathing room
0:34 - shine OoS.
0:40 - CG him a bit, then do the u-tilt.
0:43 - u-tilt -> re-grab
0:45 - drill -> grab. The ledge is gay and combo-breaks you when you shine that close.
0:48 - that sucks.
0:56 - shine OoS
1:08 - you could've JC u-smashed him for missing the tech. It may not have killed him, but you at least get him above you and possibly off the stage.
3rd stock: You got the kill pretty quickly, though you messed up some re-grabs.
1:50 - shine OoS
2:00 - You approached from directly above again, while he wasn't really committed to much. After that, you hit a n-air -> shine. Not bad, but you could've drill -> grabbed.
2:03 - when you were waiting in shield and he Short hopped close to you, you could've b-air'd OoS.
2:05 - try to avoid drilling the opponent when they're in the air. They can punish you most of the time for it. Use b-air/n-air/shine.
2:10 - after you n-air'd his shield and went far away from him, you could've u-tilted to keep a safe block string, or it will hit him if he tries to retaliate.
2:24 - he was way too far away for you to get that tech chase. You should've tried to make him do something, with your DD. Then react.
2:37 - you rushed into that tech chase, Don't guess. React.
2:40 - you could've beaten out his b-air with your own. He put it out early.
2:43 - you could've u-smashed OoS after he b-air'd your shield.
2:59 - after you whiffed that u-smash. You could've f-tilted right after, while he was trying to laser you. You did a sidestep, then a jab but you could've f-tilted there as well. It would put him off the stage because of his damage. The jab was risky, because if he CC'd it, you may have lost the match.
Game 2: You gotta shorten those illusions.
3:20 - You jumped over him and he was waiting to CC your aerial. You could've b-air'd him, because he wouldn't be able to punish it with that spacing. Also, you put yourself at the edge of the stage, which is kinda bad.
3:22 - after hitting that shine. You WD'd out, but didn't do a thunder's combo for some reason. When he got up, you approached with a full hop n-air. Though you jumped on top of him, you should've drilled, because he was just crouching there.
3:28 - 3:32 - you were keeping good pressure on him. Failed the edgeguard though.
3:37 - could've u-smashed right through that d-air.
3:38 - you got read pretty hard. You did DI it really poorly too.
3:46 - He was too far away for the tech chase again. Try to bait him in those situations.
3:48 - You could've held the ledge, then d-air'd him to make sure that he can't walltech.
3:53 - 4:15 - you seem really frantic and are just throwing out moves, desperate for the kill. With that, you keep running into moves. Be careful with what you're doing.
4:24 - u-tilt
4:25 - u-tilt after that n-air.
4:27 - your oppenent did what I was talking about, though he is too close. You could've shined OoS.
4:34 - 4:36 - You had a punish.
4:37 - when you landed behind him, you could've u-tilted, or DD -> grabbed on him.
4:42 - too slow on the tech-chase.
4:49 - u-throw -> u-tilt -> re-grab -> etc.
5:01 - sweetspot.
less jabs in general.
Game 3:
6:01 - ledge hop d-air -> shine
6:03 - could've tech-chased with JC u-smash, or another grab.
6:04 - thunder's combo.
6:09 - edgeguard with full hop n-air, or jump out and shine him.
6:17 - same thing. Maybe b-air instead of n-air.
6:24 - what you did was risky and hard to time. You should've either taken the ledge, or SH d-air'd him while you were onstage, or just d-smashed him.
6:28 - go diagonally upwards.
6:32 - u-smash OoS.
6:45 - thunder's combo.
6:47 - DI or something.
6:55 - too slow again.
7:04 - shine OoS
7:08 - 7:12 - Good, but you mis-spaced the second u-air.
7:26 - You had the right idea with the edgeguard, but it looks like you were guessing on where he was going.
7:46 - That was really obvious and done really slow. He could've hit you out of it, but fortunately you didn't get punished for it.
7:50 - 8:40 - It seems like you guys are kinda just spamming moves. You gotta make those hits lead to something (a tech-chase, or combo).
8:44 - he finally punished it. You could've survived, if you DI'd the u-air though. He should've b-air'd you offstage.
9:01 - shine OoS at any point when he was close to you.
9:07 - free grab.
That sucks at the end. You had it, but didn't make sure it was done and it costed you. ****.
I'll watch the rest later.
this is a hard question! it depends on a lot of variables.Basic question:
What combination of lasers, usmash (charged/uncharged), and uthrow->stuff is optimal for (A): killing a sleeping puff, and (B): doing the most damage when their percent is low enough that they won't die no matter what.
This assumes that they missed the rest and you have lots of time to do what you want.
You should not try to excuse your play style.Lookan for critique. Ignore the fact that I'm doing stupid **** instead of playing gay.... Playing optimally is boring, and reserved for tournament play.
trust me, i play COMPLETELY different in tournament.people dont think about up tilt > up air. So staple.
ruby, I'm trying to crit your vids but I just can't seem to think straight right now. I watched them last night when I was hanging out with Cort but now I'm just not in the mood to watch them again.
I'll definitely see what I can offer later on.
except this,
You should not try to excuse your play style.
then just watch the fd match since i played that pretty normally.a simple word of advice for when you want people to critique you:
dont post vids where you arent 100% playing to win. Because otherwise, People are gonna tell you stuff that are fundamental/optimal.
In the event you know these things and just choose not to do them, then teres nothing we can help you with, because the vid you're showing isn't a reflection of how you actually play, and we dont know where to draw the line between "this guy is just messing around" and "this guy really doesnt know that waveshine to upsmash > waveshine to ftilt"
depends on where he is.... im usually on the edge, waiting for a ledhop back air, or if i think hes going for a sweetspot i step close enough to the ledge that my dsmash goes out past the ledge...but like i said its so situational im to lazy to say all the setups i know of and junk... those 2 are pretty good, ledghop bair covers the forward b (not aimed at the ledge pretty easy, it can hit that to tho), and up B pretty easy...if i think they are gonna try and sweetspot and i have the ledge, ill ledghop dair -> shine spikeHow do you edge guard falco? any advice.
I would recommend mango.Originally Posted By Skidd
Any good Fox videos to take notes off of?
I'm really pretty lost in my game.
gotta adjust to that quickly.There's a lot of mistakes I made. Like thuders combo. The problem with me is that I dont no exactly who im facing before the match starts. I was fighting falco like I was fighting peach.
There might be something in those long posts on some ways you could edgeguard. Edgeguarding spacies usually depends on where both of you are positioned. There are a lot of things you can do.How do you edge guard falco? any advice.
Agreedtrue and point duely noted
this is going to be fun as **** to do in friendlies though
Raynex, do you suggest going for uthrow bair on marth even at low percents? (like in the situation in yay's vid)
I was under the impression that uthrow uair is harder to DI out of at lower percents since the uair will hit him more squarely and he'd have to SDI farther to escape it or something.
also I feel like Marth can recover from the bair stun and fair fox or something?
Uthrow uair is harder to d.i. away from. It works against all of Marth's d.i. options. One of the more troublesome aspects of the match-up is when Marth starts d.i.ng the throws far behind you. Sometimes turning around and running -> uair is tough to do, so bair is a good alternative at low-mid percents.ya i feel like i get fair'd a lot after the hit when i upthrow bair/nair marth at low percent.
Fullhop Bair FF makes it so the bair autocancels before you land. No l-cancel is required.back air fast fall l cancel up tilt.
Ever turnaround and utilt your opponent, only to have them fly far out in front of you? It's possible the Jiggs might d.i. the utilt correctly and thwart your combo attempts afterward. I mean, turning around point blank makes the whole thing preeetty obvious.people dont think about up tilt > up air. So staple.
I got nervous when it came on to GF. There was alot of chances when I could of shine falco off of the stage. And there was a lot of chances when I could of punished him.gotta adjust to that quickly.
also:
vs Cross Game 4:
- you started to CG in the beginning, though you messed it up. It's easier if you JC-grab.
0:14 - you caught him with a u-smash as he ran off the stage. He DI'd into you and you u-smashed again. You could've done way more instead. For example, you could've:
A - shined him off
B - u-tilt -> grab
C - go straight for the grab and CG/attempt to gimp
D - b-air him off
0:21 - 0:29 - Lol, I hear them playing SSF4. Someone's saying "Ultra him! Ultra! You can't ultra 2 him y'know?" lol.
0:29 - After the u-throw, u-tilt -> moves.
0:33 - free kill.
0:41 - shorten illusion.
0:43 - should've just fell and grabbed the ledge. Or FF, then sweetspot illusion.
0:50 - You could try to shine him out of it. If they're slightly too slow, it will work. Also, SDI those shines. You're giving him these combos for free.
1:02 - I was thinking that you should've charged at him here. He was pretty far away and didn't shoot a laser. He was kind of open, because he was trying to make you roll.
1:03 - Try to stay near the ground. Especially when you're under pressure. Another way to avoid pressure at the edge, is to WD off (or get pushed off somehow), then do a WD from the ledge. If you do it right, you're completely invincible. It's really gay, and how I usually avoid getting gimped/pressured by marth/sheik at the edge. If they stand too close to the edge as well, then you can shine/u-smash/u-tilt/f-tilt them after you WD from the ledge.
1:09 - 1:11 - not bad, but you didn't finish the job. Once he started that second firebird, you should've:
A - ran off and shined him.
B - wait on the stage, then d-smash him.
C - take the ledge with a WD, then shine him.
1:24 - grab after the u-tilt, or do a second u-tilt.
1:27 - when you knocked him down you could've:
A - attempt a drill reset
B - JC u-smash
C - Dash-cancel shine and try to reset him
D - tech chase normally
1:38 - If he u-tilted you, you would've been screwed, but fortunately he didn't. You didn't thunder's combo him after landing the drill -> shine. You could've drill -> grabbed him as well.
1:40 - He was long gone before you did that u-smash.
1:48 - That grab probably would've worked if you JC'd it.
1:54 - That one too...maybe.
2:02 - dash attack.
2:10 - He always shoots the first laser too high from the ledge, but you always let him get away with it. Stick a move in there.
2:15 - LOL. wow.
2:16 - 2:19 - Rolling around a litte too much.
2:27 - Should've sweetspotted that. But you got away with it that time.
2:33 - That was good. You didn't give him any breathing room.
2:35 - I dunno if that was intentional, but you had a free gimp after that throw.
2:45 - After you whiffed that grab and you ran away, you should've SH b-air'd him when he came at you with that d-air.
2:47 - You should've u-tilted him, when he was coming after you with that grab.
2:49 - end of match - that was alright.
Game 5:
3:18 - That was good.
3:30 - You should've waited in shield, then shine OoS.
3:39 - u-tilt after that sidestep.
3:50 - u-tilt after you hit the n-air.
3:54 - after missing the first u-tilt, you should've walked under, then followed with another u-tilt.
3:57 - You could've u-tilted after you drilled him.
4:04 - 4:07 - That was pretty good, but you failed the edgeguard. After the shine, you could've:
A - jump out and shined him again, with proper following.
B - jump out and b-air him
C - wait there, and f-smash/d-smash/f-tilt him if he tries to go low
D - **** him if he goes over you
He went straight up, but you missed the b-air. You could've waited there and done any grounded move. He SD'd after, so oh well.
4:19 - After you hit him with the first b-air, you could've dropped through the platform and b-air'd again. It would've hit him, because I highly doubt that he would've shielded it.
4:35 - What you did OoS was good. You could've grabbed him though.
4:38 - After that d-tilt, you definitely should've hit him off stage with a b-air/n-air/shine. Then proceed to edgeguard.
4:44 - you definitely could've jumped out and hit him.
4:48 - Again, with the laser being too high. What you could do is shield at the edge, then shine OoS.
5:09 - SH b-air.
5:39 - u-smash OoS would've won you the game right there.
5:48 - Wow, he had the set, then threw it away.
Overall, you undershoot a lot of moves and get grabbed for it. Your combos are really incomplete, and you make a lot of technical errors. Keep practicing.
There might be something in those long posts on some ways you could edgeguard. Edgeguarding spacies usually depends on where both of you are positioned. There are a lot of things you can do.
let's make outLOOOL
wanna makeout or what
sicknastyfox, bra
Disclaimer: These won't be hyper in-depth like unknown/PP/etc, and I'm not going to nitpick.http://www.youtube.com/watch?v=VOgWqdOD1hw
fox ditto advice? there's a couple more on my latest vids.
thanks
also fox vs falcon, friendlies but still could use a general basis
http://www.youtube.com/watch?v=_Cdp5UEWibw
hit him with something.How do you edge guard falco? any advice.