da K.I.D.
Smash Hero
can you do that infinite without buffering?
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Why could you then not just goNo because the second part of the input will override the first part if you don't input down on the control stick in between.
Did anyone say you can't? C-stick isn't testable in frame advance mode so I can't tell you more than thatWhy could you then not just go
Back > Down > c-stick forward + grab to buffer a pivot grab forwards?
Well, if it was that easy, people would have mastered D3's infinite on Snake by now.....Did anyone say you can't? C-stick isn't testable in frame advance mode so I can't tell you more than that
you're missing the second back for the dash.Why could you then not just go
Back > Down > c-stick forward + grab to buffer a pivot grab forwards?
Oh ok, that explains things, thanks.What Yikarur didn't mention earlier and I had to test myself to understand was that crouching cancels the back dash into just a turnaround.
So if you input 2 frames of the control stick backwards you dash
If you input 2 frames backwards and 1 downwards you turn around and crouch
So basically there is no easier way to buffer a pivot grab than the way we already know
So buffering it yourself then?the same way you buffer a dash when every you land somewhere?
Sounds about right.AFAIK Reflex, someone did testing and it appears EVERY character that grab releases (sans Bowser ofc) has 29 frames of lag and the character being released can buffer anything like normal.
Someone confirm/refute?
With Pikachu, I hold :stick3: and press stick8: to platform cancel. That will make you dash after the platform cancel if your uair can autocancel during the start-up frames.How do you buffer a dash after a platform cancel?
I'm not sure where this question belongs so I defaulted here.... ._.
I've heard people say a lot that playing MK (and then becoming unaddicted and suffering appropriate withdrawal symptoms) can improve your game..... how so? Is it because playing MK lets you see the faults in your game a lot more easily?
I always thought playing Ganon would teach you how to approach better and playing Link would teach you how to recover better or something convoluted like that...... is that not necessarily true?
Thank you!
EDIT: Sort of similar question..... if you main more than one character and you lose a game, how do you know whether or not to switch characters, barring stage choice and character MUs? Like..... how do you know when to remain confident in one character and how do you know to try another one?
Thanks for the helpSounds about right.
With Pikachu, I hold :stick3: and press stick8: to platform cancel. That will make you dash after the platform cancel if your uair can autocancel during the start-up frames.
I'm pretty new and nervous myself, so I don't know how much help I can be, but how do you get un-nervous at other places? Just spend a lot of time with the people there, inside and outside of the tournament, and if you know them well, you won't get nervous around them, in the game and out.I get really nervous when I go to tourneys.. Can anyone tell me how to avoid your nerves getting the best of you?