time to make a large bowser post
a few bowser tidbits - some of them i'm honestly not sure about - and some of them i can't remember the exact frames (it's been a while!)
Bowser (non stage specific)
Bowser has the fastest air dodge in the game - tied with peach - at only 3 frames (possibly 4 I can't remember - but it's faster than everyone else)
Bowser is actually a semi-floaty very heavy character so he actually has surprisingly LOW hitstun when attacked
(and while extremely comboable, many "standard" combos do not actually LINK on Bowser. For example - fox up throw up air can't be linked together if bowser reacts perfect he can airdodge before the hits - same with dthrow-> knee from falcon)
Bowser's <100% getup attack starts it's invincibility on frame 1 and has full invulnerability until he returns to the starting position
Bowser's <100% getup attack is the longest reaching getup attack - and is one of the longest reaching attacks in the game
Bowser's <100% getup attack will "hold the ledge" (meaning you can't grab it) until AFTER he can start moving (speculation - in short it lasts forever because he looks like he's off of it when he's returning to the ledge in his shell)
Bowser's fair has the longest lag of any fair in the game - tied with DK's fair (again - i THINK)
Bowser does not have the only airgrab - kirby captain falcon and ganon can all grab from the skies - although bowser's is the most versatile
Bowser has the most THROWS in the game - fthrow dthrow bthrow uthrow klawfthrow klawbthrow
Wiggling out of Bowser's klaw grab is NOT affected by your percent. AT ALL. You can wiggle out just as fast at 999% as you can at 0%.
Bowser's Klaw will only land if you are RIGHT next to Bowser - if you're any further away the klaw becomes a 'standard' attack - with a lot of lag - but a decent chance of shield poking (angles!)
Bowser's Klaw is the only throw in the game where you can cancel the pummel animation to throw your opponent - this is useful for making people miss di by forcing them to try to wiggle out
Bowser's Klaw ALWAYS has ONE correct way to di - regardless of your percent you should di in the direction bowser is facing - this will cause him to be unable to combo off of the fthrow or kill you at low percents from a back throw
Bowser's dthrow does not do damage to gw or jigglypuff
Bowser's dair when edge canceled can combo directly into a fair off the edge!
Bowser can run off the stage, fair without jumping first, and still recover.
Bowser can ledgehop bair away from the edge and still recover.
Bowser's dair hits below the edge - making it a nice flashy edgeguard.
Bowser can use firebreath to thunder (and hold it) and manage to grab after you chose to stop the firebreath
Bowser can thunder -> klaw or thunder -> fsmash (satisfying!)
Bowser has the slowest jumping animation in the game (8 frames? something stupid.) which is why most people consider it "hard" to wavedash with him - even though speaking technically it's the easiest!
Bowser's up smash has 2 seperate attacks - one when he is going up (common and fairly strong) and one when he lands (not very strong but sometimes can be combod out of)
Bowser has several attacks that can be used to dodge and punish in one move - although your spacing has to be fantastic in order to do this. Among those moves are Fsmash and ftilt (dodge front) and up smash (dodge attacks below a platform because of ducking - and even dodge LOW hitting attacks then punish by jumping over like falco's dtilt)
Bowser's up b (is one of the best moves in the game and without it he'd be a big pile of garbage - even with it he's bad) has invinciblitiy frames starting at frame 1 and going until frame 4. The move hits on frame 5.
Bowser's up b does 30 damage in the air
Bowser's up b is one of the hardest moves in the game to shine spike while active.
Bowser can chain grab fast fallers (fox/falco/falcon) with up throw - even if they DI away
Bowser's KLAW forward throw can chain grab fast fallers (with no di)
Bowser can DIRECTLY COMBO into Bowser Bomb on falcon by doing klaw forward throw down b. Falcon must not DI and it only works at high percents (but not high enough where it will kill him)
Bowser's down b has HORRENDOUS priority
Bowser can fortress to grab the edge facing either direction
Bowser can combo a jab into an up tilt (and it looks cool too)
Bowser's back air is a semi-spike that also hits well below the edge - making it one of the best edgegaurding tools in the game
Bowser can only flame cancel in the earliest version of the game - but kirby (with bowser's power) can do it in any version
You CAN (although it is EXTREMELY rare) sweetspot THROUGH bowser's firebreath
Bowser has one of the best sweetspots in the game - making it practically impossible to do old school edgeguards against him and have them land (old school edgeguards meaning just stand there and smash/tilt)
Bowser CAN live from a Ledgetech (jumping or regular) with an up b through proper - albeit extremely difficult timing
Bowser (stage specific)
Bowser's up air is the slowest starting air attack in teh game (i think)
Bowser can down b and grab the ledge with proper spacing
bowser can walljump ledgetech reverse klaw suicide kill against most "old school egeguards" if they DO manage to hit him.
Bowser has one of the best horizontal recoveries in the game - combined with his extremely heavy weight - makes him one of the hardest characters to kill off the side of the map
Bowser only has one 'kick' move - the back of his getup attack while facing down
When rumble is on - bowser makes your controller rumble when you walk or run, and to my knowledge is the only character that has this property. One of the main reasons i play with rumble off =(
STAGE SPECIFIC
It is EXTREMELY difficult to land on the cloud as bowser
on downward slanting edges bowser can edgehog with fortress extremely quickly and easily - facing either direction
On yoshi's story and green greeens a <100% ledgejump (not hop but just pressing jump on teh edge) will more or less "teleport" you onto teh platform next to you so you can attack immediately
On pokemon stadium when the stage changes to the tree segment if you wavedash backwards off the highest platform - hold back - and do an airial you will automatically edge cancel it
On pokemon stadium when the stage transforms to the rock section Bowser's getup attack will only extend a short distance (common characteristic but surprising considering the next fact)
On pokemon stadium when you have the water transformation Bowser's getup attack (from teh right side) will extend to about 1.5 times it's normal length - which is extremely far, and he will not fully return to the edge.
On pokemon stadium on the rock transformation if you do your <100% getup attack you'll fall off the top platform and immediately grab the edge again - allowing you to do rapid getup attacks.
If - while playing adventure - you take Bowser on the first stage until you hit the first spot with water - go to the bottom, and then go as far left as you can - then bowser bomb - you will freeze the game.
bleh i have a lot more but i'm about to leave
enjoy this for now i guess