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No, actually, the 'ugh' happens after being in hitstun for 40 frames, it has nothing to do with tumble.that 'ugh' is when tumble starts.
I've got a capture card, although over break I won't have it. Anyway, I think we should have teching added to the mechanics section.Since the manual is looking like a reality. Let's try to list what the manual should include.
1. Layman's changelist/what is brawl+
2. Basic Controls (should be more comprehensive than normal brawls)
3. Basic Mechanics (should include anything that is universal across characters that wouldn't be under normal controls. Stuff like crouch canceling, short hops, DI, Tumble, and so forth)
4 (Optional) Basic techniques and hints (We could add a section that gives quick and easy universal gameplay hints if we feel up for it. Stuff like approaching with N-airs, when to and not to grab, basic hints on spacing, so on so forth.
Not sure we NEED anything else, but I'm open to suggestions. I don't have a capture card but if anyone does, images would proabbly be very useful.
Street Fighter IV has a visual cue for link combos during matches (watch the life gauge closely) and people still have to train and learn to get them right.You learn something through practice, if a visual cue is there to baby you through it in an actual match then there is no need to practice because what you would need to learn is shown to you IN the match. I, personally, think it's stupid to make a visual cue like that for actual matches, it is better to just have it for Training mode (just like in vBrawl how there's No Stale Moves in Training mode so you can see how much damage a move does) because it's something you need to remember. If it's given to you flat out in the match, you won't bother to remember it because you'll RELY on that visual cue and thus, nothing is really learned because in your mind you realize "wait... with this visual cue, I don't need to memorize this, just wait for the cue to show and I'll do it on reaction!" You're not really learning and you're not really practicing, it should be something you need to learn to react to off of memory, off of the Training mode that showed you when you're in tumble.
This is not Street Fighter IV.Street Fighter IV has a visual cue for link combos during matches
Duh. Straying so far from what makes logical sense in a fighting game for the sake of difference and accessibilty is part of what made vBrawl what it is. :/This is not Street Fighter IV.
This is not Sparta..... I am lost.This is not Street Fighter IV.
It depends on the system. If Brawl+ were to suddenly take on the typical stamina system the gameplay would change drastically. If we were to make the combo system the same as those of say Street Fighter or Guilty Gear, the game would change even more.Duh. Straying so far from what makes logical sense in a fighting game for the sake of difference and accessibilty is part of what made vBrawl what it is. :/
B+, and Smash in general, would gain from borrowing from solid, established systems found in other competitive fighting games.
Visual Cues are agreeably distracting, implication that screen space in other fighters do not matter is hilarious."Visual Cues" in those games are just distracting and screen space in Brawl+ actually matters.
Then you'll just absolutely love Smash Workshop even more because this is by no means a rare occurrence. =)I love how this thread is no longer about the beta.
Not to speak for anyone else but I personally found it amusing smash would be placed upon its own pedestal when most smashers also wonder why almost every fighting game community looks down upon them and calls their game garbage compared to their [insert "superior" fighting game here].One more thing:
This game cannot/will not/should not be compared to any other fighter because it is not like any other fighter. If you want to compare Street Fighter and Mortal Kombat, go ahead but there is much more to this game. "Visual Cues" in those games are just distracting and screen space in Brawl+ actually matters. No one wants to hear about those other games because it doesn't apply.
Yeah, because talking about what to do with the beta is totally irrelevant.I love how this thread is no longer about the beta.
For all of the Smash community's complaining about not being taken seriously by other fighting game communities, we're sure acting elitist in return. As Viet said, there are many, many ideas that wouldn't work quite right for B+. However, these are still fighting games we're talking about. (Yes, Smash Bros is one.) However, it's not like Smash hasn't taken ideas from fighters before. Let's see... Blocking, cancelable moves, countering, grabs, high/low blocks (Moving your shield.) etc.Agreeable that Smash is different enough that most elements of a fighting game would look out of place, or not work well in Smash (read: move decay), however to absolutely dismiss ideas that were adopted by other fighting games is of closed-minded and elitist.
I guess Smash is called a fighting game because our community is as elitist as most of theirs. ^_^
It's amazing how open-minded you can be, considering this is a friggin' fan mod.Having a cue for hitstun in actual matches is only going to happen over my dead body.
Great job representing the community.I hate this thread so much. Please go back to talking about the Beta itself and not random crap.
I loled. I'm not going to support a change I believe is incredibly stupid. If at the next tourney I go to I'm besieged by players who want this change, then remarks like this might make sense.Great job representing the community.
This sounds like a good start for a cue (though I thought that sound was already made for it, though it occurred a little after tumble starts). Or maybe a flashing animation similar to that of a Counter from Ike/Marth (but have it be incredibly brief).Moving the "ugh!"/"descending wind" sound to tumble would be a good move to polish the experience and just a minor detail that matters enough for the sake of "good game design," a subtle graphic effect is necessary since every fighting game tournament (yes, even for those "other games") is **** loud as Bandit has already mentioned.
I normally trained in VS mode instead of Training mode, but just what is the buffer in it?Having control over the training mode buffer has been something I've wanted for a long time as well... If only I didn't fail at coding
I wanna try this O.o !!!so... whatever happened with this?
This is win. MyRPG, your posts are also win!Yeah, because talking about what to do with the beta is totally irrelevant.
As far as all the people complaining about how B+ is made for tournament level players, let me show you what David Sirlin said about his design goals for when he worked on SF HD Remix.inb4peoplecomplainingforafightinggamecomparison
1) Make the game easier to play—more inclusive rather than exclusive
2) Make the game even more balanced for tournament play
3) Add fun as long as it doesn't interfere with #2.
Obviously, a small graphic effect done properly would be placed in the #1 here. Although "Making it easier to play," is a broad category. The purpose of any graphical effect like this is strictly a mental helper, not making the game physically easier in any sense. All it does is help relay information to the player.
Does it interfere with #2 at all? Not that I can see. And again, these sets are betas. You know what you can do with a decent idea that doesn't play out well in a beta? Remove it.
Far worse has made it into B+ sets before - Ganondorf utilt cancel, Ness Fair, etc.
Edit: Partially ninja'd by Vietgeek here. Some excellent point(s) I want to repeat:
For all of the Smash community's complaining about not being taken seriously by other fighting game communities, we're sure acting elitist in return. As Viet said, there are many, many ideas that wouldn't work quite right for B+. However, these are still fighting games we're talking about. (Yes, Smash Bros is one.) However, it's not like Smash hasn't taken ideas from fighters before. Let's see... Blocking, cancelable moves, countering, grabs, high/low blocks (Moving your shield.) etc.
Considering that B+ wouldn't even exist if people weren't open-minded, it's pretty sad to see how frightened people can be to test something.