Howdy folks.
*notices there are only four stickies*
I'd like to take the chance to discuss with the public the brawl ruleset for robocop. As has been indicated, it will most likely be very similar to the Thriller rule set from earlier this year.
The Thriller rule set for the most part has been used by both Sydney and Melbourne tournaments for a while (Sydney opting for to 3 starters instead of 5 though since though). I want to take this time to check out other region's rule sets, plus get some general suggestions on changes before it's mostly finalised.
As I have mod powers in Australia now, I'll be pretty hard on people for being idiots in this thread.
I'll keep a running list of suggestions/issues and go from there.
The discussion will only go for as long as it's needed. I hope CAO doesn't mind <3.
Thriller Brawl Rule Set:
*notices there are only four stickies*
I'd like to take the chance to discuss with the public the brawl ruleset for robocop. As has been indicated, it will most likely be very similar to the Thriller rule set from earlier this year.
The Thriller rule set for the most part has been used by both Sydney and Melbourne tournaments for a while (Sydney opting for to 3 starters instead of 5 though since though). I want to take this time to check out other region's rule sets, plus get some general suggestions on changes before it's mostly finalised.
As I have mod powers in Australia now, I'll be pretty hard on people for being idiots in this thread.
I'll keep a running list of suggestions/issues and go from there.
If Perth/Adelaide/QLD/etc could post their standard brawl rule sets that would be helpful to (and if you really want to be pro, only pointing out the differences to the "thriller ruleset" below).Pokemon Stadium 2:
Moved to Counter-pick.
Viability as a starter?
Doubles subset (inclusion of extra stages + an extra ban):
I think hanenbow should be removed
What other the other ones?
Suicide Moves resulting in Sudden Death:
Recent BBR discussion came to a reasonable consensus that instead of the initiator of a suicide move in the case of sudden death winning the match, that instead it goes into an "extra time" match (talked about below [1 stock, 3/4 minutes]). It's kind of a bit of a nerf to ganon and bowser... but mmm...
Ledge Grab Limit:
It's always an issue. currently MK only, 25. Personally don't see a reason to change this.
Stage List In General:
Well some regions (?) and at least in america still, RC is legal.
Brinstar is legal but many many many people have shown general disliking of it as this point.
What stages do people feel should be counterpick / moved to doubles only / be banned?
The discussion will only go for as long as it's needed. I hope CAO doesn't mind <3.
Thriller Brawl Rule Set:
Super Smash Brothers Brawl
General Rules
- Playing non-tournament matches without a Tournament Organiser's consent may result in disqualification.
- Players may forfeit games and/or sets if their match has been called by a TO and is not started within reasonable time. Please inform a TO of any situations that may hinder you from playing.
- Players have the right to remove an SD card from a wii before play.
- Homebrew / Modded Wiis must NOT alter game play, characters or stage designs. Stage/Character textures or replacement music must not make the game unplayable or uncomfortable for an individual player.
- Have a shower and use deodorant.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game Rules
The above listed yellow actions may result in the player responsible forfeiting the MATCH or SET. Tournament Organiser's disgression.
- Match Settings: 3 Stock | 8 Minute Timer | Items set to "off" and "none"
- Matches are played as best of three sets. Championship and Finals (Winners, Losers Semi, Losers) sets are best of five. This includes Pool Matches
- Matches ending with suicide moves that result in Sudden Death have the initiator of the move declared winner.
- (A) In the case of a match going to time, Sudden Death is not played.
- A player may not select a stage which they have already won on in the set, unless the opponent agrees.
- Players are responsible for their own controllers (including connectivity, battery life, etc) and control settings.
[*]No unnecessary pausing of the game.
[*](B) Stalling is banned.
[*]Actions that cause glitches and/or game freezes which prevent the game from continuing are the responsibility of the player.
[*]Extension (Infinite or otherwise) of Meta Knight's Dimension Cape / Down B is banned.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A) Time Out Procedures:
In the case of a time out the winner(s) of the match are declared by (in order):
In the case of not being able to declare a winner, a One Stock Four Minute Decider is played with the same characters and stage.
- (Singles Only; Meta Knight only) If the player has more than 25 Ledge Grabs they forfeit the match.
- Highest [combined] stock count.
- Lowest [combined] percentage.
In the case of the Decider time out with the previous conditions, Sudden Death is played out.
B) Stalling
The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set Procedure
- Opponents select their ports*.
- Opponents choose their characters. Double blind selection may be called if a player wishes it.
- Opponents strike the starter stages one at a time until there is one remaining*. The first match of the set is played on said stage.
- After the match is played the winner may declare a legal stage banned.
- The previous match's loser selects a remaining legal stage to be played on.
- If the previous match's loser wishes to, they may also counterpick a port.
- The winner of the previous match picks character first. The loser then picks their character.
- Steps 4-7 are repeated until a set is completed.
(*)In the case of dispute, a best of one Rock, Paper, Scisors match is played. The winner may select preferred port OR which opponent strikes first. The loser obtains the unselected option.
Legal Stage List
Starters
Battlefield
Yoshi's Island (Brawl)
Smashville
Pokemon Stadium 1
Lylat Cruise
Counter-picks
Final Destination
Castle Siege
Delfino Plaza
Frigate Orpheon
Halberd
Pictochat
Brinstar
Doubles Subset:
- Life Stealing is allowed.
- Team Attack set to ON
- Port Selection, unless in mutual agreement must be in a 1221 format (team 1/team 2)
- Doubles has additional stages, and hence teams may ban TWO of them during counter-picking.
Additional Doubles Legal Stages
Pirate Ship
Green Greens
Hanenbow
Norfair
Jungle Japes
Rainbow Cruise
Pokemon Stadium 2