allshort17
Smash Ace
How to you catch items in the air without doing an airdodge?
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Aerials will catch them too.Z
or R and c stick.
I believe he is jumping, then fastfalling on the tip of the platform in order to abuse the slide effect you get from fastfalling on inclines, then buffering a jab.http://www.youtube.com/watch?v=A8p-CYk7lwQ
How does Snake do the sliding thing at 1:06? Does it have to do with the stage?
Hold A and walk forward, and press diagonally back and up on the C-stick.
No. Releasing your shield will always be 7(?) frames.is shield drop frames different for when you cancel moves into shield opposed to just dropping shield normally?
Yup.The c stick down method consists of holding forward on the control stick and the pushing down on the c stick all during the buffering window to get a buffered dash correct?
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I assume the term you're looking for is "meteor cancel," which is jumping to counteract the knockback of a meteor smash.How do you DI or Momentum Cancel or w/e a meteor smash?
Yes, and Bullet Seed either has the same size or larger startup hitbox when in the air.Don't alot of moves have different size hitboxes for grounded or aerial targets?
Yea that's right. I remembering reading somewhere that Wolf's utilt and Zelda's dair do that too. I'm sure there are plenty of others. Grounded and airborne opponents are vulnerable to different sets of hitboxes, but a shielding opponent is considered both grounded and airborne. It's weird.No I'm saying, isn't it pretty common for special moves to have 2 hitboxes, one that only affects ground targets and one that only affects aerial targets. Wario's Bite for example has a bigger hitbox vs aerial targets i think.
I believe it's rapid-A attacks only count as one hit, moves with multiple hits only count as one hit, and non-rapid-A jabs (like Mario's or Wario's) count once for every hit.Does each hit of a multi-hit move refresh the stale move queue or is it only for each move?
Edit: 300th post![]()
True the opposite may also be true also. Some people are afraid of failure.how bad do you want that win?To me, this is a factor