Dark Sonic
Smash Hero
Yeah I suppose. At first, I was just defending the SA mechanic in general...but I got a bit carried away.please try to stick to the guidelines people, SA is probably not even possible without a major amount of codelines
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Yeah I suppose. At first, I was just defending the SA mechanic in general...but I got a bit carried away.please try to stick to the guidelines people, SA is probably not even possible without a major amount of codelines
If Links Zair was the range of a full pikmin olimar that would be mammoth.Kupa I just wanted to reply to an earlier post about you comparing Zss to Link. Zss has a far better z-air for recovery that has more range. Link's on the other hand is more comprable to a full pikmin olimar.
I guess the whole SA thing is really a matter of opinion and that its hard to really back up either side with solid proof. IMO its a small thing that takes away from the game especially SA on the moves that don't need it but thats just me.Dark sonic
Well I mean ZSS has some tricks to come back with but she can't up b to the ledge and fend off ppl at the same time as link. But its whateverKupa I just wanted to reply to an earlier post about you comparing Zss to Link. Zss has a far better z-air for recovery that has more range. Link's on the other hand is more comprable to a full pikmin olimar.
*cough* we're already doing this *cough*An idea on sheik's f-tilt. Give it more knock back. No so much so that they are sent flying, but enough so it can't link into itself. Or even just so it wont link at higher %s like 50 or above.
This way its kind of like a pseudo chain grab, but still not able to take people 0-death with no problem.
Sorry. : /*cough* we're already doing this *cough*
Can you imagine how cool that would be? Well anyway, since all of bowser's move suck at comboing, it would make sense to have them all hit really hard since he can't follow up anyway. Not exactly 2x, but you know what I mean.Double damage for Bowser?
one Fsmash by Bowser= 66%
how do you usually cancel itMake wolfs blaster autocancel!
It doesn't Auto Cancel lol. I think he meant that he wants it to opperate like Fox/Falco's do in that there's no landing lag after they use their SHL or SHDL.how do you usually cancel it
?
I just got into Mario.Cape, I didn't know you played Brawl+. I'd love to see your Mario if you ever get a chance to capture some matches.
Right now KB or damage increases are the easiest tweaks to do. Adjusting animation speed is also possible, although probably more line intensive. We can also tweak the damage a character receives, as well as their dash speed / jump height. Anything else is still possible, but unlikely.
Also, many of us have moved to a code that eliminates move decay, but preserves a bonus for the first time a move is used.
Gonna join those forums. Sounds like a good time.Well, your Melee Mario is epic, so I look forward to seeing what you can do with Mario+.
Also, I can't wait for the first tourney with a bit more finalized code set. I have a lot of respect for the Kishes for running the first Brawl+ tourney/side event, but when I look back on the code set available back then... well, it certainly left a lot to be desired.
Cape, I suggest you check out our new Brawl+ forums:
http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?
You should start a thread somewhere to generate discussion on Tourney settings.
The increased gravity actually kills his CG as is. Everyone falls over from the down throw.If they can, all of Snake's spoken sound bytes should be changed to an enthusiastic and energetic "METAL GEAR!!!!!!!!!!!!!!!!!!!!!1111111111111". Or at least one of them. This may not have to do with character balance, but it would be freaking awesome. =D
On topic -
Give all of DDD's moves - including his dthrow - more knockback. That way he loses his chaingrab but becomes a character similar to DK in that he hits hard at good range, but is somewhat slow. DK is on the high side of the middle of the tier list so that would be a good direction to move in in terms of balance.
I'd like to add that Falco and DDD mostly lose their CGs due to hitstun and not the gravity but, the gravity helps.The increased gravity actually kills his CG as is. Everyone falls over from the down throw.
And with the L cancels he is actually very very fast.
I wasnt sure what caused it, but good call.I'd like to add that Falco and DDD mostly lose their CGs due to hitstun and not the gravity but, the gravity helps.
Sweet your on board with us! Your Mario is awesome btw! It seems like you are using an old code set of mine if you don't have the fresh bonus. I am going to updating my codeset soon as wellI just got into Mario.
I play mostly Wolf, Lucario, and Sonic right now.
I am using Kupo's set without the fresh bonus to the moves. Thats is what I based all of the things on. I think that with a few of these changes it may make the game alot better.
I have also been working on a tourney ruleset for Brawl+ if anyone is interested. With the stage freezes it actually makes more of the stages viable.
He's still allergic to swords.Still has counters though