I know this will probably come off as super scrubby, but thats why im asking it.
Ive been told that to get better all I would need to really work on is my bait and read game. I know what it is and everything, and I always try to use it in my gameplay yet I still get bodied by good players. What exactly can I do to improve this the fastest? Is it all just experience or is there some trick. I understand how to read a player much more than how to bait them to do something. In my head, it would seem that I would have to completely download someone before I could bait their habits or whatever. What are some tricks/techniques you guys to to bait a player to do something? I feel like I completely understand the idea of baiting (such as how you could bait some marths to up-b oos and punish them afterwards), but when I try to do it I just look like a complete noob. Im doing something wrong, but dont know what.
Alright, to be honest I'm probably not the best person to ask, but here goes:
First off: There really isn't any shortcuts or tricks to learning how to read people, it takes a long time of understanding it. and its very difficult to explain it properly.
(From here, I'm going to assume you main kirby due to your avatar)
Secondly: If you do understand how to bait&punish, but it isnt working. Then there is a high chance that the baiting isn't the problem, Your fundamental gameplay is just bad. Why would - for example - a marth panic and Up-B OOS when you've given them no good reason to be scared of you? if you're blindly approaching without spacing correctly so that you get shieldgrabbed/Dtilted/etc. every time, Why on earth would they be scared of you the next time you get close?
Thirdly: How I think about it is you have to cover the option that you think your opponent is going to take after you do something. It's really hard to read in a neutral situation though. I'll give you an example:
You (as kirby) D-throw falco @ ~50%. too high to combo off, but too low for the falco to be largely safe and has to make a decision immediately.
In this sort of scenario, the falco (aswell as any other character in the game) has 3 core options: Airdodge, Attack, or Jump-away
Now, if you wait on the ground, you can freely punish the falco if they decide to Airdodge or or attack, but jumping away gets them out of there for free. But if you decide to chase and attack, their Jump-away gets stuffed and possibly their attack attempt too, but they can just airdodge and get to the ground safely.
Of course, I'm generalising it massively, every character has branching options that are more extensive than just these 3 options. But you get what I'm trying to say here: Cover the option(s) that your opponent tends to use the most, you're most likely going to get rewarded.