1PokeMastr
Smash Champion
- Joined
- Dec 10, 2009
- Messages
- 2,251
Bro bro bro, bro, yo bro
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Learn the range of each characters below 100% ledge attacks. Try to stand outside of their range. Now if they still try to do it and whiff you have time to do almost anything to punish them.So ledge attacking is generally a bad idea because it is easily punished with a spotdodge, shield, or whatever.
So I don't ledge attack. But people still pull off ledge attacks on me.
So I don't play with normal humans; no people locally that I can play with, and WiFi is laggy as heck, so I play against CPUs.
So how do I practice punishing ledge attacks?
Also, I'm guess that a shield is generally better; and then you can use an OoS option?or does it really just depend on the character, etc etc
I need to order it from amazon and I don't want to wait a week or two and find out it doesn't work. I want it to be as clear as possible in order to make a good combo videowhy not try?
and if it doesn't work then buy an iPhone and hold it to your screen.
http://smashboards.com/threads/the-superlatives-strongest-attacks-in-each-category.174342/@ CURRY Unless the character is Bowser, DK, or Peach (even tho Peach has a lot other ledge options), and under 100%, you could react to anyone else and sheildgrab/up-b oos/whatever to punish them. What I do is go into training mode and go a ledge attack with all characters to see their range and speed and I just remember that animation, though some over 100% animations look similar.
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Here is my question tho.
Is there anywhere on the boards that lists the kill power of each move? For example, Strongest UpSmash: Ivysaur, Lucas, GnW,...ZSS, Diddy, Olimar(white pikmin). If you get what im saying. Basically are there lists somewhere on the boards where every character and the order of the strongest-weakest smashes/throws/etc. are?
Thanks man, just what I was looking for. And lol whoops my bad, probably shouldve looked a little harder for this, I just kinda looked at the first 6 for some reason and then asked.This list seems to be better tested
http://smashboards.com/threads/proj...lings-character-usmash-uair-knockback.156908/
Also surprise, both this thread and the one Jamwa mentioned are in the OP of this thread. A lot of people seem to forget that the OP of this thread is full of links to other useful threads
Also Jamwa that's not correct, Luigi's dtaunt is not stronger than Ness' dair (and it's also not a dair, lol). Luigi's dtaunt is just the only 'true spike' in the game (ie it can't be meteor cancelled), but it's pathetically weak; a character with good vertical recovery like Pit or MK or something will live it for a fairly large percent interval. Ness' dair definitely has higher knockback lol.
Also (relevant to the whole 'strongest' thing) Ness' dair has the highest base knockback of all meteor smashes/spikes, meaning that at 0 it has higher knockback than any other. However other spikes/meteor smashes have better knockback growth (eg Ganon's dair, ZSS downB, probably Ike's dair, etc) so at higher percents they have better knockback.
perform a half-circle back input on your control stick at the ledge of the stage (can also be done while running towards the ledge)How can I perform hugging ( walking off the ledge and instantly grabbing it) easily and consistently?
thanks man, will try that.perform a half-circle back input on your control stick at the ledge of the stage (can also be done while running towards the ledge)
The moment you walk off the ledge, press the analog stick in the opposite direction, this is an easy and consistent method.How can I perform hugging ( walking off the ledge and instantly grabbing it) easily and consistently?
that seems to make sense, but i feel sometimes i turn around on the stage instead of jumping off.The moment you walk off the ledge, press the analog stick in the opposite direction, this is an easy and consistent method.
lol... yeah true , i just have trouble with it.Press it later...
This works too, the other method works from running though too, which makes it a bit more useful, albeit requries a whole extra 5 minutes of practise :BThe moment you walk off the ledge, press the analog stick in the opposite direction, this is an easy and consistent method.
Yeah, my main problem was that i would screw up when dashing.This works too, the other method works from running though too, which makes it a bit more useful, albeit requries a whole extra 5 minutes of practise :B
Ohh damn, yeah yeah he shouldn't execute it thenalbeit requries a whole extra 5 minutes of practise :B
Yeah, thats me. If beta is your friend, it explains why a guy who we have never seen before is suddenly good XDOhh damn, yeah yeah he shouldn't execute it then
Btw, you're the guy who plays Ike in most British tournaments, correct? Beta (the guy who Ike dittoed you) is a friend of mine who lives in the same country, how did the last set between you guys go?
I see, that's pretty good. In Kuwait we're the top two players but we only met recently (July 2013) and we played in one tournament only together which I won; however, it's more or less even between us two. There will be another tournament here in Kuwait next month at which we'll be able to Brawl again and see who wins . He plays using MK/Snake against me and he plays better with both characters than he plays with Ike. I guess he's going Ike against you to prove himself . He told us that you guys have a big tournament next week, if so, get ready for the rematchYeah, thats me. If beta is your friend, it explains why a guy who we have never seen before is suddenly good XD
We actually had 2 tournament sets last tournament, first time around I beat him 2-0, second time around I was relatively drunk by then, it was 2-1 to me that time around.
Like I said, i was drunk so my ability to give helpful advice at the time was limited. but tell him his methods of recovery need work. He's predictable with when he's gonna use his second jump and he uses aether too high
Oh really? Tell him that I've beaten him 3 times now, he can prove himself with Ike once he's beaten me with his Mk/Snake!I see, that's pretty good. In Kuwait we're the top two players but we only met recently (July 2013) and we played in one tournament only together which I won; however, it's more or less even between us two. There will be another tournament here in Kuwait next month at which we'll be able to Brawl again and see who wins . He plays using MK/Snake against me and he plays better with both characters than he plays with Ike. I guess he's going Ike against you to prove himself . He told us that you guys have a big tournament next week, if so, get ready for the rematch
Only certain characters can wall jump. Off the top of my head, I know Wolf, Mario, and Squirtle can walljump, but there's at least a half dozen more that can.Stupid question.
How do you wall-jump.
B-reversal changing what way you're facing, Wavebounce changes what was you face AND your momentum.What's the difference between B reversals and wavebouncing? Is it that b reversals just turn the direction that you're facing, and wavebouncing actually gives you a slide?
Direction held does not effect how you get released. There are 3 types of release. 'Air release, Side release and Down release' (i've most likely gotten the names wrong a bit). Sadly, I'm not sure exactly how to manipulate between side-release and down-release, But I know it's something to do with them pummeling you.Can someone clarify this for me?
Let's say someone is trying to grab release me and I want to slide towards the grabber (like if Marth grabbed me and tried going for the GR>F-Smash, I'd like to be released closer to him so I'm not hit by a tipper and possibly live lol).
If he's on the right of me as he attempts to grab release me, I hold my Control Stick towards the right (and flick C-Stick to the right too), do I? Cause I tried doing so but I slid further from him upon being grab released (and then got hit by a tipper F-Smash lol). Or is there some other factor indicating how far you slide?
Oh no, I may not have been clear. I know that more often than not I'll be grab released (and I'll be released on the ground). But sometimes I break out like RIGHT next to the grabber, and other times I slide far from them upon being grab released. I want to know about the factors to how far you slide upon being grab released, and if I'm doing something wrong since sometimes I want to be released right next to the grabber when they go for the KO move, but avoid the strongest part of the attack they'll try. But like I said in my example, I keep sliding far from the grabber for some reason... Even though I'm holding my control stick (and flicking my C-Stick) towards them. =PDirection held does not effect how you get released. There are 3 types of release. 'Air release, Side release and Down release' (i've most likely gotten the names wrong a bit). Sadly, I'm not sure exactly how to manipulate between side-release and down-release, But I know it's something to do with them pummeling you.
What's the difference between B reversals and wavebouncing? Is it that b reversals just turn the direction that you're facing, and wavebouncing actually gives you a slide?
Actually, you should both read this thread. I know it's kinda arbitrary which names we use for which terms but I think it's best if we go with the terms established in the Smash Lab Standard Terms List, because that way everybody can be on the same page. Kinda like a country picking which side of the road to drive onB-reversal changing what way you're facing, Wavebounce changes what was you face AND your momentum.
If you're flashy enough to do a b-reversed wavebounce, you can face the same way you were originally and totally change momentum too!
There are 2 factors affecting how far away you release when you get ground releasedCan someone clarify this for me?
Let's say someone is trying to grab release me and I want to slide towards the grabber (like if Marth grabbed me and tried going for the GR>F-Smash, I'd like to be released closer to him so I'm not hit by a tipper and possibly live lol).
If he's on the right of me as he attempts to grab release me, I hold my Control Stick towards the right (and flick C-Stick to the right too), do I? Cause I tried doing so but I slid further from him upon being grab released (and then got hit by a tipper F-Smash lol). Or is there some other factor indicating how far you slide?
Actually B-reversal is changing the way you face + shift your momentum, similar to wavebounce but the only difference is that you face the same way while wavebouncing. I think the term you're looking for is TurnaroundB, which changes your direction when using a special without shifting momentum.B-reversal changing what way you're facing, Wavebounce changes what was you face AND your momentum.
If you're flashy enough to do a b-reversed wavebounce, you can face the same way you were originally and totally change momentum too!