bolt.
Smash Ace
Thankyou for the help, I'm about to try it out.
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Cruel waveshining was something I ran into when I first started playing. In theory it should work, but you add d.i. to the equation and this cool idea begins to fall apart. You would be better off learning to waveshine a character consecutively in one direction. Its practical and still sort of flashy; it even navigates around that bothersome problem of d.i. escapes vs. Peach etc.Nope, I can't find it anywhere. I checked mofo's youtube, he is the guy who plays smash and ddr right?
Don't dair first. Everyone expects a ledge-hop dair. His best option is ledge-wavedashing. You have complete invincibility if you do it right. Nothing else he has does that. Nothing your opponent has can counter that. Too be quite honest, I can't even name another character off the top of my head that has indefinite protection like that to the extent that Fox does. Falco's isn't as good because his jump is too slow, and thus part of his invincibility is spent simply jumping. Frame-wise this is your best option as a Fox player.What is fox's best option once he's hanging from the ledge (attempting to get back on the stage)?
I would strongly caution against adopting such simplistic mindsets as the "best option" as this very much harms one's adaptive capabilities. Your choice of return should always be based upon a myriad of factors, such as your previous recovery choices, your opponent's previous reads and spacing relative to the edge, your own technical comfort zone, and so on. In short, you must be thorough yet quick in appraising the risk-reward trade-offs of your decisions, both in terms of recovery and in all other aspects of game play. Never settle for one quick fix as this will make you a one-dimensional player who can be predicted and punished with minimal effort. That said, however, it is rarely a good idea to choose any of Fox's over-100 options from the ledge; the start-up lag for these is quite large and flagrantly telegraphs your decision. At such percents, wavelanding on-stage is one of the best alternatives available to you, particularly if you can consistently perform it such that you still have invincibility (even during this, however, you must still be wary of your opponent's spacing).What is fox's best option once he's hanging from the ledge (attempting to get back on the stage)?
Depends on the Fox player's playstyle. If it's an aggressive, high-pressure playstyle, he does better with a good support character, preferably a stocktank. Examples would be Peach or Sheik.Hey, how does Fox do in teams with Luigi?
****ing ***** **** all over the placeHey, how does Fox do in teams with Luigi?
No idea. lolRaynEx- When are we gonna play next?
Azen is so good in teams. He's just a smart player.Fox does best in teams with Azen.
I personally believe that Luigi's survivability becomes much higher in teams.Depends on the Fox player's playstyle. If it's an aggressive, high-pressure playstyle, he does better with a good support character, preferably a stocktank. Examples would be Peach or Sheik.
If it's a passive, supportive Fox player, then an aggressively played character would be a good match such as Falcon or Falco.
Luigi isn't that great of a teammate. He has some really bad matchups and he's not that great of a stocktank with his light weight and mediocre recovery. With a really good aggressive Luigi, you could pull it off if the Fox can keep Luigi from getting edgeguarded.
Shining them while slightly above or below the path of their firefox works for me.Does anyone feel that shining a Firefox midway without ledge-invincibility is harder than shining an illusion?
I mean at least you have the "ping" cue for the illusion.
Anyone have some tips on getting the timing for Firefoxes?
I rely just on visuals, but even then I mess up if I don't have ledge-invincibility.
Hmm.. good point about Luigi. His survival rate is way better, but he just takes forever to get back.The main problem with Luigi in teams is that it takes him so long to recover. Meanwhile, his teammate is on the stage getting *****.
Tres: If you're just asking out of curiosity, I'm sorry I can't be more helpful. Otherwise, you're way better off just bairing.
Hah, I always do it head on. Thanks for the tip!Shining them while slightly above or below the path of their firefox works for me.
So you have like multiple opportunities to hit them?the thing about the illusion is that the character essentially travels in bursts and even if you do hit them, chances are you are going to hit them into the stage.
it seems easier to ledgedrop and jump so you're slightly above their trajectory for the shine.
I guess practice makes perfect, thanks guys.just practice the spacing and stuff. the more you try the easier it'll come...
I guess practice makes perfect, thanks guys.
I've been trying to pull off quick gimps in teams whenever my partner manages to get them offstage, which is fun.
You can shine and buffer roll all of that. Whether he hits your shield OR your body. You just aren't reacting to it. If you know he likes to aerial -> jab. Start buffering a defensive option or hitting down and B to counter him after the jab. It seems to me that you're just getting scared and staying in shield. : /@ raynex: what if they try to jab->grab my sheild?, still jump out of it and punish a nair or dair or something? ill see if i can find a vid of them playing\
here the newest vid i can find is of one of them vs me 5 months ago (when i first was learning fox)
http://www.youtube.com/watch?v=PQ1f9sJ2JhU
he does it @ 2:27 (start here)
@ 6:32 is what i think you want me to do wit shine
lol @7:33
I actually find it opposite... but that's why I'm called '******** in a good way' over here lolDoubles is so **** hard to be good at, agreed?