Jackson
Smash Lord
Wow. I guess the guy I usually play with doesn't mash so hard. So, basically, one pummel per 50 percent against a decent masher?You can mash out of one pummel, with decent mashing around 50% and below.
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Wow. I guess the guy I usually play with doesn't mash so hard. So, basically, one pummel per 50 percent against a decent masher?You can mash out of one pummel, with decent mashing around 50% and below.
As Marth you have one of the best options out of a grab release in case they get out. If they try to hit you, upB will get them. For a saver option you can do Dtilt or SideB. If the opponent expects this and shields Marth is able to regrab the opponent without moving because of his great grab range. I wouldn't get in that situation on purpose, but it's good to keep on mind, it's really effective.Wow, that's really safe. Your reasons are very valid. The only thing is, as Marth, I usually make chaingrab reads off Up Throw, which I believe deals only 4 damage. Because of this low damage, I pummel more, but you are definitely right about the positional advantage. Marth loves to be below his opponents. Anyway, thanks for the fast answer.
Good advice. I didn't know Marths grab release was a decent option except on the PK kids.As Marth you have one of the best options out of a grab release in case they get out. If they try to hit you, upB will get them. For a saver option you can do Dtilt or SideB. If the opponent expects this and shields Marth is able to regrab the opponent without moving because of his great grab range. I wouldn't get in that situation on purpose, but it's good to keep on mind, it's really effective.
For pummels, I would first grab the opponent at the beginning of the match and not throw him before he starts to mash. If he mashes very fast you can do the thing I mentioned with Marths release. If they barely mash you know you can get an additional pummel every time.
http://smashboards.com/threads/turnaround-bs-b-reverses-and-wavebounces-know-the-difference.334389/Ok, so we were having the B-reversal VS wavebouncing discussion earlier, and I understand what each of them are. What I still need to know, though, is how exactly do you input a wavebounce? What buttons would you press to do it?
So, according to your thread, to wavebounce when you are facing left, you would jump, flick right, B, quickly flick left?
Ok, I'm glad I know it now. The input seemed tough when I tried it with my snake. I might just stick to B-reverses for now, as it seems to always do the trick in allowing me a safe landing with nades.That is correct.
Great to know, that makes me feel much better. Thanks for all your help man, you seem very smart.With a character like Snake, wavebouncing isn't very useful and will only be more useful (and only slightly so) than a regular b-reverse in very specific situations
Marth's pivot grab is pretty massive, and although his full dash length is obnoxiously large, its still a pretty good dash in terms of speed. Pivot grabs an option out of a dash (and Marth loves them a lot) and it times nicely to people's spot dodges. Sliding + great pivot grab = that's why we do it. Also easy for people to badly DI fthrow from such escapades which can get you kills :DIt really depends on your playstyle I guess. Leon often catches people with ground release --> run past them and pivot grab their spotdodge, but the reason it works so much is probably because Leon instills fear into people with his good movement and ridiculous followups, and he can also mix up his pressure really well. So when people get grab released by Leon they're more likely to spotdodge because of these things lol.
Though now that I think about it, Mikehaze used to get the same read a lot and his playstyle is drastically different, so maybe it is just a Marth thing XD
Thanks man. I need to start paying attention to my opponents and not just my character.Looking at an opponent's playstyle is always, even at low level play, really important. I remember always going better against people when i'd played them a few times (archmage beat me with his ICs the first time we played and he was very new to the scene back then) and it tends to be the case for most people, which is basically allowing a certain sense of 'okay the person should have these rough capabilities and has these ways of getting back to the stage.' It's not nearly as hectic as top level play but I still think it's a thing to consider. Basically my advice is, look at people playing before your match, or even better, ask them to play friendlies. Everyone loves friendlies and it gives you a chance to check out how they play. Just be aware that it's a double-edged sword and they can do the same to you.
Once you're aware of your options (both safe and risky), then you can look for certain reads based off what you know. But that usually only really comes into play a few games in, in my experience. Don't worry about it basically - you get a lot of exposure to new playstyles as you go along. Brawl is a game where so much mind presence is required, so if you're naturally good at that kind of thing I think you won't find it hard to flourish with a solid base game.