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Call of Duty: Modern Warfare 3 ('Terminal' - the 17th for Elite / 18th for non-Elite)

O D I N

Smash Hero
Joined
Mar 13, 2005
Messages
7,408
Location
GameAngel64's house, getting my @#% handed to me.
3DS FC
4098-3123-8629

F8AL

Banned via Warnings
Joined
Nov 15, 2006
Messages
12,403
Location
Ontario, Canada
yes. i support the argument it needs bigger maps. It will feel more like a war if the battlefield is quite big.
Well, the maps aren't really that small. I read that the reason why we think they are is cause the spawns in this game are so ****ed up. They want the keep the action/gameplay fast-paced so that's their reasoning behind spawning dead enemies behind you. They don't want anyone to spawn, and walk around for 5 seconds w/o seeing an enemy to shoot.

Hence, the creation of 'killceptions' came to life. Sometimes you can see 3 killceptions in one killcam!
 

BanjoKazooiePro

Smash Champion
Joined
Sep 20, 2008
Messages
2,144
Location
Wisconsin
I'm hopefully gonna play for a pretty long time tonight. Once we can get at least 5 people I'll stay on as long as other people stay as well.
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,088
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
I'm on, invite me if anything goes on, pweez.:applejack:
 

DSTP

Smash Journeyman
Joined
Feb 8, 2011
Messages
484
Location
Wisjonsin
Well, the maps aren't really that small. I read that the reason why we think they are is cause the spawns in this game are so ****ed up. They want the keep the action/gameplay fast-paced so that's their reasoning behind spawning dead enemies behind you. They don't want anyone to spawn, and walk around for 5 seconds w/o seeing an enemy to shoot.

Hence, the creation of 'killceptions' came to life. Sometimes you can see 3 killceptions in one killcam!
Also, less clutter. I don't want to have to weave through a maze of cars and shrubbery only to get striker'd around a corner.
 

SnackAttack

Smash Champion
Joined
Sep 3, 2009
Messages
2,180
Location
Badkid Land
The reaction and the in game banter was priceless.

HotarmS: "Oh Snack, are you gonna get a MOAB? I'll lead 'em to you."

Snack: "Shut up HotarmS, Shut up HotarmS, Shut up HotarmS. Calm Down, Calm Down, Calm Down."

When I get it: "OH MY GOD I GOT IT. I GOT IT. *HyperVentilates* *Screams* *Firesoff FMG9s*
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
*snipes Good Sir StarFawx*

"WTF THIS KID SNIPED ME THERE WAS SO MUCH SMOKE ON MY SCREEN I COULDN'T EVEN SEE BUT THERE WAS NOTHING ON HIS SCREEN"

"I had Marksman and saw your name"

*Gets Balanced by Thunder*

"Delta's in this lobby!?"

"Yeah, I was the one who sniped Fox."

"OMG DELTA. I WILL FIND YOU. AND I WILL SMAW YOU."
 

BanjoKazooiePro

Smash Champion
Joined
Sep 20, 2008
Messages
2,144
Location
Wisconsin
Good thing I was using both at once. :awesome:

It was smoke from a frag grenade btw (the one I threw :troll:)
Marksman and Delta balancing FUUUUUUUUUU. Maybe I'll snipe out of boredom tomorrow.

The Cornerian army probably lost because Andross' army was using marksman. :c

And shoutout to everyone we played using the damage glitch who still went negative. That's impressive.
 

ThunderSt0rm

Smash Champion
Joined
Aug 3, 2008
Messages
2,570
Location
Philadelphia, PA
They need to go back and actually fix the problems that they've created when they "fixed" the spawns.

The enemy team shouldn't be spawning in our area when we control 2 domination points.

That and all of the bs with the enemy team spawning behind us in kill confirmed.

:glare:
 

F8AL

Banned via Warnings
Joined
Nov 15, 2006
Messages
12,403
Location
Ontario, Canada
They need to go back and actually fix the problems that they've created when they "fixed" the spawns.

The enemy team shouldn't be spawning in our area when we control 2 domination points.

That and all of the bs with the enemy team spawning behind us in kill confirmed.

:glare:
The spawns aren't fixed yet? :urg:
 
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