Now for some questions:
1. What do I do against a ledge camping Marth at a high percent? I know that I should laser him, but if he already has a stock lead I'm forced to approach eventually. The problem is that if I get grabbed/sent of the ledge I'm dead more often than not.
2. What should I do against a Marth who has the ledge. At the moment, I get right outside fair/getup attack range and punish how he gets up. The only problem is that if he gets up normally I don't have any options.
3. Any general tips against spacies? The only time I'll ever get to fight a competent spacy is at a tourney, so I'd like to know some bread and butter things to do. The only thing that I really know is upthrow to upsmash (and Thunder's combo, but that's giving me trouble for some reason. Maybe I don't WD far enough)
EDIT: 4. I can't seem to uthrow uair Jiggs. She always jumps out. Do I just suck?
1. Usually waiting it out at a safe range works. Position yourself far enough not to get hit by any ledge attempts, but close enough to punish them. Watch out for normal get-up to buffer roll, or nair/fair to buffer roll/side step, these are common ways of getting up from the ledge as Marth.
2. This would basically test your ability to react. Some people charge an up-smash to punish this, some go in to pressure with nair/dair, some grab. It all depends on what % they're at. You could even do the Cactus and just stare at them, lol.
3. Shine is your friend vs. spacies. One of your major ways of keeping on top of the game should be through shine -> tech chase. Work on your sh nair timing and spacing to beat them out on approaches, and follow up with shine. If they start CCing, dair to shine.
Against Fox, CG to up-smash combos hurt him. Up-throw to bair near the ledge to set up for easy edgeguards. Keep the pressure on.
Against Falco, shine is sex. Knock him down and **** him for it. Be careful with how you place nairs cuz a Falco that CCs will do it and cause you any from 40% to a stock depending on how good they are. Stay in his face all the time.
4. It's all a matter of timing, work on it.