Kimidori
Smash Apprentice
I totally understand where you're coming from. But of course Meta Knight is still S+ tier, he is now and shall always be, no matter what happens to stages, or even if items come. He's just that good. BUT, he's not good enough to be banned from competitive play. I also saw Apex both Doubles and Singles GF's, and, call me insane, but I liked both. I know it may be sickening to watch four Meta Knights play in one match but it happens. Also, remember that people don't play for other people's enjoyment. ;P Maybe someone like Mango does, but Hbox and Armada just play to win, therefore, they have the right mindset and do win.@Kimidori I'm a smash scrub, but I've also been keeping light tabs on the competitive scene as well, so I guess I'll bite.
The counter-pick stage portion of Brawl to me seems like an interesting source of depth to the amount of strategy required on each player's behalf and is a way of making the competitive scene more interesting. While I think it's a valid source of concern, I must also ask this: what other characters have no counterpicks? Is Metaknight the only character who commits this offense, or does it apply to Diddy Kong or Falco as well, or some other such currently high-place character? If Metaknight is the only one that a player can't choose an effective counter-pick against, then that kind of says to me that the problem is the character itself, not the stage ruleset.
Also consider this: Even with Japan's simplified and completely neutral stage selection, Metaknight is still rated S+ tier. This is coming from the nation with players that are clearly superior to ours. Smashville didn't change this for doubles; I watched the finals of APEX, the singles were great, but MK+MK+MK+MK is without question the worst bit of video I have tried to sit through and stomach in recent history. And unless counter-pick stages are a huge factor of what is put into consideration in the Brawl tier lists, banning counter-pick stages isn't going to change the fact that Metaknight has no disadvantageous matchups (unlike any other class, not even a 45:55), is relatively easy to do well with competitively, and because of these two facts causes competitive Brawl to be extremely centralized around that specific character. Melee may work perfectly fine with the competitive setup it has, but Fox was duking it out with Falco, Jigglypuff, Shiek and possibly Marth for years before solidifying his stance as number one, and his skill curve is completely incomparable to Metaknight's. Melee is to apples as Brawl is to oranges. Or bananas, even.
I respect Japan's decision to simply the stage setup, and that might actually be a good idea for some US tournaments as well if the host wanted to focus solely on Brawl's characters without any complications introduced by counterpick stages or even gimmicky neutrals. I don't think it will change the fact that Metaknight's presence will make the viable character selection less diverse and the experience less enjoyable for anybody playing or watching the tournament, and it CERTAINLY won't stop MK from being the best character in the game.
I personally think it's fun watching and playing as Meta Knight (Keep in mind my opinions on Meta Knight do not at all bias towards my opinion on the ban). I really enjoyed watching people from another country who America thought they were better than totally take the character to a new level. I think it's weird some people want to stick with the ban when, Japan has not only taken other characters to higher places than America, but have even taken Meta Knight himself to a new level, to a level in which they can compete with him well.
We all know Meta Knight is even popular in Japan. But have most people notice that they are not just "Pocket Meta Knights" Like America has? Take Kakera, for example. He rocks the Ice Climbers very well, but he also is able to use Meta Knight like he only uses Meta Knight. Most of the MK users in Japan have taken him on as a complete character, just like Ally has balanced Meta Knight and Snake here, and they are not the pointless ones many Americans think they can win with just because they're using a character with no low matchups.
On the stage theory, yes, Meta Knight is the only one with NO counterpicks whatsoever. Disregarding the Apex banning of RC and Brinstar, Diddy, Falco, and even Snake don't do very well on those stages. Diddy has complete ground control over the game, whereas Rainbow Cruise is dominant to air controlling characters such as, well, Jigglypuff even. Stages like RC and Brinstar give such an advantage to some characters, that well, it in fact DOES harshly affect the metagame. That's why Japan is so superior. Because they don't focus on counterpicking, they focus on character skill. Another motive they may have over us is that they don't usually play for money.