smashkng
Smash Lord
How do you plataform cancel to instant run in SV? Any special input? I can't do PC to run as fast as players like Ryo, I get around 1/3 of a second of lag or something before I can run.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Not if you know how to DI the spike.Does that mean that Falco grabs you and you just lose?
If you're perpetually at 10% knockback-wise, wouldn't he just D-Throw until you die?Not if you know how to DI the spike.
Maybe, can Falco dash > pivot grab fast enough to turn the cg around that it's still impossible to break out? I saw DEHF do it once but I assumed it was just a shenanigan O_oIf you're perpetually at 10% knockback-wise, wouldn't he just D-Throw until you die?
I can't think of any situation where that would be possible. It requires you to be past your initial dash/foxtrot animation, since pressing the opposite direction anytime during that would just cause another initial dash. In order to do a turnaround dash animation, you have to be in the middle of your dash animation, which is not a situation where you can buffer anything (outside of jumping out of your dash and then buffering an aerial, which is not the same situation).Can you buffer a turnaround dash?
I thought he was talking about the animation that happens when you're already running, like, "hold left, then hold right." I suppose that's "turning around during a dash," though.I think you can if you press back for longer than 1 frame. If you only press it for 1 frame it only buffers a turnaround.
If you buffer any move with the dash then the dash just becomes a turnaround.I'm not actually sure about buffering a dash in the opposite direction. Wario presses back for longer than one frame when he buffers a turnaround grab for his chaingrab, so, I'm pretty sure the answer is still no.
Ah, I see! My mistake.If you buffer any move with the dash then the dash just becomes a turnaround.
http://www.smashboards.com/showthread.php?t=272040Are there any good snake guides someone can link me too? I can't find any on this forum so maybe someone knows of another resource?
Thanks
wow how dumb of me. I skipped over that because I was just looking for threads with the purple "[GUIDE]" prefix. Thank you!
The window to continue a Jab can be canceled with a crouch, so you can do things like Jab1 -> Jab1, Jab -> Grab, etc.What moves can be cancelled into other moves? (such as dacus)
I'll just add that jumps can be canceled into Usmash, up B and item throw,The window to continue a Jab can be canceled with a crouch, so you can do things like Jab1 -> Jab1, Jab -> Grab, etc.
Dash attack cancels into grab, pivot grab, and U-Smash.
Rolls can be canceled into item throws (glide tossing). Airdodges can be canceled into into item throws (instant throwing).
That's all I can think of off the top of my head.
Well, couldn't you just look at it frame by frame and get a picture of the frame just because the footstool occurs. I mean.. I could do that right now even, but it wouldn't be actual frame by frame.Is there a thread, picture, or something that will show me the approximate area that each character can be footstooled?
There's a Sheik player named Tree.Never heard of a Japanese player named "tree".