CanISmash
Smash Lord
**** falco with his lasers filled with stds...
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Someone correct me if i'm lying, but i don't think jab ever guarantees anything. jab > usmash on marth can be di'ed and fair'ed out ofI have a few questions:
Is jab to Usmash guaranteed if I land the jab on an aerial opponent? Is it ever guaranteed. From my personal experience (against Marth and Peach, mostly), jab to usmash works when I catch them in the air, but doesn't if they're grounded.
If my opponent shields my dair/nair, is shinegrab generally the best option?
Any tips for approaching? It tends to be my weak point with most characters. On stages with platforms I usually run around and look sexy and look for openings. I tend to approach with nair too much (this gets me WD back -> fsmashed from Marths), but I'm trying to go for grabs more.
Are there any specific percents against more popularly played characters (Sheik, Marth, Peach) at which I should be looking for vertical KOs (namely uthrow to uair). All of my previous mains had little vertical KOing power, so I'm not used to going for those.
Someone who actually knows fox answer please answer the other ones =x
Jab->usmash is guaranteed only if they don't d.i. or d.i. towards you. However, some characters can attack you before you usmash. I.e.: Luigi, Marth etc at certain percents. If your opponent d.i.s away it shouldn't be possible for you to land an usmash. If you do they ****ed up after they d.i.ed.I have a few questions:
Is jab to Usmash guaranteed if I land the jab on an aerial opponent? Is it ever guaranteed. From my personal experience (against Marth and Peach, mostly), jab to usmash works when I catch them in the air, but doesn't if they're grounded.
If my opponent shields my dair/nair, is shinegrab generally the best option?
Any tips for approaching? It tends to be my weak point with most characters. On stages with platforms I usually run around and look sexy and look for openings. I tend to approach with nair too much (this gets me WD back -> fsmashed from Marths), but I'm trying to go for grabs more.
Are there any specific percents against more popularly played characters (Sheik, Marth, Peach) at which I should be looking for vertical KOs (namely uthrow to uair). All of my previous mains had little vertical KOing power, so I'm not used to going for those.
Raynex said:When you're not physically in a battle, don't randomly shffl moves and hope they'll hit. If you miss vs. Marth for example, he'll run back and pivot grab you and you lose your stock instantly.
Move around, and look for openings. If it takes too long, and your opponent seems to be playing more defensive, get in there...use some offensive CCing and usmash him for his random fairs.
ahh ****. Well nvm then, cause I'm not going all the way out there to play smash, lol.its not in nyc its in western new york
Sometimes it doesn't feel like the difference isn't that big though. Anyone else get what I'm saying?Marth dies earlier then Sheik.
It is easier to U-throw U-air Sheik at high percent if she DIs behind you than it is to hit Marth with it.Sometimes it doesn't feel like the difference isn't that big though. Anyone else get what I'm saying?
Sheik dies @ really low percents alot. In my head the deaths %s of sheik rival Marth's. If i had the game in front of me I'd probably know better though.
Ask yourself that question about approach again. lol...running shine as an approach? Super flashy, no range, unnecessarily hard to perform and when you do land it you only get one hit because they might CC the bair randomly.2 questions real quick
Is running shine turn around sh bair a useful approach? Why or why not?
What's are good ways to escape faclo/fox shine shffl shield pressures as fox? Shine out of shield maybe? Or like buffered rolls would work? I can't get away with ground dodging cuz fox's nair and dair and falco's dair have hitboxes that last long enought to hit you after the ground dodge ends. Aggghhh need help!
errr...really? i find shieks nair OoS to be easier....i jsut fail...owh. If you time it right JC shine is the fastest/easiest oos move to do in the game.
I guess you're right. Honestly though the difficulty difference between pressing down and B and pressing just A isn't that big.errr...really? i find shieks nair OoS to be easier....i jsut fail...owh
That's what i was thinking, that perhaps it's decent if you can net the grab afterwards even if they tech. However, either I'm not used to it and going slow, or mixups are much stronger in this position for them.fair enough. The midwest does kinda suck at melee, so they're more likely to miss techs on platforms. That aside, if they do tech, it's simply the same as waveland grab/usmash/dsmash.
On the other hand, if they do tech, you can just meaty them w/ the dair.
Running shine is nice to thunders combo with. And with Fox's speed it seems like a fairly valid way to approach. especially since the shine comes out so fast. And then there's always the charged upsmash > bair/uair to follow up the thunders.Ask yourself that question about approach again. lol...running shine as an approach? Super flashy, no range, unnecessarily hard to perform and when you do land it you only get one hit because they might CC the bair randomly.
If you land a running shine just grab or usmash or something. Approach with nair/dair/grab. Use platforms and bait your other moves because they don't really combo into anything. The only time shine should be used as an approach is if you are 100% sure your opponent isn't going to turn around and fsmash you in the face.
If Falco/Fox are shield pillaring you, wait for the shine - then usmash out of shield or shine out of shield.
Both usmash and shine come out before your opponent Fox/Falco can JC the shine into another attack. shine/usmash oos are actually faster in respect to frame data, so if its not working you're either waiting too long or messing up somewhere. If you time it right JC shine is the fastest/easiest oos move to do in the game. Usmash can lead to combos, but its a bit slower...so you might mess it up sometimes and get hit. I'd suggest shine against opponents who are overly technical and don't screw up much.
In my experiences, rolling out of shield stuff is bad because your opponent reacts and follows you and does something worse. Sometimes, vs. Falco, I'll wait for the shine, then sidestep the dair and try to trade shines then JC an aerial. Occasionally, this will throw your opponent off and they might miss the lcancel/JC. lol man shine is so broken.
go to atlantic north or hit up haxahh ****. Well nvm then, cause I'm not going all the way out there to play smash, lol.
Now, right now I have nobody to play regularly, so if any of you live in nyc and want to play friendlies on a semi-regular basis, lmk. I want to get better at this game, I've been at the same crappy level for a long time now.
Yes only you press down + B instead of C-stick upHow do you shine out of shield? I know you have to hit up on the analog stick right before up on the c stick to upsmash out of sheild. Is shining the same concept?
DACKNESS knows whats upAsk yourself that question about approach again. lol...running shine as an approach? Super flashy, no range, unnecessarily hard to perform and when you do land it you only get one hit because they might CC the bair randomly.
If you land a running shine just grab or usmash or something. Approach with nair/dair/grab. Use platforms and bait your other moves because they don't really combo into anything. The only time shine should be used as an approach is if you are 100% sure your opponent isn't going to turn around and fsmash you in the face.
If Falco/Fox are shield pillaring you, wait for the shine - then usmash out of shield or shine out of shield.
Both usmash and shine come out before your opponent Fox/Falco can JC the shine into another attack. shine/usmash oos are actually faster in respect to frame data, so if its not working you're either waiting too long or messing up somewhere. If you time it right JC shine is the fastest/easiest oos move to do in the game. Usmash can lead to combos, but its a bit slower...so you might mess it up sometimes and get hit. I'd suggest shine against opponents who are overly technical and don't screw up much.
In my experiences, rolling out of shield stuff is bad because your opponent reacts and follows you and does something worse. Sometimes, vs. Falco, I'll wait for the shine, then sidestep the dair and try to trade shines then JC an aerial. Occasionally, this will throw your opponent off and they might miss the lcancel/JC. lol man shine is so broken.
You can't both ASDI and SDI at the same time. If you ASDI it overrides any input you attempt on the control stick. If you want to simply ASDI then ledge-tech (which I don't suggest you do):Sometimes when I try to tech the when I'm recovering, I'll do a bair as soon as I tech. I ASDI with the c-stick and try to SDI with the control stick, but I'm just holding the c-stick towards the stage... why does the game think i'm trying to do a bair? Should I release the c-stick as soon as I tech?
I can tech like 5 times in a row with Marth and I won't bair with him. But with Fox it's like every 1/2 or 1/3 I'll bair after I tech.
It is the earliest. If you fail at 51%, 55% with no d.i. is when it gets really, really easy. You can jump/shine out at 55 with ease. Just make sure to not d.i. like Scotu said.If you time the dair for if they miss the tech, then you can just grab them no matter how they tech on the patform before they grab you.
I KNOW fox can shine out at 51% with no DI. I don't remember if this is the earliest or not.
I don't agree. I think dropping through platforms and shining, jumping over them and shining and dash-cancel roll into shine (i.e.: really close into Marth's blindspot) are all viable approaches.Running shine is nice to thunders combo with. And with Fox's speed it seems like a fairly valid way to approach. especially since the shine comes out so fast. And then there's always the charged upsmash > bair/uair to follow up the thunders.
all dai? all dai.DACKNESS knows whats up
No, what I meant by shining out of shield was:Thanks, the timing on that must be insane.
My friend is starting to SDI off the platforms when I go for drill resets, so I've been wavelanding and shielding, if he gets up, attacks, or rolls towards the edge Im facing I get a grab, if not I get a short hop bair to his face, obviously I mix it up sometimes just jumping up with an uair, or bair depending on percents and positioning. But basically I only try for drill resets on the middle of the platforms now /crytech chasing on platform w/ dair is awesome because it essentially jab resets them, allowing you to charge a dsmash/fsmash (which leads to KOs at mid-high %s) or charge a usmash, or just grab>uthrow (which often leads to tech chasing the same way on the top platform, or usmashing/uairing.
also, i find myself checking this thread everytime someone makes a new post, but i never read it lol.
i disagree.I don't agree. I think dropping through platforms and shining, jumping over them and shining and dash-cancel roll into shine (i.e.: really close into Marth's blindspot) are all viable approaches.
But you think Fox's speed, and the fact that it comes out fast is enough? They'll just run away and pivot grab you. The shine has pitiful range, running in with it is usually unreliable unless it follows an aerial.
People these days know how to deal with Fox's speed, then just slow him down with good spacing and knock him off and edge-guard his incredibly linear recovery. Running in with shine may seem good, but imo its not very smart.
Picture the shine as this big hunting knife.
Now picture Marth as this unrealistically huge spirit dragon fire sword with wings and guns from some obscure anime you've never heard of.
If Marth gets you its a rap.![]()
So you're basically saying that I should be ASDI towards the stage, but when I hit the tech button let go and SDI? But if I'm not even using ASDI (since for SDI the control stick has to be reset into neutral position) then should I even use it?You can't both ASDI and SDI at the same time. If you ASDI it overrides any input you attempt on the control stick. If you want to simply ASDI then ledge-tech (which I don't suggest you do):
make sure you let go of the c-stick as soon as you hit your tech button - otherwise you'll attack in the direction you were ASDI'ing in.
You should just practice SDI timing on techs; it resets your character into a position more into the direction you want. ASDI does the exact same thing as SDI, except to a lesser degree.