Heartstring
Smash Legend
Yeah, you were clear, that's EXACTLY what I was referring to. the 'side release' and the 'down release' are both ground releases.Oh no, I may not have been clear. I know that more often than not I'll be grab released (and I'll be released on the ground). But sometimes I break out like RIGHT next to the grabber, and other times I slide far from them upon being grab released. I want to know about the factors to how far you slide upon being grab released, and if I'm doing something wrong since sometimes I want to be released right next to the grabber when they go for the KO move, but avoid the strongest part of the attack they'll try. But like I said in my example, I keep sliding far from the grabber for some reason... Even though I'm holding my control stick (and flicking my C-Stick) towards them. =P
To translate it to the terms you're currently using, A 'down release' is when you break out right next to the grabber. A 'side release' is when you slide further away.
From what I know, 'down release' happens when you break right immediately after you get pummeled, a 'side release' happens when you're still in pummel hitstun, but its a bit after they actually hit you with a pummel.
Oh wait, so a wavebounce is essentially a turnaround-b-reverse? Oh man this is embarassing, using the wrong terms all this time!Actually B-reversal is changing the way you face + shift your momentum, similar to wavebounce but the only difference is that you face the same way while wavebouncing. I think the term you're looking for is TurnaroundB, which changes your direction when using a special without shifting momentum.