Yeah, but this was lowww.Thats cause Falcon's head pops up as he upB's, I don't think its possible for him to sweetspot, so it doesn't surprise me that he would get hit by it.
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Yeah, but this was lowww.Thats cause Falcon's head pops up as he upB's, I don't think its possible for him to sweetspot, so it doesn't surprise me that he would get hit by it.
It helps space your recovery or dodge a cape kill, but Ganon and Falcon are the only characters without the sweetspot, they have to literally TOUCH the ledge.i play a lot of falcon and don't quote me on this, cuz i'm not 100% sure, but if you UPB away from the stage and still DI towards the edge so you grab it. it feels a lot more like a sweet spot...i'm not sure if it is or not tho.
But doc's nair works well with approaching and ***** in edgeguarding. If you land the heavier part of the nair while edgeguarding, your opponent usually won't return.I f***ing hate doc's nair. I dont know why people think having a nair that gets stronger is a good thing. Mario's nair is so much better.
I mean, maybe if Doc's nair was like links in that IT STAYS OUT FOR 7 YEARS it would work out, but it doesnt. So most of the time when you hit people with it you're going to hit them with the weak part of it. Unless you just love jumping around with your foot out.
So I saw this on the Samus boards and they had a pretty interesting discussion because of it. What does everyone consider Doc's safest move, and his most rewarding move? Here's the link to the thread I'm referencing for this topic: http://www.smashboards.com/showthread.php?t=242552
Safest: utilt or dsmash
Most rewarding: grab or cape
I should get you room banned from the doc boards. ^_^ that'd be hilarious. ^_^
-random nonsense of random blackness-
lololol.... people are JUST finding out about that?
oh god.
best way to edgeguard marth:best way to edgeguard marth:
ledge hop nair w/ invincibility (make sure it's low so they cant sweetspot
QFT.best way to edgeguard marth:
force him to upB onto the stage by hogging the edge and then fsmash him back off.
QFT too.best way to edgeguard marth:
force him to upB onto the stage by hogging the edge and then fsmash him back off.
I like your doc. You were very aggressive.Can someone help critique this:
http://www.youtube.com/watch?v=tsWDsN3PxkM&feature=channel_page
What I've noticed is that maybe I was being to aggressive. I would always aerial out of shield and get beat by link's higher priority aerials/attacks. I should do more WD back oos and take it from there.
but yea critique would be amazing.
They're not as good as skler, trust me. I've played / watched him in person. I've played spife in person and they're definitely better than him.yedi:
yeah you nailed the arial thing.
You were playing around links range too much at some points.
Meaning you were trying to hit him while you weren't close enough to get passed his sword. You basically should get the hell out when link has you in that spot.
Its kinda like how a marth plays. Always staying just outside your reach. Thats basically what happened sometimes.
You need to punish his up-b's. He should have died a lot of times when he missed them.
You could have throw>fair'd him a bunch of times.
You need to grab a bit more. CG 0-40 lmao =D then immediately after you can dthrow uair >dsmash. (Granted I think he needs to mess up his di. but in most cases, a grab at 0 should equal link being off stage.) Remember once link is at a percent that a cg shouldnt work, hes always gonna need to jump out >_> take advantage of that. Get in with a utilt or smash or w.e But getting rid of his jumps leaves link in a bad position XD (You did it to him on his first stock, but remember you can do it from a grab. )
If you dont wanna cg him, at early percents (i cant think of them off the top of my head, but you should be able to tell) you can just dthrow > 'insert smash attack'.
But yeah. every missed dair, upb, grab, should be ***** accordingly.XD
A little trick for edge gaurding link,
if hes up-b'ing, cape it. He can still get up.
But when you cape his up b, it'll push him up a bit, and turn the attack around leaving you able to dsmash him away >_> trust it works lol.
Umm, a little trick i'v been trying that has seemed to work.
If you're behind links sheild... just spam up tilt LMAO. Im about 80% sure it'll beat anything link can do from that position. its worked everytime so far, i mean, he can roll and stuff, but up b wont work, nair wont, etc. but grabbing him his still win.
Idk. I know a bunch of random **** to abuse in this match up LMAO. I play 2 link mains who are in my opinion almost as good as skler. One of the reasons why i find this match up so dumb lmao.
But yeah, good ****. Your doc is pretty cute ^_^.
doc v marth isn't like 10-90, obviously, but doesn't 40-60 seem a little too close? You have seen / played against top level marths right? It's a ***** of a matchup. I personally think it's like 5-10 points worse than what you said, but I may be a little biased somehow, because marth is such a **** character and shuts down pretty much everyone other than falco / sheik. Also his CC is too good in pretty much every matchup.Yeah this is very true, it's been what i've been tryin to preach to you guys over there in that Matchup thread. Doc is super sexy and has nothing but potential but gets overshadowed because people think that Doc v. Marth is like 10-90 (even though I'm getting convinced more and more that its actually closer to 40:60).
w'e though, he's a beast, we just need people to actually show it.
Hyrule jump tierlist is different than recovery tier list. Trust me, I found that out yesterday. XD Cause I mean, I can do that **** cake with roy, but I cant do it with Doc. You wind up doing different strats to do it rather than the optimal recovery.I think Falco has the hardest hyrule jump, followed by Doc/Roy... I think Roy's might be easier I don't remember.
Man werent you saying Doc/Falco was 30/70 a lil while ago? XDdoc v marth isn't like 10-90, obviously, but doesn't 40-60 seem a little too close? You have seen / played against top level marths right? It's a ***** of a matchup. I personally think it's like 5-10 points worse than what you said, but I may be a little biased somehow, because marth is such a **** character and shuts down pretty much everyone other than falco / sheik. Also his CC is too good in pretty much every matchup.
....over?!?!Doc is a good character, but he just seems a little over-rated.
I shall consistently raeps joo next time D:KK posting
Sheik can do combos to Doc whooooooooooooooo~
I dunno if bair/cape are always the right way to go edgeguarding shiek with doc. My approach has always been not chasing her off the edge or trying to interrupt her recovery, but predicting, more or less, where the player's DIing her to appear out of poof, waiting there with an Fsmash or charging with a fair. If you can read the player well this can work out beautifully. Of course, you need the shiek to be in somewhat desperate straights and have to take it slow to keep your options open. Throwing pills to fux with her DJ's and recovery options really helps to make a player nervous and make them poof either A) prematurely or B) to the wrong (read: "right") place. All you need to do is be ready and quick enough to punish.She has invincibility on her Up+B from frames 18 - 57.
Good Sheiks don't get Caped / Baired by Doc very often because of invincibility, so Doc's gimpier Bair and larger Cape don't help as much as they normally do, so two of his usual "pluses" over Mario are negligible here.
I probably should have expanded upon that earlier, but I figured you'd understand.