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Jump Cancel (jump and immediately input an Usmash or shine before you leave the ground).How Do you up smash and shine OoS
If he's in front of you on the ground you can't shine -> upsmash. You need the momentum from the dash to hit with the upsmash.say you have a fox standing right in front of you, can you shine upsmash them(as fox)? I can only shine -> upsmash if I run at them first so the momentum like carries fox forward into the upsmash. Maybe I am not doing it fast enough?
I noticed Tang shine upsmashes Zhu in place in the wombo combo, but I thought it might be different because A. Zhu is moving towards Tang and B. Zhu is in the air when he is shined, so he has a different trajectory than being shined on the ground.
I don't think anyone said it was a combo.If they have to miss the tech, its not a combo >_>
Very few people tech shines with high consistency, so it's a viable option if your opponent doesn't expect the shine. Colbol does it a bunch of times in his more recent matches.Not from standing still.
@Variola why would kneegalize ask if it was possible to do then? Its kind of irrelevant to say that it can be done if youre opponent misses a tech. Thats like telling someone that if they grab someone throw them then grab them again then it works, which it doesnt.
No one said melee was about combos. Someone said it could be done, I said it had a hole and everyone lost their miind.
It's not irrelevant to consider a course of action if your opponent misses a tech, especially if the possibility of a missed tech is high. You're kind of implying that you shouldn't think about what can be done if your opponent makes a mistake.@Variola why would kneegalize ask if it was possible to do then? Its kind of irrelevant to say that it can be done if youre opponent misses a tech.
ahahahahahahahahaha!It's not irrelevant to consider a course of action if your opponent misses a tech, especially if the possibility of a missed tech is high. You're kind of implying that you shouldn't think about what can be done if your opponent makes a mistake.
Also, most moves that chain together have holes in them. Most combos are DI dependent, so you could say that those all have holes. All we're doing is considering options that are effective and are possible to pull off.
ahahahahahahahahaha!
oh wait you were serious?
Magus420 said:The u-smash will hit them on 7 if you're really close, or on 8 if you're not or they are in an awkward position during the d-air stun animation. Yeah, grab works better for that reason but mostly because attacks are easily avoided on frame 1 with a shield while avoiding grabs takes longer and/or needs to be timed.Sveet said:with fox, why does drill grab work (hits 7-8) but drill usmash doesnt (hits 7-17)? is it because people generally leave their shield up after the dair hits and simply get grabbed or does the hitbox of usmash have something funky where its not getting contact for another frame or 2?
D-air u-smash actually can combo very light characters though, but it also depends on when the last hit connects before landing. A hit from Fox's d-air on a grounded opponent when l-cancelled and hitting immediately before landing gives Fox a 5-8 frame advantage depending on weight (ex. Samus=5, Jiggs=8). Since there's time between the hits though you won't always land the frame after one connects, and so the time you land during the d-air can subtract 0-2 from your advantage, making it... kind of usable on Jiggs/G&W/Pichu with really good timing.
For the d-air grab, if they would try to avoid it with a c-stick buffer sidestep they'll be safe on frame 3 (4 for CF/Zelda and 5 for Bowser), compared to frame 1 for blocking an u-smash. If they manually time the dodge it can be 1 faster than that.
For someone like Samus' weight and above they would be able to buffer a sidestep to avoid it if the last d-air hitbox connects 1-2 early (3/4 advantage from max 5). Jiggs weight and lower would be unable to sidestep the grab regardless of when the last hit connects as long as they're within range and the grab is timed right.
I do it every time, its no harder than a thunders to upsmash. But the debate was did it connect. Yes, if they miss the tech. I even tried to do it with AR so my data is frame perfect, it just doesnt work. Im going to make this simpler on everyone and give this as an example. If he had asked could you shine fsmash with fox would anyone say yes? Technically yeah you can do anything to them if they miss the tech thats what my point is. This has nothing to do if you can punish them afterwards because the obvious answer is yes. And if you guys have never seen anyone consistently tech the shine, play colin, chops, keepspeedn, shiz, etc etc etcIf you are standing directly in front of a Fox/Falco, (after having teched in place for example) you will need to perform a near perfect WD. I tried it a few times just now, with the cpu on both away and neutral d.i. (survival/towards d.i. would obviously land you the hit). They have to either neutral d.i. or d.i. into you for the usmash to hit, in addition to the other wavedash condition I mentioned.