• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Q&A -Fox Advice/Questions Topic-

MarkLoo

Smash Ace
Joined
Oct 8, 2008
Messages
613
Location
West Bloomfield, MI
I have a few questions:

Is jab to Usmash guaranteed if I land the jab on an aerial opponent? Is it ever guaranteed. From my personal experience (against Marth and Peach, mostly), jab to usmash works when I catch them in the air, but doesn't if they're grounded.

If my opponent shields my dair/nair, is shinegrab generally the best option?

Any tips for approaching? It tends to be my weak point with most characters. On stages with platforms I usually run around and look sexy and look for openings. I tend to approach with nair too much (this gets me WD back -> fsmashed from Marths), but I'm trying to go for grabs more.

Are there any specific percents against more popularly played characters (Sheik, Marth, Peach) at which I should be looking for vertical KOs (namely uthrow to uair). All of my previous mains had little vertical KOing power, so I'm not used to going for those.
Someone correct me if i'm lying, but i don't think jab ever guarantees anything. jab > usmash on marth can be di'ed and fair'ed out of

As for the shinegrab, it depends on the opponent. If they like to wait in shield while you pressure, it probably is, but if they tend to roll out, better to stick with traditional shield pressure.

Someone who actually knows fox answer please answer the other ones =x
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
lol guys ... Falco is the reason I started to leave fox.

I still fear fox though, specially those who know how to use grabs and upsmash well and don't do dumb technical **** ;)

Like it or not is a fact that falco is amazing, if played properly of course >_>
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Someone who actually knows fox answer please answer the other ones =x

Don't worry, I got this.



I have a few questions:

Is jab to Usmash guaranteed if I land the jab on an aerial opponent? Is it ever guaranteed. From my personal experience (against Marth and Peach, mostly), jab to usmash works when I catch them in the air, but doesn't if they're grounded.

If my opponent shields my dair/nair, is shinegrab generally the best option?

Any tips for approaching? It tends to be my weak point with most characters. On stages with platforms I usually run around and look sexy and look for openings. I tend to approach with nair too much (this gets me WD back -> fsmashed from Marths), but I'm trying to go for grabs more.

Are there any specific percents against more popularly played characters (Sheik, Marth, Peach) at which I should be looking for vertical KOs (namely uthrow to uair). All of my previous mains had little vertical KOing power, so I'm not used to going for those.
Jab->usmash is guaranteed only if they don't d.i. or d.i. towards you. However, some characters can attack you before you usmash. I.e.: Luigi, Marth etc at certain percents. If your opponent d.i.s away it shouldn't be possible for you to land an usmash. If you do they ****ed up after they d.i.ed.

If your opponent shields, reset your approach. Sometimes waveshining backwards or jumping out of shine and onto a platform is good. You don't always have to be attacking. If they do shield your aerial, these are my suggestions:

-JC the shine into another shine and escape onto a platform.
(or jc shine another 20 times until their shield breaks ;))

-shine grab could work, but its hard to react that fast. I'd suggest aerial->shine (if they block), JC nair/dair->shine again->THEN grab. It gives yourself time to work on their shield.

-waveshine backwards and laser, then try a different approach.

-JC the shine, FJ over them and bair their shield. If you're facing Peach she can't do much when you're behind her. Bair shine her shield or just spam utilt, lol. Vs. Marth don't do this, because he jumps OOS and dairs you and techchase->Death.

-Or you can avoid this entire situation all together and go for grabs vs. these characters instead of aerials. ;) Sometimes just running in and grabbing is your best option.


Approach:

Raynex said:
When you're not physically in a battle, don't randomly shffl moves and hope they'll hit. If you miss vs. Marth for example, he'll run back and pivot grab you and you lose your stock instantly.

Move around, and look for openings. If it takes too long, and your opponent seems to be playing more defensive, get in there...use some offensive CCing and usmash him for his random fairs.

Running in and shielding is good. Its a relatively safe option that allows you to react in a variety of safe ways depending on what your opponent does. If they move away WD out of shield and overshooting and move works well. If they tend to run back alot, try running straight at them and dtilting. It covers a nice, wide area in front of you and knocks them into the air for juggling if it hits.

When you have platforms to work with, try to bait out shieldgrabs and other moves so your opponent lags and you get some free hits in. Just watch your opponent, and make sure that when you attack it isn't into an open space your opponent isn't occupying.


K.Oing Vertically:

-Subtract about 10% from the numbers I give you when playing on smaller levels like Yoshis. 15%-20% on green greens/corneria.

Vs. Sheik: Usmash kills at mid-high 80s on most neutrals. If you grab her at 90% she dies on all neutrals except dreamland.

Vs. Marth: Usmash kills at 80 on most neutrals. Grab at about the same percent should yield a kill on Yoshis, FoD, FD...imo Marth dies at about the same percent as Sheik..if not a tad earlier.

Vs. Peach: She dies earlier than both Marth and Sheik. Uthrow uair can kill her if you grab her even at like 70-75 sometimes.

oh...and smash d.i. might destroy all of these percents I'm throwing out. These are just off the top of my head.
 

Goldkirby

Smash Ace
Joined
Dec 11, 2006
Messages
529
Location
Los Angeles
its not in nyc its in western new york
ahh ****. Well nvm then, cause I'm not going all the way out there to play smash, lol.

Now, right now I have nobody to play regularly, so if any of you live in nyc and want to play friendlies on a semi-regular basis, lmk. I want to get better at this game, I've been at the same crappy level for a long time now.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Marth dies earlier then Sheik.
Sometimes it doesn't feel like the difference isn't that big though. Anyone else get what I'm saying?

Sheik dies @ really low percents alot. In my head the deaths %s of sheik rival Marth's. If i had the game in front of me I'd probably know better though.
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
hey earlier you said that you would techchase on plastforms with fox's dair..i don't understand why..how is that as good as bairing or wavelanding to grab? which position do you cover? do you just pick one? because with bair even if you miscall the weak hit of the bair often hits.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
tech chasing on platform w/ dair is awesome because it essentially jab resets them, allowing you to charge a dsmash/fsmash (which leads to KOs at mid-high %s) or charge a usmash, or just grab>uthrow (which often leads to tech chasing the same way on the top platform, or usmashing/uairing.

also, i find myself checking this thread everytime someone makes a new post, but i never read it lol.
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
i just can't really agree with that..i mean who misses techs on platforms..those are some of the easiest to get...maybe if i shined them from the top platform to the side ones, then i would follow up with this..but usually i would expect a tech of some kind
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
fair enough. The midwest does kinda suck at melee, so they're more likely to miss techs on platforms. That aside, if they do tech, it's simply the same as waveland grab/usmash/dsmash.

On the other hand, if they do tech, you can just meaty them w/ the dair.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Sometimes it doesn't feel like the difference isn't that big though. Anyone else get what I'm saying?

Sheik dies @ really low percents alot. In my head the deaths %s of sheik rival Marth's. If i had the game in front of me I'd probably know better though.
It is easier to U-throw U-air Sheik at high percent if she DIs behind you than it is to hit Marth with it.
 

Milos

Smash Lord
Joined
Apr 17, 2007
Messages
1,453
Location
Some boring suburb of, NY
2 questions real quick

Is running shine turn around sh bair a useful approach? Why or why not?

What's are good ways to escape faclo/fox shine shffl shield pressures as fox? Shine out of shield maybe? Or like buffered rolls would work? I can't get away with ground dodging cuz fox's nair and dair and falco's dair have hitboxes that last long enought to hit you after the ground dodge ends. Aggghhh need help!
 

halcyon.days

Smash Journeyman
Joined
Feb 5, 2008
Messages
485
Location
Edmonton, Alberta
Sometimes when I try to tech the when I'm recovering, I'll do a bair as soon as I tech. I ASDI with the c-stick and try to SDI with the control stick, but I'm just holding the c-stick towards the stage... why does the game think i'm trying to do a bair? Should I release the c-stick as soon as I tech?

I can tech like 5 times in a row with Marth and I won't bair with him. But with Fox it's like every 1/2 or 1/3 I'll bair after I tech.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
2 questions real quick

Is running shine turn around sh bair a useful approach? Why or why not?

What's are good ways to escape faclo/fox shine shffl shield pressures as fox? Shine out of shield maybe? Or like buffered rolls would work? I can't get away with ground dodging cuz fox's nair and dair and falco's dair have hitboxes that last long enought to hit you after the ground dodge ends. Aggghhh need help!
Ask yourself that question about approach again. lol...running shine as an approach? Super flashy, no range, unnecessarily hard to perform and when you do land it you only get one hit because they might CC the bair randomly.

If you land a running shine just grab or usmash or something. Approach with nair/dair/grab. Use platforms and bait your other moves because they don't really combo into anything. The only time shine should be used as an approach is if you are 100% sure your opponent isn't going to turn around and fsmash you in the face.

If Falco/Fox are shield pillaring you, wait for the shine - then usmash out of shield or shine out of shield.

Both usmash and shine come out before your opponent Fox/Falco can JC the shine into another attack. shine/usmash oos are actually faster in respect to frame data, so if its not working you're either waiting too long or messing up somewhere. If you time it right JC shine is the fastest/easiest oos move to do in the game. Usmash can lead to combos, but its a bit slower...so you might mess it up sometimes and get hit. I'd suggest shine against opponents who are overly technical and don't screw up much.

In my experiences, rolling out of shield stuff is bad because your opponent reacts and follows you and does something worse. Sometimes, vs. Falco, I'll wait for the shine, then sidestep the dair and try to trade shines then JC an aerial. Occasionally, this will throw your opponent off and they might miss the lcancel/JC. lol man shine is so broken.
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
fair enough. The midwest does kinda suck at melee, so they're more likely to miss techs on platforms. That aside, if they do tech, it's simply the same as waveland grab/usmash/dsmash.

On the other hand, if they do tech, you can just meaty them w/ the dair.
That's what i was thinking, that perhaps it's decent if you can net the grab afterwards even if they tech. However, either I'm not used to it and going slow, or mixups are much stronger in this position for them.

Basically i tried it in one match and got grabbed. I mean i could have dashdanced before going in of course; but basically if i remember correctly, i timed it so that dair would hit if they teched in place, and then dashed after their tech to the side.

usually when i waveland they cannot grab me first ..but maybe i was late on the grab or he was incredibly lucky. I guess i'll try it some more.

Fox dittos aren't my forte:\

they rank up there in terms of my weakest matchups..I just do not want to go out again in singles in fox dittos. I feel so unconfidant that it makes me want to use marth. It doesn't help that i spend the week getting 0 to deathed by my friend in fox dittos on FD. his accuracy on that is scary. On the bright side maybe i'll get better at timing the shine out of upthrow before the regrab. Is there a particular percent where i should be guaranteed to get out?
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Ask yourself that question about approach again. lol...running shine as an approach? Super flashy, no range, unnecessarily hard to perform and when you do land it you only get one hit because they might CC the bair randomly.

If you land a running shine just grab or usmash or something. Approach with nair/dair/grab. Use platforms and bait your other moves because they don't really combo into anything. The only time shine should be used as an approach is if you are 100% sure your opponent isn't going to turn around and fsmash you in the face.

If Falco/Fox are shield pillaring you, wait for the shine - then usmash out of shield or shine out of shield.

Both usmash and shine come out before your opponent Fox/Falco can JC the shine into another attack. shine/usmash oos are actually faster in respect to frame data, so if its not working you're either waiting too long or messing up somewhere. If you time it right JC shine is the fastest/easiest oos move to do in the game. Usmash can lead to combos, but its a bit slower...so you might mess it up sometimes and get hit. I'd suggest shine against opponents who are overly technical and don't screw up much.

In my experiences, rolling out of shield stuff is bad because your opponent reacts and follows you and does something worse. Sometimes, vs. Falco, I'll wait for the shine, then sidestep the dair and try to trade shines then JC an aerial. Occasionally, this will throw your opponent off and they might miss the lcancel/JC. lol man shine is so broken.
Running shine is nice to thunders combo with. And with Fox's speed it seems like a fairly valid way to approach. especially since the shine comes out so fast. And then there's always the charged upsmash > bair/uair to follow up the thunders.
 

Ryan-K

Smash Master
Joined
Nov 23, 2003
Messages
3,107
Location
Staten Island, NY
ahh ****. Well nvm then, cause I'm not going all the way out there to play smash, lol.

Now, right now I have nobody to play regularly, so if any of you live in nyc and want to play friendlies on a semi-regular basis, lmk. I want to get better at this game, I've been at the same crappy level for a long time now.
go to atlantic north or hit up hax
 

KevinM

TB12 TB12 TB12
BRoomer
Joined
Jan 30, 2007
Messages
13,625
Location
Sickboi in the 401
Ask yourself that question about approach again. lol...running shine as an approach? Super flashy, no range, unnecessarily hard to perform and when you do land it you only get one hit because they might CC the bair randomly.

If you land a running shine just grab or usmash or something. Approach with nair/dair/grab. Use platforms and bait your other moves because they don't really combo into anything. The only time shine should be used as an approach is if you are 100% sure your opponent isn't going to turn around and fsmash you in the face.

If Falco/Fox are shield pillaring you, wait for the shine - then usmash out of shield or shine out of shield.

Both usmash and shine come out before your opponent Fox/Falco can JC the shine into another attack. shine/usmash oos are actually faster in respect to frame data, so if its not working you're either waiting too long or messing up somewhere. If you time it right JC shine is the fastest/easiest oos move to do in the game. Usmash can lead to combos, but its a bit slower...so you might mess it up sometimes and get hit. I'd suggest shine against opponents who are overly technical and don't screw up much.

In my experiences, rolling out of shield stuff is bad because your opponent reacts and follows you and does something worse. Sometimes, vs. Falco, I'll wait for the shine, then sidestep the dair and try to trade shines then JC an aerial. Occasionally, this will throw your opponent off and they might miss the lcancel/JC. lol man shine is so broken.
DACKNESS knows whats up
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
Northville, MI
If you time the dair for if they miss the tech, then you can just grab them no matter how they tech on the patform before they grab you.

I KNOW fox can shine out at 51% with no DI. I don't remember if this is the earliest or not.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Sometimes when I try to tech the when I'm recovering, I'll do a bair as soon as I tech. I ASDI with the c-stick and try to SDI with the control stick, but I'm just holding the c-stick towards the stage... why does the game think i'm trying to do a bair? Should I release the c-stick as soon as I tech?

I can tech like 5 times in a row with Marth and I won't bair with him. But with Fox it's like every 1/2 or 1/3 I'll bair after I tech.
You can't both ASDI and SDI at the same time. If you ASDI it overrides any input you attempt on the control stick. If you want to simply ASDI then ledge-tech (which I don't suggest you do):

make sure you let go of the c-stick as soon as you hit your tech button - otherwise you'll attack in the direction you were ASDI'ing in.

You should just practice SDI timing on techs; it resets your character into a position more into the direction you want. ASDI does the exact same thing as SDI, except to a lesser degree.

hmm, Marth has more lag after he wall techs something, so when you do it with Marth he is probably still in that lag when you hit the c-stick. Because Fox techs so fast, often he'll be done his tech so quickly you'll attack instead of ASDI. Does that make sense?

If you time the dair for if they miss the tech, then you can just grab them no matter how they tech on the patform before they grab you.

I KNOW fox can shine out at 51% with no DI. I don't remember if this is the earliest or not.
It is the earliest. If you fail at 51%, 55% with no d.i. is when it gets really, really easy. You can jump/shine out at 55 with ease. Just make sure to not d.i. like Scotu said.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Running shine is nice to thunders combo with. And with Fox's speed it seems like a fairly valid way to approach. especially since the shine comes out so fast. And then there's always the charged upsmash > bair/uair to follow up the thunders.
I don't agree. I think dropping through platforms and shining, jumping over them and shining and dash-cancel roll into shine (i.e.: really close into Marth's blindspot) are all viable approaches.

But you think Fox's speed, and the fact that it comes out fast is enough? They'll just run away and pivot grab you. The shine has pitiful range, running in with it is usually unreliable unless it follows an aerial.

People these days know how to deal with Fox's speed, then just slow him down with good spacing and knock him off and edge-guard his incredibly linear recovery. Running in with shine may seem good, but imo its not very smart.

Picture the shine as this big hunting knife.

Now picture Marth as this unrealistically huge spirit dragon fire sword with wings and guns from some obscure anime you've never heard of.

If Marth gets you its a rap. :laugh:

DACKNESS knows whats up
all dai? all dai. :)

Thanks, the timing on that must be insane.
No, what I meant by shining out of shield was:

Shield -> SH SHINE. If you can do an otg shine thats obviously better, but seeing as most people can't JC shine oos fast enough to stay grounded, a SHed one will have to suffice. Just hit them with it to clear some space then pour the pressure on that Fox/Falco.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
tech chasing on platform w/ dair is awesome because it essentially jab resets them, allowing you to charge a dsmash/fsmash (which leads to KOs at mid-high %s) or charge a usmash, or just grab>uthrow (which often leads to tech chasing the same way on the top platform, or usmashing/uairing.

also, i find myself checking this thread everytime someone makes a new post, but i never read it lol.
My friend is starting to SDI off the platforms when I go for drill resets, so I've been wavelanding and shielding, if he gets up, attacks, or rolls towards the edge Im facing I get a grab, if not I get a short hop bair to his face, obviously I mix it up sometimes just jumping up with an uair, or bair depending on percents and positioning. But basically I only try for drill resets on the middle of the platforms now /cry

EDIT: Fox vs Fox, when can you wiggle shine with DI up out of an upthrow?
 

EWC

Smash Ace
Joined
Feb 25, 2008
Messages
651
Location
norcal
I like doing shine oos into platform wavelands, then chasing my opponent with an aerial.
 

(*Jman*)

Smash Champion
Joined
Apr 8, 2007
Messages
2,012
Location
New York
I don't agree. I think dropping through platforms and shining, jumping over them and shining and dash-cancel roll into shine (i.e.: really close into Marth's blindspot) are all viable approaches.

But you think Fox's speed, and the fact that it comes out fast is enough? They'll just run away and pivot grab you. The shine has pitiful range, running in with it is usually unreliable unless it follows an aerial.

People these days know how to deal with Fox's speed, then just slow him down with good spacing and knock him off and edge-guard his incredibly linear recovery. Running in with shine may seem good, but imo its not very smart.

Picture the shine as this big hunting knife.

Now picture Marth as this unrealistically huge spirit dragon fire sword with wings and guns from some obscure anime you've never heard of.

If Marth gets you its a rap. :laugh:
i disagree.

i think approaching with shine is really good vs marth because must marth players will try to pivot grab u.. so u should expect it and overshoot your shine then u get them with shine witch can lead to up-smash grab.. so i like to shine approach in that match up..
 

halcyon.days

Smash Journeyman
Joined
Feb 5, 2008
Messages
485
Location
Edmonton, Alberta
You can't both ASDI and SDI at the same time. If you ASDI it overrides any input you attempt on the control stick. If you want to simply ASDI then ledge-tech (which I don't suggest you do):

make sure you let go of the c-stick as soon as you hit your tech button - otherwise you'll attack in the direction you were ASDI'ing in.

You should just practice SDI timing on techs; it resets your character into a position more into the direction you want. ASDI does the exact same thing as SDI, except to a lesser degree.
So you're basically saying that I should be ASDI towards the stage, but when I hit the tech button let go and SDI? But if I'm not even using ASDI (since for SDI the control stick has to be reset into neutral position) then should I even use it?
 
Top Bottom